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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#1 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 26
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This post has moved to change the title.
[RunUO 2.0 RC2]Jako Leveling System (Balanced Pet Leveling) Last edited by Jerbal; 08-17-2008 at 04:27 PM. Reason: removed |
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#4 (permalink) |
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Forum Novice
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At a quick glance it looks like i can use the AnimalLore.cs you provided. But, Im wary of overwriting my BaseCreature.cs with yours, as Im using a svn with ML and Im pretty sure another script Im using had me add to my basecreature.cs . Could you help me pick out your modifications so i can add them to mine? I really want to try this out. It looks great!
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#5 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 26
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I believe I have "#region Jako Taming" all of my changes in BaseCreature.cs, except for the Serialize and DeSerialize additions.
What you could do to make sure is get the latest BaseCreature.cs off of the SVN: http://svn.runuo.com/repos/runuo/dev...aseCreature.cs and winmerge that and mine to see the differences, then add the differences to your current file. -Jerbal //Edit: You should be able to just Winmerge the file with your Modified Version. I double checked and yes, all code I added is encapsulated with #region Jako taming except de/serialize. Last edited by Jerbal; 05-22-2008 at 07:36 PM. |
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#10 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 26
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I'll include a change log, how to upgrade versions, and a more official release then what it is currently.
Long story short, yes, you will know and there will be a version number. I was just hoping to get some bug fixes out of this and then post a big official post but that's not the standard here apparently, so I'm trying to learn as I go.-Jerbal |
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#12 (permalink) |
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Forum Novice
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Why not use 2.0 old school? 1.0 isnt really supported or actively scripted for some time now.
edit- well maybe it is by a few, but not many at all. I think unless an author specificly says its 1.0 compatible you should assume it isnt, or at worst, give it a try. |
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#14 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 26
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@old_school
If you diff my basecreature and animal lore iles with the latest SVN, I would amagine you could do so pretty easily. I don't think anything that I've done or added to did not exist in 1.0 but I'm not 100% sure. @Rusmixx Remove the reference to Spellweaving in the first few lines (using Server.Spells.Spellweaving;). This probably means you aren't running 2.0 or at least a few revisions back from the latest SVN. If there are even more errors after removing that, roll back to to your previous basecreature.cs and diff the latest basecreature.cs from the SVN (link above) with mine to just pull out my code changes and apply that way. Last edited by Jerbal; 06-09-2008 at 07:56 PM. |
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#15 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 26
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Just to let everyone who's installed it know, I'm still working on this. It's been several design decisions and gui's later but I'm almost ready to release another version (which will be a completed, but some things need to be made better/fixed). I'll post the updates/etc as soon as I believe it's working in my small test set.
-Jerbal
__________________
The Second Coming, an experience like no other uo.jerbal.com |
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#16 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 206
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Any news on whether or not this has been updated? I know it's only the 13th of July and all, but I'm anxious for an update LOL! I can't seem to get RoninGT's version to work, I get all kinds of errors, and nobody is responding to my questions, so I"m hoping this one will work.
Sean |
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#17 (permalink) |
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Newbie
Join Date: Oct 2007
Posts: 26
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Sorry the hiatus. I'm still working on this and I will hopefully release an 'alpha' version where everything is implemented this weekend or early next week. This being alpha, there will be some bugs, but they will mostly be special instances that are likely to not come up very often.
Most if not all of the bugs that will be featured in this first version 'complete' release will be in the breeder. Also, some things are not going to be working as intended (ex: breeding dead but bonded pets). These will be fixed in a later update after the code has been optimized and refactored. Look forward to the comments and bug findings! -Jerbal
__________________
The Second Coming, an experience like no other uo.jerbal.com |
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