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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Join Date: Aug 2003
Location: Australia
Age: 41
Posts: 198
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Don't know how many know this already, but apparently any AoS Shard now requires to have PK's to achieve certain parts of the game.
If you have a NON PK Shard, ie. NO PK's at all you cannot achieve one of the Virtues - Justice. Snipet from Stratics. Gaining Justice: Characters will be able to gain a certain number of points in the Justice Virtue by killing murderer characters (red-hued player-characters). Now making PK's basically a must have on a AoS Shards if your players wish to achieve the virtue quest. Just a bit of trivia. |
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#2 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
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Justice has been around for over a year... I think most people who PK, though, could care less about the Virtues, to be honest ;->
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psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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#4 (permalink) | |
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Greatwizard
Join Date: Mar 2004
Location: orange county, CA
Age: 27
Posts: 1,111
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Quote:
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-deadened with the helium of converses! |
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#5 (permalink) |
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Join Date: Aug 2003
Location: Australia
Age: 41
Posts: 198
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thats right as PK's are required so as the Virtue quester can hunt them down and kill them, to gain in that virtue.
How are non pk AoS shards going to get around that. I guess it is just part of the price to pay to be PK free. But also makes the game incomplete for the players, unless they don't mind the trade off. |
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#7 (permalink) |
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UO Gamers: Demise Administrator
Join Date: Oct 2002
Location: Swamp
Age: 29
Posts: 10,819
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Which is actually the point I was attempting to make (Though looking at my post... O_o)
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psz Demise' Creator (Retired) The RunUO.com Forum Moderator Team Former Official RunUO Scripter (Retired) Websites: My 360 Blog My Gaming Site(Old Link) My Gaming Site(New Link) |
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#10 (permalink) | |
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Join Date: Aug 2003
Location: Australia
Age: 41
Posts: 198
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Quote:
Say for example there is an Order Paladin Guild, and a requirement on joining is you must follow the paths of Virtue and complete each one, or you must have the first stage of the virtues complete to be considered. Each member would have to kill something like 30+ PK's to achieve/complete this Justice Virtue. Thats also alot of stat loss. That sort of senerio would surely give PK's something to be concerned by. |
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#13 (permalink) | |
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Join Date: Aug 2003
Location: Australia
Age: 41
Posts: 198
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#16 (permalink) | |
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Join Date: Aug 2003
Location: Australia
Age: 41
Posts: 198
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Quote:
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#17 (permalink) |
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Join Date: Sep 2002
Posts: 4
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What about just scripting some monster to take the place of the pks?
While I'm generally all for pvp, I know a lot of people aren't, and being as it is that easy to exploit (our red macroer above) it doesn't really matter if it takes another player or camping a spawn. |
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#18 (permalink) | |
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Join Date: Aug 2003
Location: Australia
Age: 41
Posts: 198
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Quote:
What flags would I be looking at to adjust, to make the system thinks they are Player Murderers/Killers and not just another Evil NPC. Or are the Evil Red NPC's already Considered the same as a Player Killer by the system.? What I am thinking of doing is modifing my Good Human Clan scripts (human, human fighter and so on) to make a small town of Immitation PK's. So that the Virtue Questors have something to go after. Never know if it works out well, I may just leave them in, even after we start getting real PK's. |
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