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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#1 (permalink) | |
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Forum Novice
Join Date: Nov 2006
Location: Canada
Age: 21
Posts: 404
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A_Li_N's Paintball 1.1.0 Runuo 2.0 RC2 I took it upon myself to find the original Paintball Scripts and edit them to Runuo 2.0 RC2 because i like this event system so much! Enjoy! Aj9251 (Ziggy) Quote:
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The Darkness (Not Launched Yet)
Ziggy: Owner/Founder Last edited by aj9251; 07-14-2008 at 11:27 PM. Reason: Forgot Upload |
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#3 (permalink) | |
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Forum Novice
Join Date: Nov 2006
Location: Canada
Age: 21
Posts: 404
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FIXED!! Enjoy! Quote:
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The Darkness (Not Launched Yet)
Ziggy: Owner/Founder Last edited by aj9251; 07-15-2008 at 03:17 PM. |
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#5 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: (Near) Atlanta, GA
Posts: 369
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I have added it to my shard... I'm waiting for some people to help me test it out. I'll let you know if there are any bugs or anything. This is a nice upgrade from the one we had! I love the ability to have more than one team, plus the scoreboard is a very nice touch.
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#6 (permalink) |
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Newbie
Join Date: Nov 2007
Age: 26
Posts: 62
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Looks like you made it just raise a few skills to 100, might want to add anatomy to get rid of those annoying skill messages while playing.
Also, whats to prevent players from just keeping those skills/stats at 100 once the game is finished? When testing I had to manually click the storage chip to restore skills to normal |
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#7 (permalink) | |
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Forum Novice
Join Date: Nov 2006
Location: Canada
Age: 21
Posts: 404
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Quote:
For example all you would have to do to make players use their storage chip is make a moongate that checks their bank and pack and if they havent used the chip yet it will not let them to go through the gate.
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The Darkness (Not Launched Yet)
Ziggy: Owner/Founder |
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#8 (permalink) |
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Newbie
Join Date: Nov 2007
Age: 26
Posts: 62
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Yeah the moongate idea sounds pretty good, I'll either do something like that, or just make it use the chip automaticaly when the games done.
I never tried the original paintball script so I wasn't sure if the chip/skills thing was by design or by mistake ![]() Oh, and thanks for updating this script ![]() |
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#10 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: (Near) Atlanta, GA
Posts: 369
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I like this system a lot. Though, it does need a few things. (I'm just making some recommendations for anyone that might wanna do this... because I sure don't know how to do it.) Here's what I noticed:
- If a player clicks on the stone (say someone is like... hey, what is this?) and there is nobody else there to play the game, then they are stuck until a GM either removes them or someone else comes along. A timer to check and see after so long if there is enough to start the game would be nice. That way, if someone is added to a team (and it's only them), they will be kicked back out after so long of nobody else joining. - The moongate idea is nice. What I think would be even nicer, is if the system could automatically re-equip your items & use the chip at either the end of the game, or by walking through a special moongate. I actually have my paintball area setup as a 'shop', in which they are then taken to the 'arena'. When they lose, they come back to the shop and leave from there. It would be really easy for them to just walk through the gate exit and not use the chip to bring their skills back. Other than that... the system is really nice! I can't wait to have some paintball games with my players. I love the fact it has a scoreboard and you can do actual organized teams.
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Play HeroScape? Check out our map site here: http://heroscape.catalystradio.com |
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#11 (permalink) | |||
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Forum Novice
Join Date: Nov 2006
Location: Canada
Age: 21
Posts: 404
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Quote:
Quote:
Quote:
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The Darkness (Not Launched Yet)
Ziggy: Owner/Founder |
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#12 (permalink) |
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Forum Expert
Join Date: Sep 2005
Location: A-Town Baby
Age: 19
Posts: 620
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This new update but one bug is that if the stone is inactive players can still join. I know the arena should not be opened until the event start but what is someone finds way to get to the stone and joins and stuck there until gm comes to remove them?
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#13 (permalink) |
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Forum Novice
Join Date: Nov 2006
Location: Canada
Age: 21
Posts: 404
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i have fixed this bug in my new relese i am working on. I have set a bool on the stone named CanJoin to false so unless a gm turns it to true no one can join.
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The Darkness (Not Launched Yet)
Ziggy: Owner/Founder |
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#14 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: (Near) Atlanta, GA
Posts: 369
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Ok, that would take care of someone 'accidentally' joining in my above post.
I do understand that the system is designed to be an 'event', rather than free standing... but I'm sure my players would love the idea of being able to just stop what their doing and saying: "Hey... wanna go play some paintball?" It might be too much of a chore to change it to an 'open' type of system... but this paintball system is one of the better ones out there and it does it very well! I look forward to your changes / updates. Thanks so much for taking the time to do this!
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Play HeroScape? Check out our map site here: http://heroscape.catalystradio.com |
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#15 (permalink) |
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Forum Novice
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thanks for the Update AJ, I love this game!
Installed perfectly into the shard RunUO 2.0 RC2 I'm sure it will play great! Thanks again Soultaker ![]()
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
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#21 (permalink) |
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Forum Novice
Join Date: Nov 2006
Location: Canada
Age: 21
Posts: 404
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Yea, i got permission from A_Li_N to do a bit of redoing to his script, it will have two versions incorporated into one script. you can set the game to classic paintball or set it to my mod. and my mod has a few new additions as well as some cool changes. for example Paintball grenades!!!
more to come ![]()
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The Darkness (Not Launched Yet)
Ziggy: Owner/Founder |
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#22 (permalink) |
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Forum Novice
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Will this new release be SVN, RC1, or RC2 compatible? I like rc1 and rc2 but not SVN, so I figured I would ask... Also, if it was only going to be set for 1 of the 3, could you make it so it works on all of them or have it so we can download for whichever we use - ie 2-3 versions of it?
GreyWolf. |
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