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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#1 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 221
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Sean's Evolution Weapons Pack For RunUO 2.0 RC2 Description This is my new and improved Evolution Weapons Pack. You may have seen it in a previous post which has been scrapped because they weren't fully tested before I posted them. These are fully tested with RunUO 2.0 RC2 and work perfectly, and a few new ones have been added. As with the traditional Sword Of Evolution and others you have seen elsewhere, these weapons must be trained up to 10,001 Evolution Points to be fully worked. Once you get up to 100 Evolution Points, they will start to develop other special area spell abilities such as Lightening Strike, Fireball, Hit Harm, etc. This Package Includes 62 Evolution Weapons As Follows
Installation Just unzip and drop into your Customs folder and restart your server and you're done. You can add them to Daat99's Token Vendor Stones if you have them, or edit any of your Vendors and sell them that way. You might want to make them highly expensive though as they are not recommended for PVP shards, they're a bit powerful. My sons, my wife and I like to use them along with my Evo Armor System to kill the guardian dragon, hiryu and mercenary as we have nothing else powerful enough to do the job. NOTE: The bows and crossbows in this system were developed in conjunction with Lucid Naagul's Advanced Archery System. If you do not have that system installed, you will need to make the following modifications to them as follows: In BowOfEvolution.cs, CompositeBowOfEvolution.cs, ElvenCompositeLongbowOfEvolution.cs, ShortbowOfEvolution.cs, and YumiOfEvolution.cs find the following code: Code:
public override Type AmmoType { get { return GetArrowSelected(); } }
public override Item Ammo { get { return AmmoArrowSelected(); } }
Code:
public override Type AmmoType{ get{ return typeof( Arrow ); } }
public override Item Ammo{ get{ return new Arrow(); } }
Code:
public override Type AmmoType { get { return GetBoltSelected(); } }
public override Item Ammo { get { return AmmoBoltSelected(); } }
Code:
public override Type AmmoType{ get{ return typeof( Bolt ); } }
public override Item Ammo{ get{ return new Bolt(); } }
Feel free to post them here. Last edited by seanandre; 08-05-2008 at 02:39 PM. |
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#4 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 221
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Sorry, can't do that. When I edit the post, it doesn't give me the option to change the file attachments or add anymore. Try using WinZIP or WinRAR. Even WinRAR will uncompress ZIP files. As a matter of fact, I used WinRAR to make the file. That might help you out better.
Sean |
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#8 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 221
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Just added this one to the system. Can't figure out how to edit the file attachments in the first post like everybody else is doing that post their scripts in here, so I'll have to attach it to a reply.
The Club Of Evolution Works along the same principal as the other weapons, 10001 points fully trained, same weapon attributes. This one is based off of the Mace Of Evolution since the club uses Mace Fighting. Sean |
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