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Forum Expert
Join Date: Feb 2003
Location: East Coast USA
Posts: 1,353
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In Scripts\Misc\CharacterCreation.cs, look for the line that starts "CityInfo city" (At or around line 655)
There should be two lines at that location, which should look something like this: Code:
CityInfo city = GetStartLocation( args, young ); //CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca ); Code:
//CityInfo city = GetStartLocation( args, young ); CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca ); The numbers are X coordinate, Y coordinate, and Z coordinate, in that order. To get the coordinates of a location, go to the spot you want new characters to start, type '[get location', and click yourself - that will give you the coordinates. The Map.whatever is which map to start the character on. Ex: Map.Felucca, Map.Trammel, Map.Ilshenar, Map.Malas, or Map.Tokuno. Example: Code:
//CityInfo city = GetStartLocation( args, young ); CityInfo city = new CityInfo( "NewbieLand", "New Character Starting Area", 5230, 393, 22, Map.Trammel ); If you want to change the starting location just for specific classes, scroll down to around line 681, at that location you should find something called GetStartLocation. There you can edit starting locations for specific character types. The format works the same way as the one listed above, with the same fields. Good luck! ^.^ Last edited by Alari; 02-14-2006 at 09:26 PM. |
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