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Old 05-31-2004, 12:42 AM   #1 (permalink)
 
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Default AoS Shards - PK's are now a must have.

Don't know how many know this already, but apparently any AoS Shard now requires to have PK's to achieve certain parts of the game.

If you have a NON PK Shard, ie. NO PK's at all you cannot achieve one of the Virtues - Justice.

Snipet from Stratics.

Gaining Justice:

Characters will be able to gain a certain number of points in the Justice Virtue by killing murderer characters (red-hued player-characters).

Now making PK's basically a must have on a AoS Shards if your players wish to achieve the virtue quest.

Just a bit of trivia.
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Old 05-31-2004, 12:43 AM   #2 (permalink)
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Justice has been around for over a year... I think most people who PK, though, could care less about the Virtues, to be honest ;->
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Old 05-31-2004, 12:44 AM   #3 (permalink)
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I think most of us are aware that you can only gain justice by killing murders.
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Old 05-31-2004, 12:44 AM   #4 (permalink)
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Quote:
Originally Posted by psz
Justice has been around for over a year... I think most people who PK, though, could care less about the Virtues, to be honest ;->
no but the people seeking the virtue justice have to care about the PK's
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Old 05-31-2004, 12:52 AM   #5 (permalink)
 
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thats right as PK's are required so as the Virtue quester can hunt them down and kill them, to gain in that virtue.

How are non pk AoS shards going to get around that.

I guess it is just part of the price to pay to be PK free.

But also makes the game incomplete for the players, unless they don't mind the trade off.
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Old 05-31-2004, 01:10 AM   #6 (permalink)
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I'm willing to bet most people that like to play on a non pk server are willing to trade one virtue for that.
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Old 05-31-2004, 01:36 AM   #7 (permalink)
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Which is actually the point I was attempting to make (Though looking at my post... O_o)
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Old 05-31-2004, 01:38 AM   #8 (permalink)
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Quote:
Originally Posted by psz
Which is actually the point I was attempting to make (Though looking at my post... O_o)
LOL psz, it's ok, it's gettin late and you've had a rough day
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Old 05-31-2004, 12:47 PM   #9 (permalink)
 
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Well, it all makes sense really, considering you can only use Justice Virtue in Felucca.
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Old 05-31-2004, 08:22 PM   #10 (permalink)
 
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Quote:
Originally Posted by psz
I think most people who PK, though, could care less about the Virtues, to be honest ;->
Actually, I think they have something serious to worry about, if they are'nt they should be. It could be a big dis-couragement to PK,s as well, considering they get stats loss each time they die.

Say for example there is an Order Paladin Guild, and a requirement on joining is you must follow the paths of Virtue and complete each one, or you must have the first stage of the virtues complete to be considered. Each member would have to kill something like 30+ PK's to achieve/complete this Justice Virtue. Thats also alot of stat loss.

That sort of senerio would surely give PK's something to be concerned by.
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Old 05-31-2004, 08:28 PM   #11 (permalink)
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You lose stats when killed by another player in standard RunUO distro? I don't think I've ever noticed that happening..
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Old 05-31-2004, 08:35 PM   #12 (permalink)
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If you are a murder(>= 5 kills) then you do. Although I wouldn't say with distro because by default AOS is enabled and I think stat loss is only pre AOS.
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Old 05-31-2004, 09:16 PM   #13 (permalink)
 
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Quote:
Originally Posted by bean56
If you are a murder(>= 5 kills) then you do. Although I wouldn't say with distro because by default AOS is enabled and I think stat loss is only pre AOS.
Can anyone confirm whether or not there is stat loss in AoS for PK's. As it was Pre-AoS as bean56 said. I took it for granted that it was carried across to AoS as well.
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Old 06-01-2004, 01:20 AM   #14 (permalink)
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By default distro there is no Stat or Skill loss.
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Old 06-01-2004, 07:09 AM   #15 (permalink)
 
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I have seen a player run an EasyUO macro using a Red Character to run back n forth from an Ankh

And inbetween guild members could kill the Red to gain in Justice

lol
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Old 06-01-2004, 08:20 PM   #16 (permalink)
 
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Quote:
Originally Posted by Lorryn
I have seen a player run an EasyUO macro using a Red Character to run back n forth from an Ankh

And inbetween guild members could kill the Red to gain in Justice

lol
Actaully thats not a bad idea if you have a spare computer and an extra account.
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Old 06-02-2004, 11:59 AM   #17 (permalink)
 
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What about just scripting some monster to take the place of the pks?

While I'm generally all for pvp, I know a lot of people aren't, and being as it is that easy to exploit (our red macroer above) it doesn't really matter if it takes another player or camping a spawn.
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Old 06-03-2004, 12:20 AM   #18 (permalink)
 
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Quote:
Originally Posted by Stormcrow
What about just scripting some monster to take the place of the pks?

While I'm generally all for pvp, I know a lot of people aren't, and being as it is that easy to exploit (our red macroer above) it doesn't really matter if it takes another player or camping a spawn.
Yes I would prefer this method. As it is mainly a tempory thing I wish to have, while we have no pk's. As they start to appear, the immitations are to be removed.

What flags would I be looking at to adjust, to make the system thinks they are Player Murderers/Killers and not just another Evil NPC.

Or are the Evil Red NPC's already Considered the same as a Player Killer by the system.?

What I am thinking of doing is modifing my Good Human Clan scripts (human, human fighter and so on) to make a small town of Immitation PK's. So that the Virtue Questors have something to go after. Never know if it works out well, I may just leave them in, even after we start getting real PK's.
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