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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#51 (permalink) |
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Forum Novice
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I'm just having all sorts of issues
at first I was getting the target message like everyone else was... I'm runing RC1 by the way.... I tried fixing this, and my new error is this: Code:
Errors:
+ Custom/House Paint System/PaintCan.cs:
CS1502: Line 140: The best overloaded method match for 'Server.Multis.BaseHo
use.FindHouseAt(Server.Mobile)' has some invalid arguments
CS1503: Line 140: Argument '1': cannot convert from 'object' to 'Server.Mobi
le'
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Wensday~ |
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#52 (permalink) |
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Newbie
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Thank you for helping fix the previous problem I brought up.. Now I have another I am not sure how to fix.. I read all the posts, but didn't see any
information on this one... Any ideas? Errors: + Added Customs/HousePaints/Customs/House Paint System/PaintCan.cs: CS0115: Line 30: 'Server.Items.PaintCan.DisplayWeight': no suitable method found to override Thank you in advance, Peg/Kyss |
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#53 (permalink) | ||
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Forum Expert
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Quote:
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#54 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: Vermont
Age: 50
Posts: 225
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Am I missing something? Once a player has painted something, they can't seem to be able to change the color get a msg that says "that not accessable".
Also I still have the problem of when house is demolished the painted walls stay. I tried puting this Code:
#region Lokai's House Paints if (item is PaintedItem) item.Delete(); #endregion Anyone have this working so that you can repaint the walls & that the painted walls will demolish with the house?
__________________
:p Back up and save a world! :p
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#56 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: Vermont
Age: 50
Posts: 225
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I think this concept is absolutely fabulous. I put it in and these are things I found to be issues/concerns
1. When you paint & it creates a duplicate/painted item in the exact spot, eventually they fall 'underneath' the original item making it appear as though the color reverted. 2. The painted items count against the player's alloted lockdowns. 3. When you customize some (not necessarilly all) the painted items go in to the moving crate and a gm has to delete them and then the ones that didn't go into the moving crate ended up in strange spots. 4. Players can't paint their front steps, foundations, or roofs. I hope these issues/concerns can be fixed, I know my players would love to be able to use this. This really is a fabulous concept!
__________________
:p Back up and save a world! :p
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#57 (permalink) | ||||
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Forum Expert
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Quote:
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[quote=Roseanne;683302] 3. When you customize some (not necessarilly all) the painted items go in to the moving crate and a gm has to delete them and then the ones that didn't go into the moving crate ended up in strange spots. Roofs are not included. I have not had th problem with steps or foundations. Anyone else have this? |
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#59 (permalink) |
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Forum Expert
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Sure, just add 1 in the various parts where it is called. But it will look a little funny, also, if the original wall does show in front, then raising z will not help, since it will only stick up a bit, not out. You would have to increase x or y also depending on if it was an East or North facing object, what a pain. It would not be pretty I think. It would be much better if we could just find a way to give the Painted Item a priority somehow, like something that refreshes it when someone comes in range, but I imagine that would cause more lag than if it were movable again.
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