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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#27 (permalink) | |||
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#33 (permalink) | |
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BaseHouse house = Multis.BaseHouse.FindHouseAt(targeted); |
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#34 (permalink) | |
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![]() So, blame her if your shard is all whacked out pretty! hehe. |
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#36 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 221
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K, on the Target issue... How bout adding a contract deed that will let people who obtain these deeds, sell there services ? Kool Idea i think... maybe create a creature for these, almost like Fletcher tools. Maybe a Furious House painter, make him red and randomly drop House Tubs/Paint cans. also... is the brick problem solved, Other paint tub dont dye/paint it. maybe script a tub that has.. brick
Nice script again.... ++karma
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You Can Make a Good Living working for someone else, you can make a fortune working for yourself. |
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#37 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 221
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Errors:
+ Custom Scripts/Painting Houses/House Paint System/PaintCan.cs: CS1502: Line 140: The best overloaded method match for 'Server.Multis.BaseHo use.FindHouseAt(Server.Mobile)' has some invalid arguments CS1503: Line 140: Argument '1': cannot convert from 'object' to 'Server.Mobi le' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again.
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You Can Make a Good Living working for someone else, you can make a fortune working for yourself. |
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#38 (permalink) | |
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Brick should be covered under Stone, not sure. What are the ItemID's of some of the Brick items? |
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#39 (permalink) |
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Master of the Internet
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nice script and great idea
only thing is for people that have a decent player base (20+ regular players) and you allow more than 1 house per player the number of items can add up a lot and if a persom just paints the out side edge (or interisor of outside) of a custom 18x18 3 story that is alone is 144 items, could total closr to 1000 on a well build home (and if this does work on a castle - whoa - big numbers) this will add to the lag of the house, and of the area too ans of course save times & shard item count besides having to wipe the stuff once the house is gone so be carefull on it, if your players start to complain of lag, etc
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http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#42 (permalink) |
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ORIGINAL POST UPDATED AND NEW DOWNLOAD POSTED:
5/14/2007: - Fixed many errors including null exceptions. - Made it so Painted walls are movable (but you still can't move them) - Painted walls are locked down when created. - Users must Release the old paint in order to repaint it. - Hopefully this will decrease Item-lag. - Fixed targeting issues. - Players may now paint from just outside their house, but must still target a house they own. - GMs can still paint anywhere. - Fixed bug allowing players to paint all over town. KNOWN ISSUES: - When users log in, their Client may load the Locked-down painted items before the regular house walls. This causes the paint to disappear. Not sure if the Lockdown feature will fix this. If anyone has an idea on setting a priority level or something so that the Painted walls display last, let me know. - Painted Walls look movable. This is NOT a bug. Think of it like this: if you don't SEAL the paint job, it will wear off (ie, Decay.) Users must Secure them to prevent them from fading. (An added bonus is that this may reduce excessive painting, since it lowers the total Lockdowns available.) |
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#43 (permalink) |
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Forum Expert
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FIX for Painted Walls staying after House is destroyed:
In BaseHouse.cs, add Lokai's House Paints Region as below: PHP Code:
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#44 (permalink) | |
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#47 (permalink) | |
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Forum Novice
Join Date: Jul 2005
Posts: 132
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#48 (permalink) |
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Newbie
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Hi,
I added the lines you said to to my basehouse.cs script.. got and error.. I am not exactly sure where I need to put this in on the cs script.. I can send you my basehouse.cs script if you desire, and the error I am getting on it is.. Error: RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 Scripts: Compiling C# scripts...failed (1 errors, 0 warnings) Errors: + Added Customs/Loose Scripts/BaseHouse.cs: CS1014: Line 2776: A get or set accessor expected CS1513: Line 2774: } expected Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. Thank you for you help Kyss/Peg |
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#50 (permalink) | |
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