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Old 11-29-2002, 05:44 AM   #1 (permalink)
 
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Default Vendors increasing their stock

Ive just been scripting quite a few vendors today, and basing them on OSI's stock lists and prices.
Therefore all vendors stock 20 of each item.

But on OSI, if you buy out an item from a vendor, at next restock he increases it by 10, i think it is from memory. So after a while the vendor goes from spawning just 20 of each item, upto 999 of each item, but if over time players dont keep re-purchasing, the vendors stock starts to go down upon each restock.

Where as i think on RunUO the vendors at this point, just restock to their max limit again.

Is there any news on whether this is being introduced into RunUO?

God i hope i made sense, hehe
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Old 11-29-2002, 11:20 AM   #2 (permalink)
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It will be introduced when somebody scripts it, just like everything else.
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Old 11-29-2002, 01:05 PM   #3 (permalink)
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The vendor system allows this, and it would actually be pretty easy to do :-P
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Old 11-29-2002, 01:26 PM   #4 (permalink)
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What do ya'll think about having the vendors stock only player-made items? Of course, the ones that are impossible to make (apples, etc.) would be respawned.

It seems to me this would be an effective way to give purpose to some of the skills as well as reduce the amount of player run venders.
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Old 11-30-2002, 11:17 PM   #5 (permalink)
 
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that sounds like a very cool idea. Becuase your right, there are a few skills that go to waste on Player Run Shards as well as OSI. And this could give them new life.
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