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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Forum Novice
Join Date: Jul 2003
Posts: 122
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Will there be a way to overide this system in 1.0 or will it be left as is.
If it is left as is are there signifigant changes being made to that system. Trying to figure out wether to do a re-write now or wait till 1.0 is released, or what ever is to follow 36, asssuming that is 1.0. This supply and demand thing was my only real dissapointment in 36 as for small shards, and or shards with custom vendor npc's it is a problem and not easy to fix, bad word, not broke lets say modify. After searching the script forums countless times I have still not been able to find a good, (Or proper), solution to this problem. Mainly because of the restock code. Thanks for any information you can provide. |
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#2 (permalink) | |
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Code Junkie
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#3 (permalink) | |
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Forum Novice
Join Date: Jul 2003
Posts: 122
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Quote:
Unfortionatly the 35 system was perfect. could add what ever ya liked to a given pc. Again thanx. |
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#5 (permalink) | |
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Forum Novice
Join Date: Jul 2003
Posts: 122
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Quote:
For those doing a search on this, to regain control of your inventory do the following. in genericbuy.cs remove or hash out amount = 20; Then Change the public void OnRestock() method to public void OnRestock() { if ( m_Amount < m_MaxAmount ) m_Amount = m_MaxAmount; } and vendors will restock with items as you lay them out in your sbinfo files. Thanks phantom for your response. If I missed something here please correct me, works fine for me though. |
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