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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#4 (permalink) |
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Forum Expert
Join Date: Sep 2002
Age: 25
Posts: 374
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Well those wouldn't be commands now would they? Check the scripts and properties.
[props you will be able to set the magical attributes of an item thats already created in game. Or you could add the item to a mobile's script for loot. [code:1] Item magickatana = new Katana(); magickatana.DamageLevel = WeaponDamageLevel.Force; magickatana.DurabilityLevel = WeaponDurabilityLevel.Massive; PackItem( magickatana ); [/code:1] |
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