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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
| View Poll Results: What do you want Changed in the Script? | |||
| Different Monsters than are In the Scripts? |
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9 | 18.75% |
| Easier Monsters changed in the scripts? |
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5 | 10.42% |
| Harder Monsters changed in the scripts? |
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9 | 18.75% |
| 2 Seperate Monster Contract Dealers? 1 Easy, 1 Hard? |
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40 | 83.33% |
| Multiple Choice Poll. Voters: 48. You may not vote on this poll | |||
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#1 (permalink) |
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Forum Novice
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Script: Monster Contract Dealer & Monster Contract
RunUO Version: 2.0 RC1 Script Version: 2.0a Creator: Raisor: Created the Monster Contract sytem for RunUO ver 1.0 - Old Link Here Darkness_PR Made the NPC for the Monster Contract System for RunUO ver 1.0 - Old Link Here Soultaker: Updated to RunUO ver 2.0 and doing my best to keep it going ![]() Description: This package brings the "Contract Dealer" which by the name of it it lets player get a contract easily. The way it works is a player goes to him and click him once and choose talk, once they hit talk the deed is drop into the player backpack automatically, it will show a Gump saying what they received. The monster contract is a simple deed that ask for a certain type of creatures for you to hunt, once you have collected the amount of corpses of the creature you need to hunt the button saying Claim Corpse it will say Claim, once they hit it will give the player the amount of gold given in the deed. Keep in mind it random and the amount to kill is also random. Installation: Simply save the files into your Custom Script folder and save and restart your server, and spawn [add MonsterContractDealer somewhere so player can get to him and get the deeds. Notes: To add the contract it self in game use [add MonsterContract The monster contract is for "noob" players that need some income to buy their supplies and what ever they need. The monster contract is a deed that will display how many and what kind of monster you need to kill and then get the reward from it, the type and amount of monsters to kill is totally random so you will not take the same deed and monster the same time twice.
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
Last edited by Soultaker; 02-27-2008 at 09:41 PM. Reason: New Forums needed to update links. |
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#2 (permalink) |
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Forum Novice
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Reserved for Possible Future Use!
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
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#4 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 228
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Is it possible to make this as a quest instead? Instead of giving out tons of Deeds. Something similar to the paladin quest where we have to kill x hordeminions and return to uzeraan for reward. =D
The NPC will ask to kill x amount of this mob to get this reward. Come back to the npc to collect reward and get a new contract for harder mission. Or sorry if I can't explain properly.. how about tag the account so if they have received a contract, they will have to finish that before getting a new one? Contract movable=false. Or if players don't like it like that. Have a command gump showing their contract or showing a gump that says you have no mission to kill anything if they don't have a contract? Just to make it look more realistic and professional rofl. You can ignore this post though all of the above is just imagination lol. |
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#5 (permalink) |
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Forum Novice
Join Date: Jan 2006
Posts: 213
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Cool Script... The New Players will like it, when ever I get DSL and get new players...lol , This will help them use the shard spawn instead of wanting Training Elements. :-) Cool script.. Thanks
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You Can Make a Good Living working for someone else, you can make a fortune working for yourself. |
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#6 (permalink) | |
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Forum Novice
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Thank you Much!!! my kids love this script. and i finally got to figure out how to change the array thing over from 1.0 to 2.0
that was lotsa fun.. good thing there was alotta help i found in the forums grin!Quote:
Nod, some players just get bored outta there skull having to fight the training elementals.. i love this way alot better!
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
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#7 (permalink) |
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Forum Novice
Join Date: Mar 2006
Posts: 228
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=D
Yeha! It would be awesome if it worked. Like in most single player rpgs where there is a guild and you can get jobs from the receptionist npc: Eliminate or something else. Or it doesn't have to be a quest gump. It could be like a command gump to replace the deed. Code:
[contract,[mcontract,[monsterhunter,[monstercontract,[mercenary,[jobs If contract has been assigned: Current Contract Creature Type To Kill Amount to Eliminate Current Status x/x Reward Type Claim Button Close Button If character has no contract: Current Contract You have not been assigned to do anything. Reward Type: None Close Button ![]() Elimination Jobs: Mobiles Searching Jobs: Items Crafting Jobs: Items Just suggestions and can be ignored ![]() Jingz Scripts Awesome! |
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#9 (permalink) | |
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Forum Novice
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Quote:
![]() Cya soon Soultaker
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
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#10 (permalink) |
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Forum Novice
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Soultaker, about all I do is quests. You may want to check out my script library on my quests that I have currently published. I have two quests in my files for RC1 and RC2. You may get some ideas on how you want to convert them to a quest from what I have done already. I am currently working on a third quest to finish off this batch and will have that out in about a week or so. If I get snowed in and I can stop playing with my Wii
, I will get them done faster. If you have any questions, let me know. Thanks.
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My script library so far |
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#11 (permalink) |
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Lurker
Join Date: Sep 2006
Age: 37
Posts: 4
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This script is real good work, but there is one point that could be better, because we have the problem, that a single player stays at the contract dealer and gets a crontact and a contract and a contract since they have 50 or more contract before they start huntig. I lookt long time in your script, but i doesn't find a nice way to limit the contracs to 1 contract for hour ( as example )
I would be glad if you can implement that, maybe as a can not must implement??? Keep up your good work |
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#14 (permalink) |
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Forum Novice
Join Date: Feb 2007
Posts: 305
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My two cents...
I make several things on it, but it was made times to times, and I release it as it is today, without comments or todo/install, sorry. And also, lots of messages are in french^^ It's the same, but : - Book still open on use - Contracts in book are alphabetical-sorted - Corpses can be added even if killed by summoned or controlled - You can set the rarety of each type of monster - The price reward is already random, but also regarding monster rarety - There is a delay between two contracts, as for BODs In the code, something is radically changed : the relation between corpse and contract was tested regarding strings, but now it is tested with type. And the switch/case making monster list is replace by an array MonsterContractType[] It is explained in the SecondReadMe. Thanks again to originals authors. |
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