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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Join Date: Feb 2004
Location: Canada eh
Posts: 413
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Can anyone confirm whether or not this thread identifies an actual bug?
how to let the dead pet pass the gate? I don't know enough about how the OSI servers respond, or what the intended functionality should be, but as I said in that thread I found two things that seem like a bug. When your pet is a ghost it cannot walk through doors like _you_ can when _you_ are a ghost. In fact if your pet could open a door when it was alive, then it still opens doors when it's a ghost. Phantom had replied to the original thread saying that client didn't support this function but I found that it does with a relatively simple change to one line of code in the server: Change Code:
bool ignoreDoors = ( m_AlwaysIgnoreDoors || !m.Alive || m.Body.BodyID == 0x3DB ); Code:
bool ignoreDoors = ( m_AlwaysIgnoreDoors || !m.Alive || m.Body.BodyID == 0x3DB || (m is Mobiles.BaseCreature && ((Mobiles.BaseCreature)m).IsDeadPet)); --------------------------------------------------------- awdball (old school c coder learning and luvin c#)
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awdball |
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#2 (permalink) |
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Join Date: Feb 2004
Location: Canada eh
Posts: 413
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I know we have a devoted RUNUO community here but I have heard of a few folks who still play on OSI too.
Can no-one confirm or deny this ghost pet problem is a bug or not?
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awdball |
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#4 (permalink) | |
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Shard Nerd
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Quote:
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If you don't have anything good to say, stfu. |
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#5 (permalink) | |
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Join Date: Feb 2004
Location: Canada eh
Posts: 413
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Quote:
[WHINE MODE] Myaaaan I just hate rooting around working on things only to find out I wasted my effort and wasted other peoples time by spamming for confirmation! I sure hope we use BugZilla (or some other resource) to list AAALLLLLL outstanding issues, undeveloped features and bugs with their current state as either in progress or not.[/WHINE MODE] Cool, I think it looks _great_ when your horses head is showing through the door he's just followed you part way through. I anxiously anticipate seeing it in v1!!! --------------------------------------------------------- awdball (old school c coder learning and luvin c#)
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awdball |
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