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Old 05-19-2004, 08:20 PM   #1 (permalink)
 
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Default AOS 2D or 3D ???

Hi, I am wondering to set up AOS with RunUO do I need to have it set on 2D or 3d? Which is best?
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Old 05-19-2004, 08:23 PM   #2 (permalink)
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It doesnt matter if you have 2d or 3d, runuo works great with both.
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Old 05-19-2004, 08:26 PM   #3 (permalink)
 
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ok Cool thanks =)
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Old 05-19-2004, 08:45 PM   #4 (permalink)
 
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Question, I have two Folders with UO now, one named Ultima Online and the second one named Ultima Online 3D. Now when I run UOGateway it run the old Ultima Online. I can not connect using the normal Network IP info from the 3D Version. Is there a way to make this work right? What should I do?


Update: Nevermind found the problem: I unistalled The UO and just change the settings to the new one.
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Old 05-23-2004, 12:22 AM   #5 (permalink)
 
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I have found that 3D works okay, but 2D works better...just my personal opinion
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Old 05-23-2004, 01:08 AM   #6 (permalink)
 
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2D is working well and also it use less bandwith this is my opinion.
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Old 05-23-2004, 01:23 AM   #7 (permalink)
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Quote:
Originally Posted by WebSiter
2D is working well and also it use less bandwith this is my opinion.
Client does not have any effect on bandwith usage.
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Old 05-23-2004, 04:03 AM   #8 (permalink)
 
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Quote:
Originally Posted by TheOutkastDev
Client does not have any effect on bandwith usage.

...and statics don't have any effect on lagg....

...except that they do.

IF the 3d client sends more packets more often than the 2d client than that would effect the bandwith.....
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Old 05-23-2004, 01:41 PM   #9 (permalink)
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Statics can affect client lag. It takes longer for the 3D client to render statics with it's 3D engine than it does the 2D client to render with its 2D engine.

Go figure, a 2D engine client can render 2D graphics faster than a 3D engine...

Again, 3D client DOES NOT send more packets than the 2D client.
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Old 05-23-2004, 04:49 PM   #10 (permalink)
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Note that the Body Picker feature of RunUO *REQUIRES* the 3D client to be installed *EVEN IF YOU USE THE 2D CLIENT TO PLAY*
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