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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#1251 (permalink) | |
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Forum Novice
Join Date: Jun 2005
Age: 39
Posts: 114
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Quote:
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#1252 (permalink) | |
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Lurker
Join Date: Aug 2004
Age: 36
Posts: 9
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Quote:
[spawner create world map and spawn all include monster [decorateml Last edited by jfy260336; 02-18-2008 at 08:41 PM. |
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#1253 (permalink) |
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Forum Expert
Join Date: Jan 2006
Location: Look behind you....
Age: 44
Posts: 1,357
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Code:
how to spawn monster? ^^!
__________________
May you have the strength of eagles' wings, the faith and courage to fly to new heights, and the wisdom of the universe to carry you there. |
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#1254 (permalink) |
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Forum Novice
Join Date: Dec 2006
Posts: 126
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There is this error in the scripts.
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2970.26727
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Custom/Mondain's Legacy/Items/Character Satue Maker/UpdateStatueAnimation.cs:
CS0101: Line 6: The namespace 'Server.Network' already contains a definition
for 'UpdateStatueAnimation'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Packets.cs and UpdateStatueAnimation.cs have the same code inside them. Which one is supposed to be there and which one needs to be deleted? |
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#1256 (permalink) | |
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Forum Expert
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Quote:
__________________
In some cases stupid makes you win-Radwen |
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#1258 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 27
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I seem to be getting Serialization errors on pretty much all my NPCs, starting with the first one spawned (the naturalist quest by chance). Any idea why this might be or where I should start looking? I suspect some kind of error while I was modifying the core. I'm using nerun's distro too if that makes any difference.
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#1260 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 27
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It was latest SVN not too long ago... It comes up as "Build 2972.1440" when I launch it. This happened shortly after I integrated your bugfixes for the statue maker. This is happening from a fresh load.
Last edited by R-T-B; 02-20-2008 at 10:14 PM. |
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#1261 (permalink) |
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Forum Novice
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You can delete Saves folder and spawn everything with a command than restart. If that happens again it means you messed something up with serialization/deserialization.
__________________
A lawyer with a briefcase can steal more than a thousand men with guns. Do NOT PM me asking if I will script for your shard or send you files or anything else along those lines. |
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#1266 (permalink) |
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Forum Expert
Join Date: Dec 2005
Posts: 272
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I have installed/merged the latest ML SVN (138) and got the following errors:
Code:
+ Items/Skill Items/Carpenter Items/Board.cs:
CS0117: Line 99: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
CS0117: Line 99: 'Server.Items.CraftResource' does not contain a definition
for 'Yew'
CS0117: Line 100: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
CS0117: Line 122: 'Server.Items.CraftResource' does not contain a definition
for 'Log'
CS0117: Line 155: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
CS0117: Line 187: 'Server.Items.CraftResource' does not contain a definition
for 'Ash'
CS0117: Line 219: 'Server.Items.CraftResource' does not contain a definition
for 'Yew'
+ Items/Skill Items/Lumberjack/Log.cs:
CS0117: Line 99: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
CS0117: Line 100: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
CS0117: Line 116: 'Server.Items.CraftResource' does not contain a definition
for 'Log'
CS0117: Line 149: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
CS0117: Line 181: 'Server.Items.CraftResource' does not contain a definition
for 'Ash'
CS0117: Line 213: 'Server.Items.CraftResource' does not contain a definition
for 'Yew'
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#1267 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Why is this duplicated with the UpdateStatueAnimation.cs and the Packets.cs thing? I did it the other way around, will this cause problems? Also there is 2 copies of the Changeling; was this on purpose and you can pick one to use? I did a compare of the files and their stats are a bit different and one offers you LootPack.Rich where the other one is Average. I thought about posting both but decided against it at this point. Beyond that I haven't gotten around to testing anything yet.
On another note, does this already include the Spellweaving stuff from Kenko and your stuff from the Talisman thread?
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#1269 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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I am using latest SVN from both RunUO And for this Package.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#1270 (permalink) |
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Forum Novice
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@ Melchior
Merge ResourceInfo.cs again. @Greystar I fixe this thing in svn 136. Spellweaving is already in runuo rc2, but talismans are in ml release.
__________________
A lawyer with a briefcase can steal more than a thousand men with guns. Do NOT PM me asking if I will script for your shard or send you files or anything else along those lines. |
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#1271 (permalink) |
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Forum Novice
Join Date: Dec 2005
Age: 33
Posts: 105
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Just a question on your decorate ML command. When a updated Svn is completed and Using DecorateML . Will this add new changes to all alters and teleporters ? Or will this just duplicate everything in game ?
One last Question related to other 2. If this will duplicate / or not effect changes made. Is a command going to be generated to remove all decorations and quest people? |
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#1272 (permalink) |
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Forum Novice
Join Date: Dec 2005
Age: 33
Posts: 105
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ok im unsure whats the cause so im asking in here. We just completed a update both runuo svn and ML svn. Its been long overdue. now my issue is all loads just fine saves spawns the works. When anyone kills a monster or anything with a lootpack i should say. It closed shard with a shard exe error. Nothing in comand window at all no crashs just nothing. Ran server in Debug same thing and no report at all.
Was wondering if anyone else had this issue and knows whats causing it. Is it a ML svn file or a runuo ? Thanks in advance for any help on this issue. |
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#1273 (permalink) | |
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Forum Expert
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Quote:
__________________
In some cases stupid makes you win-Radwen |
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