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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 07-08-2008, 12:11 PM   #26 (permalink)
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Is this system for RC1 or RC2 Greywolf?
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Old 07-08-2008, 01:20 PM   #27 (permalink)
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it is for rc2 - but i do believe it should work for rc1 as well with little or no mods needed (except for maybe the command for deleting plants - commands changed a little)
but i can not test it on rc1

best bet is to place it in, then if any problems that you can not fix, just post them in the script support section, and we can best help you there
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Old 07-08-2008, 02:38 PM   #28 (permalink)
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Awesome pack.
I'm just going through and modifying some of the stuff now, I'm using latest SVN and ML so the distro edits are much different but it looks awesome!

Also just wanted to ask, with the harvesting system are the seeds restricted to houses or can you plant them anywhere? Cos I'd like my harvesting areas to be restricted to players gardens, if not I'll have to look at implementing it :P.

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Old 07-08-2008, 02:43 PM   #29 (permalink)
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they can be planted any where

to restrict them - just have to put in a check on the double click method to check if a house region or not
this would have to be done in each seed
if using inforapid, can be done quickly, otherwise simple copy and multiple pase into each one as an "else if" when checking when mounted, etc
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Old 07-08-2008, 11:17 PM   #30 (permalink)
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Just to let you know, the HouseTile check in the plant/seed system isn't working correctly.
It tries to check the House Tiles as LandTiles when actually they are Static Tiles. I don't know how to fix this but I thought I'd let you know about it.
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