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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Been around for over a year now and the one thing that boggles me is aos resists I have tried various ways to enable aos and still have old school like armors. Now I have been told it can be done. the question is how large of a procedure is it and what files do i start with? due to the fact that I think I am not the only one that is wanting this I think maybe a simple on/off swith in destro would be a cool add on. the other question is will this require a core edit? the reason I am asking is the possibility of runuo going open source. anyone who agrees with this possiblity please step up and let it be known.
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#2 (permalink) | |
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Account Terminated
Join Date: May 2004
Posts: 1,161
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#4 (permalink) | ||
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#8 (permalink) |
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Forum Expert
Join Date: Jan 2004
Posts: 1,377
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I thought I knew that too.
If you have AOS enabled, AOS::Damage is called for all damaging actions. Virtual Armor will not be used. So if you edit AOS::Damage, you can edit the calculation for damage vs. resists.
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Dracarys retired - consider me dead to these boards |
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#9 (permalink) | |
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