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Old 01-22-2003, 12:55 PM   #1 (permalink)
 
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Default Leveling System - :)

Hi guys, Well with the latest in the SPHERE emulation industry, they've totally broken my leveling script, and I mean completely blah broke nothing. So I've been looking into RunUO recently and I'm wondering, is it possible to write a leveling script similar to the one I did with SPHERE? Some people ( from SPHERE ) may know which I'm talking about. This is a completey custom-maded leveling script, which took me almost 2 years to get bug free, so I'm willing to start fresh again with RunUO as this looks more promising

~VirtuousViper aka Scruffy ... ya know the rest
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Old 01-22-2003, 01:23 PM   #2 (permalink)
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Hey VV you must remember me :-)

I don't know your experience with C# so hopeful the following will make some sense.

1) You would need a custom mobile, until they have the default mobile, in a script which we could change instead. YOu might want to go ahead an use a custom mobile and simple change the class name in the scripts if it ever happens. Krrios said there were some problems with making the default mobile class in a script, don't ask me what they are because its clear its a complex issue or it woudl have been done since day one.

2) Once you have a new class you would, create new propertys that you could edit "Tags" you could say. Then you would have to create new functions that would give your mobiles experience based on factors you made.

Thats about the only 2 steps you would have to do, which will be very easy because you can make it so groups of players can share expierence in about 5 lines compared to the 100's of lines you would have to do in Sphere. If you want any help I would LOVE to help you out :-) maybe you/we can work on the faction system thats long over due :-)

You can contact me at any point, please private message me your contact info, I believe I deleted your name or don;t have an updatd profile name because I can't remember what you used on ICQ. I am "Sad" to see you say those things about Sphere :-)

INcase you didn;'t notice I am being sort of sarcastic about that... Because well you should know that there are certain things about Sphere that make it a pain to do things. I can be reached almost any time of the day since I have no life whats so ever.
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Old 01-22-2003, 01:45 PM   #3 (permalink)
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Very cool. I use your system in sphere 55i. Dl'ed it from script sharing.
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Old 01-22-2003, 01:58 PM   #4 (permalink)
 
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That's cool! But with the latest SPHERE and changes ( since I've been gone for quite awhile ) It is broken beyond belief, and with some console errors I don't know if they are known bugs in the hardcode or bugs on my side, either way, this emulator looks more versatile YAY
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Old 01-22-2003, 02:22 PM   #5 (permalink)
 
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RunUO has a true programming language, that means you can almost make everything you can imagine.
Leveling systems, new races, menu gumps,... can be done fast and easy.

On others emus you are very limited for the scripting system. And you must learn a new programming style.
If you program on Java, you can understand scripts without know c#. Well, to program your own scripts it's a bit harder :P

That's why I didn't think on script for any emu, until I discoreved RunUO....
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Old 01-22-2003, 02:50 PM   #6 (permalink)
 
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The BIG question is...Is RunUO stable enough to run a public shard yet?

~SirScruffALOT
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Old 01-22-2003, 03:00 PM   #7 (permalink)
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In terms of stability in not crashing - Yes.
In terms of stability of changes in the core, etc. - Depends on how hard you want to work as an Admin/GM/Scriptor, etc.

That's my opinion.
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Old 01-22-2003, 03:06 PM   #8 (permalink)
 
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Well mostly with bugs, are there too many that it would just ruin the shard per say? I can do fixes no problem there, but for IE: some EMU's have too many bugs that don't allow stability with the shard...
Do all skills work? Spells? Items? Monsters?
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Old 01-22-2003, 03:30 PM   #9 (permalink)
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Does not want to talk about 99 versions as of yet but knows what you are saying.
I do not think it will be a problem with RunUO.

I think all spells are working now, Have not looked at skills in beta 14 yet
But 13 was dam close to done. Monsters not a problem most of the original Origin monsters are scripted and in the newer beta's.
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Old 01-22-2003, 03:31 PM   #10 (permalink)
 
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Not everything is 100% yet (though they did finish all spells for the beta 14 release). But the things that are finished, are done well, in my humble opinion, and the dev cycle is FAST! Unlike some emus where you could wait for over a year to get some core bug fixes released....the last cycle was like 2 weeks!

Personally, with everything that's going on, I'm sorta "waiting for the dust to settle" before thinking about running a public shard. In the meantime, I'm learning C#, and figuring out RunUO scripting stuff, and planning. The power that this emu gives you really opens a lot doors! (Now if I could just stop my head from spinning for long enough to get these ideas coded)

Anyway, that's just one man's opinion,

Phlegyas
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Old 01-22-2003, 04:14 PM   #11 (permalink)
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Instead of creating every system, skill, and spell as fast as they could but leave them uncomplete and buggy, they are completed slowly (yet still faster than anything else) with love and care, to be perfect before moving on
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