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Old 11-13-2003, 12:55 PM   #1 (permalink)
 
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Default parry skill and runuo?

on a runuo shard does the parry skill work as it does on osi shard?
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Old 11-13-2003, 01:03 PM   #2 (permalink)
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Yep
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Old 11-13-2003, 01:06 PM   #3 (permalink)
 
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thank you Phantom. i just havent noticed the message "you parry your attack" or whatever is says, but i do get alot of 1hp damage hits. again thank you for your response.
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Old 11-13-2003, 07:36 PM   #4 (permalink)
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OSI doesn't display that message anymore, as far as I can tell.
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Old 11-13-2003, 10:41 PM   #5 (permalink)
 
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Actually it doesn't. It works even better, although not how it's suppose to. Right now, how it works is that 1 of 3 thigns happens when your parry skill is checked. Either you:
A) Don't Parry
B) Partial Parry
C) Full Parry

B depends on your shield. Bigger shields (I.E: Heaters) block more damage, but don't block as often, while smaller shields block more, but not as much damage. When B happens, your suppose to receive a portion of the damage, the amount taken off relative to the type of shield your wearing. Right now wheter u B or C, it blocks all damage but 1, regardless of the type of shield your wearing.
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Old 11-13-2003, 11:12 PM   #6 (permalink)
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Where did you get this information? To be blunt, its horribly wrong. AoS changed how parrying works.

Your chance to parry is 30% of your parrying skill. Shield doesn't matter. No such thing as partial parrying.

You get the parry message if you block their special attack, and all other attacks parried are indicated by the white flash.

http://uo.stratics.com/content/skills/parrying.shtml
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Old 11-13-2003, 11:48 PM   #7 (permalink)
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Which is why, as I said, you no longer get the message (Though I should have mentioned that you'd still get it for special attacks)
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Old 11-14-2003, 05:02 PM   #8 (permalink)
 
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Well then. I guess I just got pwnt. I had that offa Startics somewhere, I guess i got it offa an old page on stratics, while as you have a new one, my bad.
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Old 11-14-2003, 08:04 PM   #9 (permalink)
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Stratics is *VERY* good for finding specifics... But it can sometimes be *VERY* out of date :->

Always double check with www.uo.com or on an OSI shard to verify Stratics' info. (Stratics also will sometimes put at the top of the page something along the lines of "Ever since <insert update here>, this no longer applies" or some such.)
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Old 02-03-2004, 11:45 AM   #10 (permalink)
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Currently on OSI, when you successfully parry a hit you don't lose 1 hp of damage and you don't get interrupted when healing or casting. It's like you don't get hit at all. Is it possible for me to change this anywhere in my files, or does it have to be a core change to the emulator?
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Old 02-03-2004, 01:51 PM   #11 (permalink)
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Quote:
Originally Posted by neverthought
Currently on OSI, when you successfully parry a hit you don't lose 1 hp of damage and you don't get interrupted when healing or casting. It's like you don't get hit at all. Is it possible for me to change this anywhere in my files, or does it have to be a core change to the emulator?
Yes of course its possible to change this.

Parrying is just what happens to the mobile when he gets hit. Either you do damage or you "dodge" it.

Entirely scripted has parrying wasn't in Beta 1 thus its not a core script.
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Old 02-05-2004, 03:51 AM   #12 (permalink)
 
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on my runuo shard, I have a GM mage who is a master parrier. I've noticed that if he is trying to fight a monster and cast a spell at the same time, he fails horribly because he almost always gets interrupted. I'd say he fails about 3/4 of the time (roughly). Other than spell casting speed bonuses, is there anything that can improve this? He has spell channeling on both his sword and his heater. And he's wearing several items that boost his spell recovery and casting speeds.


How would one go about making it so that successful parrying decreases the interuption of healing and spell casting?

Thanks for your help,

-Jacob.
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Old 02-05-2004, 04:03 AM   #13 (permalink)
 
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One of the spells (i forgot which one) removes spell interuption in certian situations (but has a few downfalls).
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Old 02-05-2004, 08:20 AM   #14 (permalink)
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protection. no interruption but -32 magic resist.
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Old 02-05-2004, 02:45 PM   #15 (permalink)
 
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Protection gives -15% Physical Resist... o_O
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Old 02-05-2004, 03:09 PM   #16 (permalink)
 
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Yeah there ya go!

I havent re-memorized spell effects since T2A so eh ;p
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Old 02-05-2004, 04:42 PM   #17 (permalink)
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Quote:
Originally Posted by Nynaeve
Protection gives -15% Physical Resist... o_O
ah yes, right, resist and phys. thanks!
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Old 02-05-2004, 06:59 PM   #18 (permalink)
 
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Yah, it did lower my physical resist as well as my magic resist skill. I don't think I ever got interupted though while fighting. Thanks.

Is there any way to make parry give a chance of decreasing spell and healing interuption? If so, how?


-Jake.
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Old 02-06-2004, 06:42 AM   #19 (permalink)
 
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Protection also gives you a -2 Faster Casting penalty and is one of the spells affected by the Inscription skill. The more inscription you have the less physical res, magic res you lose when you have it on. You always have the -2fc penalty though.

PvP Junkie :twisted:
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Old 02-07-2004, 03:53 AM   #20 (permalink)
 
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Pretty kickass spell, but that sucks about all the drawbacks. I guess it has to stay balanced though. Afterall, a mage with no interuptions is QUITE powerful.

How significant is a -2 drop in spell casting speed? Anyone have an idea?

Thanks for all the info everyone. I really appreciate it.

-Jake
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