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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 04-22-2007, 12:23 PM   #1 (permalink)
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Default [RunUO 2.0 Svn][OSI] Mondain's Legacy

Mondain's Legacy

This is my second useful publish . This is a RunUO 2.0 (SVN 297) compatible version and requires extensive modification of some key distro files and 2 core files. Some things aren't exactly like OSI.

Features
  • Quest engine + all quests
  • Community collections
  • New wood types (OSI style)
  • Peerless system
  • Talismans
  • Almoast all crafts
  • Goodies (aquarium, parrot)
  • Set armors
  • Creatures with special abilities (this part is not very OSI accurate)

You can find more info here:
Installation
  • It's strongly recommended that you don't just replace your distro files with those in pack, you should use file compare and merge utility to modify distro files
  • Read installation.txt
  • Put Mondain's Legacy folder somewhere in Scripts folder
  • Compare and merge distro files (There's alot of them)

Commands:
  • SettingsML pops up a settings menu in which you can enable disable various things
  • DecorateML decorates world with various things like questers, deco... (not monsters)
  • Quests pops up a quest list from targeted player

Warning:
  • Requires core modification

Mondain's Legacy on Google Code
Project location: mondains-legacy - Google Code

Version 1.18, 2.6.2008
  • Fixed a lot of bugs
  • Fixed character statue maker bug
  • BaseHouse.cs modification is no longer needed
Attached Files
File Type: zip Compiling core for dummies.zip (164.4 KB, 4199 views)

Last edited by MalGanis; 06-06-2008 at 06:34 AM.
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Old 04-22-2007, 12:53 PM   #2 (permalink)
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WOW

It's more to you thanks
All players of mine server will be very grateful to you!
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Old 04-22-2007, 01:01 PM   #3 (permalink)
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This looks really good! +Karma

Can't wait to see the aquarium in action.
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Old 04-22-2007, 01:06 PM   #4 (permalink)
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Nice job i would do all theses things you put here but since the RunUO Team will have all this added like osi 100% i rather wait till they get this in .
Dont get me wrong this is great so some will want to put this in but in the future for those that add this once the RunUO Team gets ML all in 100% some will probably have issues but than again thats up to those who want to take chances .
And like you said its in beta and should not add this to a public shard but you know lots here will not do that hehe well great job tho.
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Old 04-22-2007, 01:19 PM   #5 (permalink)
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Another WOW! for you! Thank you! GREAT WORK!

Can't wait to play with this stuff!
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Old 04-22-2007, 04:00 PM   #6 (permalink)
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Thanks a lot for this! Less work for me
Go on like this!

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Old 04-22-2007, 06:23 PM   #7 (permalink)
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todo:
It is necessary to you fix all bugs connected with Talismans which have been described here:
[RunUO 2.0 RC1] [OSI] Talisman
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Old 04-22-2007, 08:42 PM   #8 (permalink)
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When compiling the 3 core files im getting this error....

Quote:
Error 1 The type or namespace name 'Drawing' does not exist in the namespace 'System' (are you missing an assembly reference?) C:\Documents and Settings\Administrator\My Documents\Visual Studio 2005\Projects\DG001\DG001\Server\Item.cs 653 30 DG001
and this one
Quote:
Error 2 The type or namespace name 'Drawing' does not exist in the namespace 'System' (are you missing an assembly reference?) C:\Documents and Settings\Administrator\My Documents\Visual Studio 2005\Projects\DG001\DG001\Server\Item.cs 658 43 DG001
Did ya forget the modification to the "System"?
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Last edited by Protius73; 04-22-2007 at 08:45 PM.
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Old 04-22-2007, 09:35 PM   #9 (permalink)
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Quote:
Originally Posted by Protius73 View Post
When compiling the 3 core files im getting this error....


and this one


Did ya forget the modification to the "System"?
Read the file "instructions.txt"
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Old 04-22-2007, 09:41 PM   #10 (permalink)
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DOH!!! man im tired lol didnt even see that file...

Ok fixxed that and now i get this ... and the instructions say nothing about this error...

Quote:
Error 1 The name 'Ultima' does not exist in the current context C:\Documents and Settings\Administrator\Local Settings\Application Data\Temporary Projects\DG002\Server\Item.cs 655 20 DG002
Any ideas?
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Last edited by Protius73; 04-22-2007 at 10:08 PM.
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Old 04-22-2007, 10:55 PM   #11 (permalink)
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malGanis you are a crazy person lol I hope you offer support as I am gonna use this on a production shard at my own risk. :P
I've looked at some code and I got to say I'm a bit jalous

Got one question, are you sure Pyre is hostile? I know he got a damaging aura, but I cant remember a spell throwing bird on my ass ^^
Hmmm also think I got a read of him with meditation not poisoning. But I'm not sure...

Also named creatures aren't scripted to drop para chests yet?
I haven't installed it all yet I'm installing piece by piece.

Also with woods, UO stuff claims that shields have different resist boni than normal wooden armor, is that implemented bc I didn't see it?

Another thing Lurg shouldn't give Karma loss should he? Grobu is the Karma killer. ^^
GrobusFur is blessed, if you add them on spawn, they will be deleted on death, except you changed that.

Last edited by Kamuflaro; 04-22-2007 at 11:16 PM.
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Old 04-22-2007, 11:00 PM   #12 (permalink)
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compiling 3 core error
Quote:
Error1 The name 'Ultima' does not exist in the current context \Item.cs Line 655
Error2 The name 'Ultima' does not exist in the current context \Item.cs Line 660
Error3 The name 'OnItemAdded' does not exist in the current context \Mobile.cs Line 6027
PLS.
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Old 04-23-2007, 03:55 AM   #13 (permalink)
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I thought I'd start only with the Aquarium and the items necessary for it (fish, net, addoncontainercomponent etc)

Switching to player mode I was unable to close the gump for the aquarium. Even as owner I couldn't close the gump. (if I delete the aquarium while in owner mode the gump closed all by it lil self)

Fish should be able to live in your backpack for about 5 minutes before they die. I caught a few without having a fishbowl in my backpack and they died instantly. *sniffle*

Not verified but according to uostuff.com you should be able to drag/drop a fishbowl containing a fish onto the aquarium. The fish is then placed into the aquarium and the fishbowl returns to your backpack.

Removing a fish from the fishbowl kills it instantly.
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Old 04-23-2007, 04:23 AM   #14 (permalink)
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insert in the patch ML ability
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Old 04-23-2007, 05:01 AM   #15 (permalink)
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Doh!

I always forget something I also forgot to put lumberjacking.cs and poison.cs in distro (there's too many files to remember )

Quote:
Got one question, are you sure Pyre is hostile? I know he got a damaging aura, but I cant remember a spell throwing bird on my ass ^^
Hmmm also think I got a read of him with meditation not poisoning. But I'm not sure...

Also named creatures aren't scripted to drop para chests yet?
I haven't installed it all yet I'm installing piece by piece.

Also with woods, UO stuff claims that shields have different resist boni than normal wooden armor, is that implemented bc I didn't see it?

Another thing Lurg shouldn't give Karma loss should he? Grobu is the Karma killer. ^^
GrobusFur is blessed, if you add them on spawn, they will be deleted on death, except you changed that.
Told ya many bugs .Yea he probably uses meditation. Anyway i got all info from veterinary master those blokes (i didn't even fight most of ml monsters, coz i would die quickly on osi). I didn't give karma yet coz its yet to be discovered

Quote:
Not verified but according to uostuff.com you should be able to drag/drop a fishbowl containing a fish onto the aquarium. The fish is then placed into the aquarium and the fishbowl returns to your backpack.
You can do that

I will release a new version as soon as i fix the bugs

Last edited by MalGanis; 04-23-2007 at 05:22 AM.
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Old 04-23-2007, 05:13 AM   #16 (permalink)
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Hi i got question ok i read your instructions im using SVN 169 and i dont understand what i need to edited in the core i know how to make exe. core from svn when it gets updated . but the poison and mobile and the item i tryed it but get 3 errors when trying to make the core exe would be nice if you would code a section on those three core scripts so it be much esier for some of us to be able to do the exe core edit from yours would appreciated if that would be possible ive been trying to get this exe to get done but keep getting errors thank you.
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Old 04-23-2007, 05:20 AM   #17 (permalink)
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The Core patch it comprises also the Lable of weight?
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Old 04-23-2007, 06:11 AM   #18 (permalink)
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Raider, use Compare It tool and merge those core files (all changes i made in core are in #region Mondain's Legacy #endregion sections), plus read Installation.txt.

Quote:
The Core patch it comprises also the Lable of weight?
I think that's a svn change.

Last edited by MalGanis; 04-23-2007 at 06:15 AM.
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Old 04-23-2007, 06:33 AM   #19 (permalink)
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Quote:
Originally Posted by MalGanis View Post
Raider, use Compare It tool and merge those core files (all changes i made in core are in #region Mondain's Legacy #endregion sections), plus read Installation.txt.


I think that's a svn change.
Ok used the merge tool and i got theses 2 errors
Code:
Error	1	The type or namespace name 'Drawing' does not exist in the namespace 'System' (are you missing an assembly reference?)	C:\Documents and Settings\Ruben Ocasio\Local Settings\Application Data\Temporary Projects\RunUO 2.0 SVN 169 ML\Item.cs	653	30	RunUO 2.0 SVN 169 ML
and this one
Code:
Error	2	The type or namespace name 'Drawing' does not exist in the namespace 'System' (are you missing an assembly reference?)	C:\Documents and Settings\Ruben Ocasio\Local Settings\Application Data\Temporary Projects\RunUO 2.0 SVN 169 ML\Item.cs	658	43	RunUO 2.0 SVN 169 ML
what am i doing wrong i merged the 3 files.
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Old 04-23-2007, 07:03 AM   #20 (permalink)
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Add a reference: Projects/AddReference/.Net/System.Drawing (Express c#)
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Old 04-23-2007, 07:10 AM   #21 (permalink)
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Quote:
Originally Posted by MalGanis View Post
Add a reference: Projects/AddReference/.Net/System.Drawing (Express c#)
Sorry but what do you mean in the core to add a Projects/AddReference/.Net/System.Drawing (Express c#)
can you explain that part please not sure what you mean on what file sorry but this is new to me.
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Old 04-23-2007, 07:14 AM   #22 (permalink)
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In a program Visual c# you have a toolbar with File, Edit, View, Project... Click on Project, select AddReference and scroll down until you find System.Drawing, select it and click OK
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Old 04-23-2007, 07:26 AM   #23 (permalink)
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MalGanis can u write what files were changed in version 1.01?
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Old 04-23-2007, 07:28 AM   #24 (permalink)
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Quote:
Originally Posted by MalGanis View Post
In a program Visual c# you have a toolbar with File, Edit, View, Project... Click on Project, select AddReference and scroll down until you find System.Drawing, select it and click OK
Ok got that fixed but now i get