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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#77 (permalink) | |
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The original MusicBox was movable (and still is) so you could lock it down. The new one is an Addon, created by a deed, and so it is non-movable. This is intentional. You are not supposed to lock it down, as it is a house-Addon. |
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#78 (permalink) | |
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#80 (permalink) | |
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Newbie
Join Date: Apr 2007
Age: 26
Posts: 82
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AHHA! I was having the -same- problem but I figured it out thanks to your post
In the version that person has itthe Region.cs in missing those entries but if they have Mondain's Legacy the songs -are- in the folder, they just need to add them in to Region.cs and wherever else the numbers are needed. Now I've a question, how would I go about getting the numbers to add into the scripts that will need them and what scrpits will I need to edit besides Region.cs to add in the music to a RunUO 2.0 (not SVN) version of RunUO?The songs they are missing are marked in red. Quote:
So far I've found one other file with the song names in it it is the MusicName.html I've added the names of the missing songs into both accordingly making the amount actually go up to 65 as counted in the MusicName.html file. I'm not sure what else I would be looking for though :S ~Update~ Ok, in the MusicName.html (which is in C:\Program Files\RunUO-2.0-RC1\docs\types) file it was missing the extra names as well, and therefore the .html files to go with them that the system reads to know what songs there are to play in the game. Now, the rest of the files it connects to also effect it wich are .cfg, .html, .cfg and .xhml It get's the sound number from the Town file in C:\Program Files\RunUO-2.0-RC1\Scripts\Engines\Factions\Instances\Towns which therefore won't work unless it's connected to the Regions.xml, the file that holds the city .xml (eg: Tammel.xml) and therefore it would need the Deco file to work too >.< which is in C:\Program Files\RunUO-2.0-RC1\Data\Decoration (ex: /Britannia/Moonglow.cfg). These are hard to figure out though, since they're not all made the same way. Some of the later ones (like in Malas) have two instances of themselves but one has a _ in front of it (like _Luna.cfg and Luna.cfg (which is just where the Ank is)) the one with the _ in front of it is the City. But the cities in Britannia don't have the _ in front of their names, only the Dungeons do. I also found that some of the names in his files were wrong (I think 4 in total and only in the new ones) so I changed those as well and they will be included in an attachment. I hope this helped a little for insight on fixing this wonderful script. I'm working on finding a fix for it, but I've never scripted a thing in my life >.< And I've only just started, so wish me luck. So far I will include the files I've corrected. I would winmerge them if you have any that are customized. Last edited by Mayla; 08-08-2007 at 06:19 AM. |
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#81 (permalink) | ||||||
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The Client determines what songs (or sound effects) to play in the game from your UO installation folder, under the Digital Music folder. In my Client that is this folder: C:\Program Files\EA Games\Ultima Online Mondain's Legacy\Music\Digital The file that controls it is in the same folder, called "Config.txt". In this file, it calls the names of the Music files, and also tells it whether to loop or not. Quote:
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In addition to changes, I intentionally left out some "songs" that I considered to be useless to the MusicBox script. For example, one of the songs is merely the sound of footsteps. Another is ambient wildlife noises from the city or nature, I think, like dogs and cats and birds or something. These were not appropriate for a MusicBox, so I left them out. Including repeats, and the "Invalid" Music, I think I found a total of 63, but settled on 51 for the final release. Quote:
Still, I hope this has been helpful to you. And thanks for showing an interest in this script. ![]() |
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#82 (permalink) | |
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Newbie
Join Date: Apr 2007
Age: 26
Posts: 82
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Ah sorry, I was -really- tired and thought I was on to something >.< I figured the town definitions were connected in some way because they seemed to be the only files with the town music in them, and I thought they wouldn't work without the deco files. I'm really new to this so I'm just starting to learn what goes where. What I was trying to do though was add in the missing music files to the system, I guess it's not really a fix, but it would be nice to use all of your songs
Also it's true, the RunUO 2.0 does have 51 songs only, it's just a coincidence X3I'm sorry I didn't include the post that I was refering to for the error :S Here it is. Quote:
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#83 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 30
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I have SVN 264 installed with ML installed. I am running Client 6.04. The music box installs and compiles fine, you can add it and double click it and the animation runs fine. BUT I hear no sound and can only pick the default song. Yes I have music turned on in my options.
Any ideas? Thanks |
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#84 (permalink) |
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Forum Novice
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quick question, to the guy running the svn, did you turn game sound off via your options menu? If so, that may be what is causing you not to hear it if everything else is working fine.
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Lady Rhia AKA Misty Dain Owner Unicorn Heaven Where Unicorns Are a Specialty! |
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#86 (permalink) | |
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#87 (permalink) |
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Forum Novice
Join Date: Nov 2003
Posts: 269
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SOunds great! i wish I could get it workin!
and ideas? Errors: + /MusicBox/MusicBox.cs: CS0115: Line 56: 'Server.Items.MusicBox.MusicBox.DisplayWeight': no suitable method found to override + /MusicBox/MusicBoxComponent.cs: CS0115: Line 60: 'Server.Items.MusicBox.MusicBoxComponent.DisplayWe ight': no suitable method found to override Thanks so much! |
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#88 (permalink) | |
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RC1 NOTE - all you need to do is comment out this line: #define SVN |
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#89 (permalink) |
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Forum Novice
Join Date: Nov 2003
Posts: 269
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Sorry I pasted the wrong text!
I did comment out the lines liek you said. Now this is what i get: PHP Code:
Last edited by AutomatedPOM; 11-15-2007 at 12:51 PM. |
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#90 (permalink) |
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Lurker
Join Date: Nov 2007
Posts: 6
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I have commented out the line that reads: #define SVN , but I am still getting one of the errors. I really really want to make this work, because I LOVE the idea! The error I get now is:
+ /MusicBox/MusicBoxComponent.cs: CS0115: Line 60: 'Server.Items.MusicBox.MusicBoxComponent.DisplayWe ight': no suitable method found to override Any idea what I should do next? Thanks! |
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#91 (permalink) | |
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Code:
#define SVN Code:
//#define SVN |
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#96 (permalink) | |
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Sorry about this. I just checked 2.0 RC1, and it does NOT contain those songs in the file 'Region.cs', which is why you get those errors. I am not sure how to fix this right now. I thought this was RC1 compatible, but it looks like it is not. You might be able to borrow the code for MusicName from the SVN core, and recompile your core with all the songs in it. Has anyone tried that?
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Advanced Player Gate with Shard Control - My Master Runebook - Linked Books & Bags - Full Toolbar (Fubar) - XML Bible system - Music Box - Enhancement Deeds - House Paints - Light Switch Last edited by Lokai; 11-15-2007 at 11:58 PM. |
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#97 (permalink) |
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Newbie
Join Date: Oct 2004
Age: 28
Posts: 49
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Anyone care to make/convert a music box so it works good with animation, gump and songs for 1.0 ?
would be really good .. (ps I know a user posted a very budget 1.0 version, but it's missing all the good details) cheers! |
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