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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 05-31-2008, 11:07 PM   #1401 (permalink)
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Quote:
Originally Posted by MalGanis View Post
This one works for me: Ultima SDK 2.1

This one definitely does NOT work for me. Anyone else able to open this zip file without getting a "corrupt" or "unknown" error?
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Old 06-01-2008, 03:56 AM   #1402 (permalink)
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Character Statue Player has a Glitch or Basehouse needs editing cause let say if house decayed and demolished and if you got one of those Character Stutes up they go poof. Also if you decided to demolish house the Character Statue goes poof disappears so it needs a fix please Thanks.
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Old 06-03-2008, 05:41 AM   #1403 (permalink)
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Fixed:
Removed: BaseHouse.cs from distro
Change:CharacterStatue.cs, CharacterStatueTarget.cs, CharacterStatuePlinth.cs, ParrotPerchAddon.cs

Project is now on google code. More info on first page.
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Old 06-03-2008, 05:48 AM   #1404 (permalink)
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Congratulations, an impressive work.
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Old 06-03-2008, 12:22 PM   #1405 (permalink)
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who can upload runuo rc1+ml legacy? :[ write to pm please
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Old 06-03-2008, 12:34 PM   #1406 (permalink)
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How do you download from the new SVN repository?
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Old 06-03-2008, 01:08 PM   #1407 (permalink)
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Quote:
Originally Posted by MalGanis View Post
Fixed:
Removed: BaseHouse.cs from distro
Change:CharacterStatue.cs, CharacterStatueTarget.cs, CharacterStatuePlinth.cs, ParrotPerchAddon.cs

Project is now on google code. More info on first page.
The instructions say this:

Quote:
Originally Posted by Install.txt
Svn
Data 138
Server 169
Scripts 167
Does this mean we need to modify our SVN to these numbers for it to work?

I am wondering because I downloaded the RunUO SVN, downgraded to SVN 169, and installed these scripts, and got the following errors trying to compile the core:

Quote:
Originally Posted by MyCompileWindow
Item.cs(3003,18): error CS0117: 'Server.Network.NetState' does not contain a
definition for 'IsPost6017'
Item.cs(3004,24): error CS0246: The type or namespace name
'ContainerContentUpdate6017' could not be found (are you missing a using
directive or an assembly reference?)
Item.cs(3004,11): error CS1502: The best overloaded method match for
'Server.Network.NetState.Send(Server.Network.Packe t)' has some invalid
arguments
Item.cs(3004,20): error CS1503: Argument '1': cannot convert from
'ContainerContentUpdate6017' to 'Server.Network.Packet'
Item.cs(3040,20): error CS0117: 'Server.Network.NetState' does not contain a
definition for 'IsPost6017'
Item.cs(3041,26): error CS0246: The type or namespace name
'ContainerContentUpdate6017' could not be found (are you missing a using
directive or an assembly reference?)
Item.cs(3041,13): error CS1502: The best overloaded method match for
'Server.Network.NetState.Send(Server.Network.Packe t)' has some invalid
arguments
Item.cs(3041,22): error CS1503: Argument '1': cannot convert from
'ContainerContentUpdate6017' to 'Server.Network.Packet'
Item.cs(3078,20): error CS0117: 'Server.Network.NetState' does not contain a
definition for 'IsPost6017'
Item.cs(3079,26): error CS0246: The type or namespace name
'ContainerContentUpdate6017' could not be found (are you missing a using
directive or an assembly reference?)
Item.cs(3079,13): error CS1502: The best overloaded method match for
'Server.Network.NetState.Send(Server.Network.Packe t)' has some invalid
arguments
Item.cs(3079,22): error CS1503: Argument '1': cannot convert from
'ContainerContentUpdate6017' to 'Server.Network.Packet'
Item.cs(3113,22): error CS0117: 'Server.Network.NetState' does not contain a
definition for 'IsPost6017'
Item.cs(3114,28): error CS0246: The type or namespace name
'ContainerContentUpdate6017' could not be found (are you missing a using
directive or an assembly reference?)
Item.cs(3114,12): error CS1502: The best overloaded method match for
'Server.Network.NetState.Send(Server.Network.Packe t)' has some invalid
arguments
Item.cs(3114,24): error CS1503: Argument '1': cannot convert from
'ContainerContentUpdate6017' to 'Server.Network.Packet'
Network\PacketHandlers.cs(1822,14): error CS0117: 'Server.EventSink' does not
contain a definition for 'InvokeClientVersionReceived'
Network\PacketHandlers.cs(1822,47): error CS0246: The type or namespace name
'ClientVersionReceivedArgs' could not be found (are you missing a using
directive or an assembly reference?)
Mobile.cs(4307,17): error CS0117: 'Server.Network.NetState' does not contain a
definition for 'IsPost6017'
Mobile.cs(4308,23): error CS0246: The type or namespace name
'ContainerContentUpdate6017' could not be found (are you missing a using
directive or an assembly reference?)
Mobile.cs(4308,7): error CS1502: The best overloaded method match for
'Server.Network.NetState.Send(Server.Network.Packe t)' has some invalid
arguments
Mobile.cs(4308,19): error CS1503: Argument '1': cannot convert from
'ContainerContentUpdate6017' to 'Server.Network.Packet'
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Old 06-03-2008, 01:19 PM   #1408 (permalink)
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Ahh yes, Install.txt has not yet been updated, will do that now.
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Old 06-03-2008, 05:01 PM   #1409 (permalink)
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I"m glad this is working for everyone that it's working for. Sorry to come off sounding like an ass, but I'm very new to this,and struggling my ass off to get it to work. There are plenty of people reading this that know who the ones are that are struggling, and to simply reply to the thread saying "wow, this is working great", well, really sucks. If it's working so great for you, please, tell those of us that it's not working great for, exactly what we can do to make it work great for us. Thank you. I still haven't been able to get passed the mystery of the double zipped zip files..
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Old 06-03-2008, 05:07 PM   #1410 (permalink)
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Quote:
Originally Posted by LA Times View Post
I"m glad this is working for everyone that it's working for. Sorry to come off sounding like an ass, but I'm very new to this,and struggling my ass off to get it to work. There are plenty of people reading this that know who the ones are that are struggling, and to simply reply to the thread saying "wow, this is working great", well, really sucks. If it's working so great for you, please, tell those of us that it's not working great for, exactly what we can do to make it work great for us. Thank you. I still haven't been able to get passed the mystery of the double zipped zip files..
Double-zipped files instructions here:

http://www.runuo.com/forums/faq-forum/90228-how-open-runuo-zip-files.html

Simple Mondain's Legacy Install (for NEW RunUO SVN 297 shards) here:

http://www.runuo.com/forums/custom-script-releases/90644-runuo-2-0-svn-mondains-legacy-simple-installs-neruns-distro.html
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Old 06-03-2008, 09:13 PM   #1411 (permalink)
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alright i went to the project code page downloaded the fix you made and i tried the new simple install svn and receive these errors well its only 1 error
Code:
Errors:
 + Mondain's Legacy/Items/Character Statue Maker/CharacterStatue.cs:
    CS0115: Line 175: 'Server.Mobiles.CharacterStatue.OnRequestedAnimation(Serve
r.Mobile)': no suitable method found to override
    CS0115: Line 180: 'Server.Mobiles.CharacterStatue.ShowIncomingName(Server.Mo
bile)': no suitable method found to override
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Old 06-05-2008, 10:16 AM   #1412 (permalink)
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Hello, im using command [decorateml, why all the vendors dont talk with me? They says ... wait few minuts...
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Old 06-05-2008, 08:21 PM   #1413 (permalink)
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@LA TImes

Here is server 297 + ML Without Neruns spawn package installed. ALL .SVN directorys are still there and need to be deleted but it should run for you.
Attached Files
File Type: rar SVN 297 + ML.part1.rar (4.29 MB, 65 views)
File Type: rar SVN 297 + ML.part2.rar (3.28 MB, 48 views)

Last edited by Warloxx; 06-05-2008 at 08:31 PM.
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Old 06-06-2008, 06:50 AM   #1414 (permalink)
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This is a great system and I had no problem getting it compiled and fully spawned. And because I had no problems installing and such, I did not read the 1400+ posts in this thread for my issue. How do I get the Questers to talk to me or start any of the quests.

Thanks for the great system.
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Old 06-06-2008, 07:14 AM   #1415 (permalink)
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@ esquire
try [SettingsML and enable things, than try again

@ haazen
2x click Npc
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Old 06-06-2008, 10:55 AM   #1416 (permalink)
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Quote:
Originally Posted by MalGanis View Post
@ esquire
try [SettingsML and enable things, than try again

@ haazen
2x click Npc
thanks

i find one more bug, when enchant Shields or craft Shields, there no have resist o_O, SVN 297 (use random metall. there no have effect ;[ )
how to increase chance of get a ML art?

Last edited by esquire; 06-07-2008 at 05:19 AM.
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Old 06-09-2008, 11:17 AM   #1417 (permalink)
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"i find one more bug, when enchant Shields or craft Shields, there no have resist o_O, SVN 297 use random metall. there no have effect " - i have this problem too, help please.
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Old 06-14-2008, 06:33 PM   #1418 (permalink)
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So I was reading about this a while back, but was kind of disappointed by the fact that this mod possibly only works with RC1. I passed it by because of that, but... Does it work with RC2 if I do all the merging? Because I really need something to add more life to my game.

Edit: Nevermind that.

Last edited by Trillian08; 06-14-2008 at 07:02 PM.
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Old 06-18-2008, 09:51 PM   #1419 (permalink)
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how do you get spellweaving 2 work i am using svn 297 and players can not cast any spells
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Old 06-19-2008, 02:13 PM   #1420 (permalink)
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Type [SettingsML And Enable SpellWeaving From That Gump...
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Old 06-24-2008, 05:07 PM   #1421 (permalink)
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Default Citadel.CFG Crashes shard upon command...

I updated the ML package to latest svn and winmerged the CFG's for The Citadel. When I give the command ingame DecorateML, it crashes the shard every time! Is there something I'm missing? I'm running latest SVN and latest ML package. Everything worked fine till i tried to add the new CFG for the Citadel with the Secret walls and switches? Any Info as always is appreciated Mal.
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Old 06-24-2008, 06:38 PM   #1422 (permalink)
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Quote:
Originally Posted by mitty View Post
I updated the ML package to latest svn and winmerged the CFG's for The Citadel. When I give the command ingame DecorateML, it crashes the shard every time! Is there something I'm missing? I'm running latest SVN and latest ML package. Everything worked fine till i tried to add the new CFG for the Citadel with the Secret walls and switches? Any Info as always is appreciated Mal.
Need to post the crash to see whats causing it to help you out.
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Old 06-24-2008, 08:14 PM   #1423 (permalink)
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Default Here's the console Error...

RunUO - [www.runuo.com] Version 2.0, Build 3004.22515

Error:
System.ArgumentException: Type not found for header: 'PaperSlidingDoor 0x2A09 (F
acing=WestCCW)'
at Server.Commands.DecorationList.Read(StreamReader ip)
at Server.Commands.DecorationList.ReadAll(String path)
at Server.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.MondainsLegacy.DecorateML_OnCommand(Command EventArgs e)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType
type)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, In
t32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, Messag
eType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader p
vSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Crash: Backing up...done
Crash: Generating report...done
Crash: Restarting...done
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Old 06-24-2008, 08:15 PM   #1424 (permalink)
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Default Removed doors but still error...

Nope I removed all the sliding doors in CFG file and it did same thing when I commanded to [DecorateML---(I had already decoed the Citadel before Mals package came out. So didn't need.)

Ok here is the new Error...Hope someone has the answer...TY

RunUO - [www.runuo.com] Version 2.0, Build 3004.22515
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...done (cached)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (4760 items, 1125 mobiles)
ACC Registered: Server.ACC.CM.CentralMemory
Regions: Loading...Empty area for region 'Haven'
done
World: Loading...done (175976 items, 5156 mobiles) (6.64 seconds)
----------
Loading ACC...
- Loading Central Memory - Done.
Done in 0.0 seconds.
----------
Xanthos.Utilities.ConfigParser attempting to load Data/AuctionConfig.xml...
Xanthos.Utilities.ConfigParser success!
Xanthos.Utilities.ConfigParser attempting to load Data/SpellCraftConfig.xml...
Xanthos.Utilities.ConfigParser success!
Restricting client version to 6.0.8.0. Action to be taken: LenientKick
Warning: 5 bad spawns detected, logged: 'badspawn.log'
Refreshed 1 flying mobiles..
Error:
System.Exception: Bad type: Server.Items.SecretWall ---> System.MissingMethodExc
eption: No parameterless constructor defined for this object.
at System.RuntimeTypeHandle.CreateInstance(RuntimeTyp e type, Boolean publicOn
ly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandle& ctor, Boolean& b
NeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean fillCach
e)
at System.RuntimeType.CreateInstanceImpl(Boolean publicOnly, Boolean skipVisi
bilityChecks, Boolean fillCache)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at Server.Commands.DecorationList.Construct()
--- End of inner exception stack trace ---
at Server.Commands.DecorationList.Construct()
at Server.Commands.DecorationList.Generate(Map[] maps)
at Server.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.MondainsLegacy.DecorateML_OnCommand(Command EventArgs e)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType
type)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, In
t32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, Messag
eType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader p
vSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Crash: Backing up...done
Crash: Generating report...done
Crash: Restarting...done

Last edited by mitty; 06-25-2008 at 09:41 PM.
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Old 06-24-2008, 08:52 PM   #1425 (permalink)
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