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Old 02-07-2010, 07:19 PM   #1 (permalink)
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Question Gigaspawner: Does Anyone Have It In Their Script Libraries?

I've been searching for a copy to download, but I've been rather unsuccessful! If Anyone has it, working or not, I would appreciate it if you'd upload it so I can download it. Thanks ahead of time
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Old 02-07-2010, 08:34 PM   #2 (permalink)
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This is pretty old, archived it in 2005, but here is the newest version I have.

From the original post from UOT:

Quote:
Originally Posted by UOT
Change log V1.3.2
Added:
Global Activate and Deactivate buttons on main gump
New Spawner button on list gump to add spawners to world or container
Nerun's Premium spawner .map files to GigaSpawner conversion.
Activity Scaled. Adjusts spawn amount based on activity.
GSTemplate book. [add gstemplatebook Creates a book to store template files. Each template file stores up to 40 templates. Read FAQ and instructions for details.
Added debug log, by default it's set to false. Only has entries to debug template book and template file.

Modified:
By default spawn range is now selected.
Name of GigaSpawner now saved in export files.
File extensions changed for save file. Now .gsw for world saves .gsm for map save .gst for template files. .bin is still supported but won't be for next version, though to make them work next version all that is need is to change extension to appropriate type.
Logs are now in their own folder and named by date. GigaSpawner\Logs and then Errors folder for error.log, Mods folder for gigaspawner.log and debug folder for debug.log

Fixed:
Unload not finding the file to unload error.
Setting spawn range or Area fixed.
Boundries upadting correctly when the boundries are changed or spawner is moved.
When saving with boundries being shown, it will no longer leave invalid items on load that get deleted.
ConverteToGS now creates a valid .gsw file to be imported. ConverteToGS now set to AccessLevel Administrator.
ConverteToGS now will not crash when a file exists with the name specified.

Read the FAQ and the Instructions for more info.
Attached Files
File Type: zip GigaSpawner 1[1].3.2.zip (56.5 KB, 3 views)
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Old 02-07-2010, 08:36 PM   #3 (permalink)
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Default Thanks So Much HellRazor!

I've been looking all over internet search engines for this. ROFL... much appreciation
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Old 02-08-2010, 12:28 AM   #4 (permalink)
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This is the latest to my knowledge unreleased version. There will be no future work done on this release.

I feel that an in-game interface to a system this complex is would limit any future features, and at the time I felt that way, which is the reason development stopped.
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Old 02-08-2010, 02:04 PM   #5 (permalink)
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Quote:
Originally Posted by Phantom View Post
This is the latest to my knowledge unreleased version. There will be no future work done on this release.

I feel that an in-game interface to a system this complex is would limit any future features, and at the time I felt that way, which is the reason development stopped.
WOW!

Welcome back Phantom... Almost 4 years... All grown up now? Hope ya play nice. lol....
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Old 02-12-2010, 01:30 PM   #6 (permalink)
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Quote:
Originally Posted by CEO View Post
WOW!

Welcome back Phantom... Almost 4 years... All grown up now? Hope ya play nice. lol....
I feel like an idiot...I forgot to post the link

I was as shocked as you were to see me replying to this thread, when I received my 31st "virus notification" private message. I spend my time away learning about everything I wished I knew 4 years ago, I have had no luck finding a job, in the area of the country I want to live in.

http://seanchen-group.cvs.sourceforg...p/GigaSpawner/

http://seanchen-group.cvs.sourceforg.../?pathrev=MAIN

I do not know if ( 1.4.4 ) was ever released, I do not know if it even works, but I do remember for as long as we worked on it we use Sourceforge's CVS repository.
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Last edited by Phantom; 02-12-2010 at 01:34 PM.
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