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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 03-25-2008, 03:26 PM   #1326 (permalink)
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It should affect all creatures with hides.

Butcher's War Cleaver - UOGuide
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Old 03-25-2008, 05:03 PM   #1327 (permalink)
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Quote:
Originally Posted by MalGanis View Post
It should affect all creatures with hides.

Butcher's War Cleaver - UOGuide
Yeah that's no problem, my issue was the fact that some mobiles may have OnCarve overriden to do something additional. Like give additional meat or something like that. So basically if in the Update log it actually said what was updated like BaseCreature OnCarve change to support the Butcher's War Cleaver, just some kind of notice so those of us not using stock would know what was changed if it was something simple. If it's multiple changed just say "Multiple Changes" so that way people will know things changed.

It's just a slight complaint, but I do really appreciate you keeping up with making changes to make Mondain's Legacy usable by those of us you would like to use them. Also that OnCarve change you added makes it possible for use to add other items that do something different in OnCarve. This just brought up something that was on a friend of mines shard, they had a Tanners Knife that did something similair to this a couple of years ago.
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Old 03-25-2008, 06:31 PM   #1328 (permalink)
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You can see all changes through svn. For example you can view diffs of BaseCreature here: RunUOForge > Projects > Mondain's Legacy > SVN > Browse repository. It shows exactly what was changed. If thats what you mean.
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Old 03-25-2008, 07:28 PM   #1329 (permalink)
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Originally Posted by MalGanis View Post
You can see all changes through svn. For example you can view diffs of BaseCreature here: RunUOForge > Projects > Mondain's Legacy > SVN > Browse repository. It shows exactly what was changed. If thats what you mean.
Yes i know that... but What I mean is some kind of notice next to the files or in the little screen when you look at the log, like they do for RunUO's SVN so we know whats been changed and why, like even saying XXX has now been fixed or XXX has been updated or like when the ElfBrigands and HumanBrigands ears where blessed so not dropping on corpses. Some kind of notice beyond these files where updated or added... Now This is only my complaint, but I'm a stickler for details... the more the merrier and it's probably just me but I like to micromanage things and it probably the reason I like being a crafter in games like UO I can work at something till I get it the way I want it.

Sorry to derail the thread, but only making a suggestion. I'll be quiet about the subject from now on and just quietly watch for updates. I don't know about the 145 update until Johaibus (sp?) mentioned it having an issue with OnCarve.
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Old 03-26-2008, 05:39 PM   #1330 (permalink)
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I can't find Mondain's Legacy/Core/Item.cs.. what now?=
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Old 04-07-2008, 03:38 PM   #1331 (permalink)
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Why are there alchemy recipes in DefTinkering?

Code:
	public enum TinkerRecipes
	{			
		InvisibilityPotion		= 400,
		DarkglowPotion			= 401,
		ParasiticPotion			= 402,
	
		EssenceOfBattle 		= 450,
		PendantOfTheMagi 		= 451,
		ResilientBracer 		= 452,		
		ScrappersCompendium		= 453,
		HoveringWisp			= 454,
	}
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Old 04-07-2008, 04:12 PM   #1332 (permalink)
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Originally Posted by MadDawg2552 View Post
Why are there alchemy recipes in DefTinkering?

Code:
	public enum TinkerRecipes
	{			
		InvisibilityPotion		= 400,
		DarkglowPotion			= 401,
		ParasiticPotion			= 402,
	
		EssenceOfBattle 		= 450,
		PendantOfTheMagi 		= 451,
		ResilientBracer 		= 452,		
		ScrappersCompendium		= 453,
		HoveringWisp			= 454,
	}

Yeah I noticed that too but I figured there was a reason and didn't try ot change it to go into Alchemy.
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Old 04-08-2008, 09:08 AM   #1333 (permalink)
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Quote:
Originally Posted by Greystar View Post
Sorry to derail the thread, but only making a suggestion. I'll be quiet about the subject from now on and just quietly watch for updates. I don't know about the 145 update until Johaibus (sp?) mentioned it having an issue with OnCarve.
I used a

Code:
public override void OnCarve( Mobile from, Corpse corpse )
{
if ( corpse.Carved )
base.OnCarve( from, corpse );
else if ( !corpse.Carved )
{
if (Utility.Random( 5 ) == 1 ) 
{ 
corpse.DropItem( new WormSilk() );
from.SendMessage( "You dig through the worm goo and find some silk!" );
corpse.Carved = true;
}
else 
from.SendMessage( "You carve into the gooey worm corpse, but find nothing useful." );
corpse.Carved = true;
}

}
...on several quest creatures I have temporarily removed( not a huge deal).
Is there and override I need to add if I wwanted to return this OnCarve?
(this is not a biggie, just curious if someone knows right off the bat what I can do)

Thanks!

Koluch
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Old 04-08-2008, 09:15 AM   #1334 (permalink)
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Quote:
Originally Posted by koluch View Post
I used a

Code:
public override void OnCarve( Mobile from, Corpse corpse )
{
if ( corpse.Carved )
base.OnCarve( from, corpse );
else if ( !corpse.Carved )
{
if (Utility.Random( 5 ) == 1 ) 
{ 
corpse.DropItem( new WormSilk() );
from.SendMessage( "You dig through the worm goo and find some silk!" );
corpse.Carved = true;
}
else 
from.SendMessage( "You carve into the gooey worm corpse, but find nothing useful." );
corpse.Carved = true;
}

}
...on several quest creatures I have temporarily removed( not a huge deal).
Is there and override I need to add if I wwanted to return this OnCarve?
(this is not a biggie, just curious if someone knows right off the bat what I can do)

Thanks!

Koluch
This is all I did to my silk worm:
Code:
public override void OnCarve( Mobile from, Corpse corpse, Item item )
        {
            if ( corpse.Carved )
            base.OnCarve( from, corpse, item );
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Old 04-13-2008, 05:00 PM   #1335 (permalink)
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Looks like the SVN for this is down...
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Old 04-13-2008, 05:26 PM   #1336 (permalink)
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RunUO Forge is completely down.
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Old 04-13-2008, 05:55 PM   #1337 (permalink)
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Originally Posted by Johabius View Post
RunUO Forge is completely down.
I can update the SVN for RunUO 2.0 fine though so it's got to be partly up.
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Old 04-13-2008, 05:59 PM   #1338 (permalink)
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Quote:
Originally Posted by Greystar View Post
I can update the SVN for RunUO 2.0 fine though so it's got to be partly up.
The svn for the runuo source isn't stored at RunUO forge, it's stored at svn.runuo.com. Mondains is stored at www.runuoforge.org/svn.
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Old 04-13-2008, 06:51 PM   #1339 (permalink)
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The svn for the runuo source isn't stored at RunUO forge, it's stored at svn.runuo.com. Mondains is stored at www.runuoforge.org/svn.
Ah okay. My Bad!


PS) I keep getting those f'd up.
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Old 04-13-2008, 09:27 PM   #1340 (permalink)
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Default Mondain's Legacy files???

http://www.runuoforge.org/gf/project...legacy/scmsvn/ is where it is supposed to be. But what happened to the website? All I get is error 404 page not found.?.?.? Was working till a couple days ago.
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Old 04-13-2008, 09:59 PM   #1341 (permalink)
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http://www.runuoforge.org/gf/project...legacy/scmsvn/ is where it is supposed to be. But what happened to the website? All I get is error 404 page not found.?.?.? Was working till a couple days ago.
Mark mentioned in IRC yesterday (I think it was) that the server move might have something to do with it.
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Old 04-17-2008, 12:59 PM   #1342 (permalink)
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ok, so what do we do now? is this project dead? or is it just another bad link? its been a few days now so i figured there would be an update or a temporary location, even an updated download on the first post.

anyone know whats going on here?
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Old 04-17-2008, 05:09 PM   #1343 (permalink)
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Exclamation I am starting to see a frightening pattern here

Connect UO went down and no one knows when it will be back or if it will.

Runuoforge goes down and no one knows when or if it will be back.

I am starting to see a frightening pattern here.

What's next?

Dare i ask.....
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Old 04-17-2008, 11:27 PM   #1344 (permalink)
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Originally Posted by corbingene01 View Post
ok, so what do we do now? is this project dead? or is it just another bad link? its been a few days now so i figured there would be an update or a temporary location, even an updated download on the first post.

anyone know whats going on here?
Quote:
Originally Posted by Callandor2k View Post
Connect UO went down and no one knows when it will be back or if it will.

Runuoforge goes down and no one knows when or if it will be back.

I am starting to see a frightening pattern here.

What's next?

Dare i ask.....
They are getting these back as quickly as possible... Also they went down at the same time. There was a major hardware issue at the data center and it will be back as soon as possible.
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Old 04-18-2008, 12:42 AM   #1345 (permalink)
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Also they went down at the same time.
Same time????? Connect UO has been down for over a month. Runuoforge has been down for about a week.

Quote:
Originally Posted by Greystar View Post
There was a major hardware issue at the data center and it will be back as soon as possible.
Correct me if I am wrong. But isn't Runuoforge and ConnectUO two completely differently entities and hosted on different servers?
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Old 04-18-2008, 12:46 AM   #1346 (permalink)
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The fact remains that it is down due to a hardware failure. Grab a cup of patience and chill out. These people run these servers at no charge to you, if they wanted to, they could pull all their servers tomorrow and not owe you an explanation at all. RunUOForge will be up as soon as they can get to it. The RunUO team is not comprised of magicians that can fix everything with a magical wave of their hand.
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