|
||
|
|||||||
| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#26 (permalink) | |
|
Forum Expert
|
Quote:
I don't know what Cliloc entries you would have. You will need to use a Cliloc Reader to view them. There are several out there. |
|
|
|
|
|
|
#28 (permalink) |
|
Master of the Internet
|
not sure which one you posted - but OrBSydia DevNet has an excellent one
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
|
|
|
|
|
#31 (permalink) | |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
Quote:
That did the trick, now its works great, thanks for all the help. Just one thing though, when I turn the music box off the music doesnt shut off and when I move more then 10 paces away it still plays, it will play no matter how far I am away until the song is over. Oh yeah and the song plays only once and shuts off but the player still says its playing. Just wondering if this was the intent or is it because of the edits to the script.
__________________
|
|
|
|
|
|
|
#32 (permalink) | |||
|
Forum Expert
|
Quote:
Quote:
Quote:
That was the way it was written. |
|||
|
|
|
|
|
#33 (permalink) |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
Ok I was just wondering about those things, but really doesnt matter cause it works now hehe. Again thanks for all the help.
Lokai, would you mind if I submit what I have of your music box for 1.0 users?
__________________
Last edited by Fixxxer; 05-31-2007 at 01:47 PM. |
|
|
|
|
|
#37 (permalink) |
|
Guest
Posts: n/a
|
to make it only work if it was locked down in a persons house would this be tough to do?
btw in 1.0 there is no baseregion with music settings have any idea what script might control region music look in all locations i thought they might have been. |
|
|
|
#38 (permalink) | |
|
Forum Expert
|
Quote:
BaseRegion.cs is a file in the Server Source Code. (The "Core" as it were.) |
|
|
|
|
|
|
#39 (permalink) | |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
Quote:
I am running 1.0 and I cant find baseregions anywhere in any of the folders starting from my server folder doing a search. Ive been wondering about that too cause there are more songs I just dont know what they are and what the numbers are so i can add them, and insideUO was no help there either damn it. As for 1.0 users, these are the files you can use I am patched to 5.9 something something, and these all work on my server. Oh yeah and I forgot I put a quest in there with some other artifacts so you might have to remove them if you dont have them, in Dawn's script.
__________________
|
|
|
|
|
|
|
#40 (permalink) |
|
Master of the Internet
|
1.0 handled regions differently --- they had dungeon and city regions in the folder - think either engines or misc sections, and the region.xml file (data dir) has the music listed and assigned in there (i remeber them when i was changing city names, had to be careful not to change the music name or ooops bad song
)
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
|
|
|
|
|
#41 (permalink) |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
MusicName (Enum)
OldUlt01 = 0, Create1 = 1, DragFlit = 2, OldUlt02 = 3, OldUlt03 = 4, OldUlt04 = 5, OldUlt05 = 6, OldUlt06 = 7, Stones2 = 8, Britain1 = 9, Britain2 = 10, Bucsden = 11, Jhelom = 12, LBCastle = 13, Linelle = 14, Magincia = 15, Minoc = 16, Ocllo = 17, Samlethe = 18, Serpents = 19, Skarabra = 20, Trinsic = 21, Vesper = 22, Wind = 23, Yew = 24, Cave01 = 25, Dungeon9 = 26, Forest_a = 27, InTown01 = 28, Jungle_a = 29, Mountn_a = 30, Plains_a = 31, Sailing = 32, Swamp_a = 33, Tavern01 = 34, Tavern02 = 35, Tavern03 = 36, Tavern04 = 37, Combat1 = 38, Combat2 = 39, Combat3 = 40, Approach = 41, Death = 42, Victory = 43, BTCastle = 44, Nujelm = 45, Dungeon2 = 46, Cove = 47, Moonglow = 48, Zento = 49, TokunoDungeon = 50, Invalid = -1 ok I am kinda lost when it comes to this music stuff, I found all the music names that my server has, however in the script there were some corresponding numbers that went with the songs, those number I can not find. Any ideas where I can find these numbers? public DeathTuneSong() : base(1075171)
__________________
|
|
|
|
|
|
#44 (permalink) | |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
Quote:
Actually I could use your numbers from the songs that I took out then right, cause its just a song name and it dont really matter what its called, well for me as long as I got 51. thanks again for the help ![]()
__________________
Last edited by Fixxxer; 06-01-2007 at 08:43 AM. |
|
|
|
|
|
|
#45 (permalink) |
|
Master of the Internet
|
if you look in the individual song scripts, there is a remmed out name (some need spaces put back in and sunch, but the name is in there - might not even match the script name
)i would almost like to see a non-cliloc verson also, just because OSI decides tomoce things around again in there orchange stuff, it will then still keep working
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
|
|
|
|
|
#46 (permalink) |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
I got all 51 songs to work, however the names dont match up at all, the scrolls say brit and its good and evil or something like that even when in the script i have it as brit. Besides that it works great, if anyone wants it for 1.0 I can post it.
__________________
|
|
|
|
|
|
#49 (permalink) |
|
Forum Novice
Join Date: Mar 2006
Location: upstate NY
Age: 36
Posts: 488
|
Well like I said though the song list is all messed up and the scroll names and gump names dont match up. I dont care cause I dont know what the names were anyways lol.
Also I added the golem.cs with the songs to drop, I did edit the golem from the orginial to be just a bit stronger, its not a huge change. I added a quest if you dont want to add it with rewards only, its a simple quest just something to get it in the game fast. If you downloaded the file i had before just delete that whole folder and replace it with this one, I fixed Dawn and Lord Olaf and took out all my custom items out so there shouldnt be any compile errors with the items.
__________________
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|