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Old 03-21-2003, 10:23 AM   #1 (permalink)
nox
 
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Default Spell changes

May be not noticed, this is taken from OSI;

Quote:
Once upon a time, before the coming of the Age of Shadows, protective spells wore off a few minutes after being cast. Now, things have changed, and Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again! In the Age of Shadows, you cast these protective spells to turn them on, and then you have to cast them again if you want to toggle them off.

Reactive Armor increases your physical resistance while lowering your elemental resistances. This spell will not turn off until you cast it upon yourself again. If your resistances don’t add up, it may be because of your Reactive Armor.

Protection will keep people from disrupting your spellcasting by hitting you, but at the cost of reducing your physical resistance, Resisting Spells skill, and spellcasting speed. If your physical resistance seems too low, you may need to turn off your Protection spell.

Magic Reflection decreases your physical resistance while increasing your elemental resistances, and a higher Inscription skill will increase the effects. If the values of your resistances seem wrong, it could be because you still have Magic Reflection turned on.

Further, the Arch Protection spell is very similar to the Protection spell, but with two major differences. First, it affects you and any of your adventuring party within a 2-tile radius of you. Second, it has a time-limit equal to your Magery x 1.2 seconds (up to 144 seconds).

On a side note: If you were here before the Age of Shadows and remember the sound that Protection used to use when it wore off, that’s the same sound all the protective spells now use when they turn off. And you can tell when the protective spells are turned on because they all use the old Magic Reflection “on” sound when you cast them.
Sounds no good to me...
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Old 03-24-2003, 07:03 PM   #2 (permalink)
 
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I think spells scripts need a revision to accomplish these new OSI rules: now, beta 22 is still using old rules...

Here some more detail on how spells work: http://uo.stratics.com/content/guides/magic.shtml
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Old 03-24-2003, 07:44 PM   #3 (permalink)
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well it will sure bring a new way of PvPing.......i would personaly like to see AoS player vs. player
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