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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#1401 (permalink) | |
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Newbie
Join Date: May 2008
Age: 33
Posts: 32
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Quote:
This one definitely does NOT work for me. Anyone else able to open this zip file without getting a "corrupt" or "unknown" error? |
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#1402 (permalink) |
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Forum Expert
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Character Statue Player has a Glitch or Basehouse needs editing cause let say if house decayed and demolished and if you got one of those Character Stutes up they go poof. Also if you decided to demolish house the Character Statue goes poof disappears so it needs a fix please Thanks.
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#1403 (permalink) |
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Forum Novice
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Fixed:
Removed: BaseHouse.cs from distro Change:CharacterStatue.cs, CharacterStatueTarget.cs, CharacterStatuePlinth.cs, ParrotPerchAddon.cs Project is now on google code. More info on first page.
__________________
A lawyer with a briefcase can steal more than a thousand men with guns. Do NOT PM me asking if I will script for your shard or send you files or anything else along those lines. |
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#1404 (permalink) |
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Forum Expert
Join Date: Apr 2005
Posts: 4,891
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Congratulations, an impressive work.
__________________
Demise's First (still active) Grandmaster Samurai & Legendary Ninja. Drakull uses the "I agree"© posting script. The "I agree"© posting script is a Drakull Soft Co. product. For more information, go to http://www.IAgree.com |
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#1406 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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How do you download from the new SVN repository?
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#1407 (permalink) | |||
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Forum Expert
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Quote:
Quote:
I am wondering because I downloaded the RunUO SVN, downgraded to SVN 169, and installed these scripts, and got the following errors trying to compile the core: Quote:
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#1408 (permalink) |
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Forum Novice
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Ahh yes, Install.txt has not yet been updated, will do that now.
__________________
A lawyer with a briefcase can steal more than a thousand men with guns. Do NOT PM me asking if I will script for your shard or send you files or anything else along those lines. |
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#1409 (permalink) |
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Newbie
Join Date: May 2008
Age: 33
Posts: 32
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I"m glad this is working for everyone that it's working for. Sorry to come off sounding like an ass, but I'm very new to this,and struggling my ass off to get it to work. There are plenty of people reading this that know who the ones are that are struggling, and to simply reply to the thread saying "wow, this is working great", well, really sucks. If it's working so great for you, please, tell those of us that it's not working great for, exactly what we can do to make it work great for us. Thank you. I still haven't been able to get passed the mystery of the double zipped zip files..
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#1410 (permalink) | |
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Forum Expert
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Quote:
http://www.runuo.com/forums/faq-forum/90228-how-open-runuo-zip-files.html Simple Mondain's Legacy Install (for NEW RunUO SVN 297 shards) here: http://www.runuo.com/forums/custom-script-releases/90644-runuo-2-0-svn-mondains-legacy-simple-installs-neruns-distro.html |
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#1411 (permalink) |
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Forum Novice
Join Date: Dec 2003
Posts: 143
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alright i went to the project code page downloaded the fix you made and i tried the new simple install svn and receive these errors well its only 1 error
Code:
Errors:
+ Mondain's Legacy/Items/Character Statue Maker/CharacterStatue.cs:
CS0115: Line 175: 'Server.Mobiles.CharacterStatue.OnRequestedAnimation(Serve
r.Mobile)': no suitable method found to override
CS0115: Line 180: 'Server.Mobiles.CharacterStatue.ShowIncomingName(Server.Mo
bile)': no suitable method found to override
__________________
<a href="http://wappyworld.com/phpBB2/portal.php"</a> |
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#1414 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: IL, USA
Posts: 581
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This is a great system and I had no problem getting it compiled and fully spawned. And because I had no problems installing and such, I did not read the 1400+ posts in this thread for my issue. How do I get the Questers to talk to me or start any of the quests.
Thanks for the great system. |
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#1415 (permalink) |
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Forum Novice
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@ esquire
try [SettingsML and enable things, than try again @ haazen 2x click Npc
__________________
A lawyer with a briefcase can steal more than a thousand men with guns. Do NOT PM me asking if I will script for your shard or send you files or anything else along those lines. |
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#1416 (permalink) | |
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Newbie
Join Date: Apr 2007
Age: 17
Posts: 20
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Quote:
i find one more bug, when enchant Shields or craft Shields, there no have resist o_O, SVN 297 (use random metall. there no have effect ;[ ) how to increase chance of get a ML art? Last edited by esquire; 06-07-2008 at 05:19 AM. |
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#1418 (permalink) |
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Lurker
Join Date: May 2008
Posts: 8
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So I was reading about this a while back, but was kind of disappointed by the fact that this mod possibly only works with RC1. I passed it by because of that, but... Does it work with RC2 if I do all the merging? Because I really need something to add more life to my game.
Edit: Nevermind that. Last edited by Trillian08; 06-14-2008 at 07:02 PM. |
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#1421 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 317
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I updated the ML package to latest svn and winmerged the CFG's for The Citadel. When I give the command ingame DecorateML, it crashes the shard every time! Is there something I'm missing? I'm running latest SVN and latest ML package. Everything worked fine till i tried to add the new CFG for the Citadel with the Secret walls and switches? Any Info as always is appreciated Mal.
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#1422 (permalink) | |
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Forum Expert
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Quote:
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#1423 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 317
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RunUO - [www.runuo.com] Version 2.0, Build 3004.22515
Error: System.ArgumentException: Type not found for header: 'PaperSlidingDoor 0x2A09 (F acing=WestCCW)' at Server.Commands.DecorationList.Read(StreamReader ip) at Server.Commands.DecorationList.ReadAll(String path) at Server.Commands.Decorate.Generate(String folder, Map[] maps) at Server.MondainsLegacy.DecorateML_OnCommand(Command EventArgs e) at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type) at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, In t32 hue) at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, Messag eType type, Int32 hue) at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader p vSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) Crash: Backing up...done Crash: Generating report...done Crash: Restarting...done |
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#1424 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 317
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Nope I removed all the sliding doors in CFG file and it did same thing when I commanded to [DecorateML---(I had already decoed the Citadel before Mals package came out. So didn't need.)
Ok here is the new Error...Hope someone has the answer...TY ![]() RunUO - [www.runuo.com] Version 2.0, Build 3004.22515 Core: Running on .NET Framework Version 2.0.50727 Scripts: Compiling C# scripts...done (cached) Scripts: Compiling VB.NET scripts...no files found. Scripts: Verifying...done (4760 items, 1125 mobiles) ACC Registered: Server.ACC.CM.CentralMemory Regions: Loading...Empty area for region 'Haven' done World: Loading...done (175976 items, 5156 mobiles) (6.64 seconds) ---------- Loading ACC... - Loading Central Memory - Done. Done in 0.0 seconds. ---------- Xanthos.Utilities.ConfigParser attempting to load Data/AuctionConfig.xml... Xanthos.Utilities.ConfigParser success! Xanthos.Utilities.ConfigParser attempting to load Data/SpellCraftConfig.xml... Xanthos.Utilities.ConfigParser success! Restricting client version to 6.0.8.0. Action to be taken: LenientKick Warning: 5 bad spawns detected, logged: 'badspawn.log' Refreshed 1 flying mobiles.. Error: System.Exception: Bad type: Server.Items.SecretWall ---> System.MissingMethodExc eption: No parameterless constructor defined for this object. at System.RuntimeTypeHandle.CreateInstance(RuntimeTyp e type, Boolean publicOn ly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandle& ctor, Boolean& b NeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean fillCach e) at System.RuntimeType.CreateInstanceImpl(Boolean publicOnly, Boolean skipVisi bilityChecks, Boolean fillCache) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at Server.Commands.DecorationList.Construct() --- End of inner exception stack trace --- at Server.Commands.DecorationList.Construct() at Server.Commands.DecorationList.Generate(Map[] maps) at Server.Commands.Decorate.Generate(String folder, Map[] maps) at Server.MondainsLegacy.DecorateML_OnCommand(Command EventArgs e) at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type) at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, In t32 hue) at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, Messag eType type, Int32 hue) at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader p vSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) Crash: Backing up...done Crash: Generating report...done Crash: Restarting...done Last edited by mitty; 06-25-2008 at 09:41 PM. |
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