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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,870
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RunUO beta 14 released, avalible in the files section.
Changelog: [list][*]Added Protection spell (uses a hashtable rather than adding a property to Mobile, good example for scripters) [*]Added Arch Protection spell [*]Added polymorph spell & easily customizable gump. [*]Fixed warAxe is no longer WeaponType.Axe, it's now Bashing.[*]Spawners no longer count tamed animals. [*]Game Masters can now get and put items into player's backpacks. [*]Counselors no longer have access to [move[*]Many fixes from Triple H's bug list. including such classic oldies as: BladeSpirits and EVs. [*]Changed poison to stratics levels (again) [*]Added poison wear off time ( 1 minute )[*]Added boats[*]Carpenters now sell carpentry tools [*]Bowyers now sell fletcher tools [*]Fixed bug where heavy/regular crossbow itemID's were incorrect [*]Scribes now sell scribe pens[*]White wyrms are now tamable [*]Smith hammers are now equipable [*]Animal trainers now sell many more animals [*]Added OnRawStrChange, OnRawDexChange, OnRawIntChange, and OnRawStatChange events to Mobile classes[*]Bug fixed where tinker tools had the wrong item ID in the Tinkers buy menu[*]Bug fixed where barrel taps looked like barrel hoops[*]Maps added (Cartography coming soon to servers near you!)[*]Tweaked earthquake damage for humans[*]Added inns [*]Added more command logging [*]Added Item.OnSecureTrade event [*]Restrictions on animal buying added, you can no longer buy more animals than you can support (Folowers/FollowersMax) [*]Fixed bug where mace in SBMaceWeapon was displayed as a skinning knife[*]Added Chaos/Order guards [*]Chaos/Order shields now poof when wrongly equiped[*]Public/Private housing[*]TotalGold/Items/Weight is no longer serialized: it is recalculated on load. This decreases save time and file size, while removing potential corruption issues relating to those fields [*]TotalWeight use has changed. It is now the sum of all child items TotalWeight and PileWeight [*]Added EventSink.GameLogin: second stage login event, in AccountHandlers.cs[*]Food decay [*]Added Shipwright vendor [*]Skills.Total is no longer serialized, it is recalculated on load. This fixes a potential corruption bug [*]Mobile.CanBeBeneficial and Mobile.CanBeHarmful have been moved from core to scripts. Delegate: Mobile.AllowBeneficialHandler, Mobile.AllowHarmfulHandler [*]Meditation rates changed to use MeditationAllowance [*]Particle system [*]Effects.ParticleSupportType: Full, Detect, None - Full: All particle effects are sent as particle effect packets. Highest bandwidth consumption - Detect (default): Particle effects are sent to UO:TD as particle effect packets, and to 2D clients as regular effect packets. Optimum use of bandwidth, but potential for slightly higher memory usage - None: All particle effects are sent as regular effect packets. Lowest bandwidth/memory consumption, but UO:TD clients will not see any effects[*]Message displayed when entering a house you've been banned from changed to: "You may not enter." "Welcome back to the house, friend." is no longer displayed when you enter your house, it is displayed when you use your house sign[*]Added Incognito spell[*]Paralyzing blows on spears are now 2.0 seconds in duration[/list:u]
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Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#10 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 26
Posts: 1,797
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Quote:
Great work guys - can't wait to get home and have a play! We must be getting pretty close to v1.0 now... is there much left? Offhand, I can think of factions, full champ spawns... erm... [youngs] and the Haven [young] area... *really concentrates* Newbie quests and Plants - and I think that's it. *probably forgotten loads in that list*
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New shard coming soon! |
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#16 (permalink) | ||
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Join Date: Jan 2003
Posts: 80
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#17 (permalink) |
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Join Date: Dec 2002
Posts: 140
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Fast and good!
Nice polymorph menu, fast and easy to use (not like others emus, that was a hell to select your poly). All spells have particles effects scripted (both in precast moves and on spells itself), and looks excellent! :P Thanks |
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