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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) | |
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Forum Expert
Join Date: Apr 2003
Age: 28
Posts: 395
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Please do not flame me, or tell me Im stupid for trying to do this.... I am posting this because I would like some input from the Runuo Dev. community concerning what I am about to do to my shard. If you have any constructive critisim, or suggestions that would help me accomplish the project stated in the quote box below, any help will be appreciated. I allready know how to do this... but just in case Ive missed anything, or if you think that I MIGHT miss something, please tell me.
Tonight, I posted the following announcement on the update page of my UO Server website: Quote:
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#4 (permalink) | |
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Join Date: Nov 2003
Posts: 167
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My only suggestion is to stick with the vision that you want your shard to become and always listen to your players for new ideas and improvements, but always, always stick to your guns when developing your shard. After all, that's why you're using RunUO in the first place, right? To create your own world.
Quote:
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#6 (permalink) |
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Join Date: Jun 2003
Age: 31
Posts: 181
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Actually he scripts quite well, what he tried to do though was a wee bit too much...
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__________________
The original Lord of the Rings Shard -Coming back soon!- (After I get back from Iraq) Admin Tremerelord-Shard Loremaster-Steward of Gondor |
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#7 (permalink) |
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Forum Expert
Join Date: Apr 2003
Age: 28
Posts: 395
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I appreciate everyones opinion... positive and negative alike. Anyway, if you think I might have overlooked something that should be changed in order to accomplish this task, please inform me of it. I will do all the scripting and modifications for this myself, but Im not familiar with every single little change that AOS put in..... so, advice will be appreciated.
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#8 (permalink) |
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Forum Expert
Join Date: Apr 2003
Age: 28
Posts: 395
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Bleis, I appreciate your suggestion, however, AOS has been running on my shard for a while.... and many of my players allready have well-develeped necromancer accounts.... so I think it would be unfair of me to force these players to restart their characters..... if I hadnt enabled AOS in the first place, then I wouldnt have to worry about it. Thats why Im doing this.
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#9 (permalink) |
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since when do necros have advantages overo ther players? Pallys are way worse than necros dude. For example, Consecrate Weapon renders armor pretty much useless. Divine fury makes you teh UBER dexxer, I believe its +hit chance and makes u 75ssi. So penalize the pally dexxers, not the necros. Your shard tho, your call.
[edit]Necros dont even have a travel spell.
__________________
Sie sagte zu mir ich bleib immer bei dir doch es hatte nur den Schein sie spielte für mich allein ich goss ihr Blut ins Feuer meiner Wut ich verschloss die Tür -Rammstein Klavier |
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#10 (permalink) |
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Forum Expert
Join Date: Apr 2003
Age: 28
Posts: 395
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see now, THAT was what I was looking for!!..... that is something I wasnt aware of, and obviously missed....... I will have to nerf paladins as well, I guess. Thats precisely the kind of post I was looking for. I havent played on OSI shards since about 4 months after T2A first came out...... So theres alot I dont know about what I do and dont need to nerf in order to balance my shard.
thanks, neon ![]() |
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#12 (permalink) |
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Join Date: Jul 2003
Posts: 33
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The pali was better for PvM, and the necro was better for PvP on OSI. OSI did some balancing though, so the Runuo team may have done the same.
I would up all the character classes the same, and then lower the ones that seem too overpowered after some testing, as with changes to monster stats etc, ya never know how the classes will make out. Also if your shard is PvP as well, take that into account when changing character class. Things such as damage, cast rate, swing rate etc. will greatly effect PvP as well as PvM |
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