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Old 01-23-2003, 11:16 PM   #1 (permalink)
 
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Default Beta 3!! (update)

Ok people the time has come this new beta now gives you the capability to custom you spawning when you add anything in you mobiles or items...go get your copy today... lol and also you will be able to add anything in those directorys.. all of you npcs and items.... so now i dont need any assistance as far as that goes however i do need help getting xml stuff
www.zorthairslair.mygamesite.net/uotool.htm
this is the official website for the tool. there is now a new feature working so i thought i would post..you can now add you item or mobile as a spawn
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Old 01-24-2003, 01:53 AM   #2 (permalink)
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i checked your tool out...
i think it is quite big concerning the form size.. you should try to do some things smaller..

how do you load your items category list?
or did you set it manually in the source?
or even loading by searching them in the runuo folder?

on the commands tab there seems to be an error with the right button column..

hm sometimes i get only blue or lighter blue when i click on a location..

but i like your tool - just try to improve some things

btw i am also StarWars fan ( everybody who dont know about what i'm talking should click on the About UO Tool button )
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Old 01-24-2003, 07:42 AM   #3 (permalink)
 
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yes it does load items by looking in your scripts directory that is y it asks were that is ... and were are you clicking on the location...in the map..if you are it would be blue if there is water...lol and i suppose i could make the form smaller and apear at the bottom of the screen. 1 more thing i am glad you noticed the starwars stuff..lol...I am a big fan...lol
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Old 01-24-2003, 08:36 AM   #4 (permalink)
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Where did you get the .OCX controlls that allow you to display the map, and item graphics in a VB program? I've been looking for something like this for a while now.
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Old 01-24-2003, 08:38 AM   #5 (permalink)
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hm

i click on the location name in your listbox
no it isnt the blue of the water...

yeah starwars ownz..
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Old 01-24-2003, 09:09 AM   #6 (permalink)
 
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thanx i will look into it....
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Old 01-24-2003, 11:59 AM   #7 (permalink)
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Its the best tha ive tryed, because has all the funcition and its simple a lightly.
PD: animal spanws doesnt work.
Matbe u can add and hue tool?
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Old 01-24-2003, 01:30 PM   #8 (permalink)
 
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yea...not all things like that work properly like the spawning of items.or mobiles or the account mgr...
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Old 01-25-2003, 12:35 AM   #9 (permalink)
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.OCX are from AXIS TOOL (SPHERE)
you can take a look at sourceforge.net and serach for sphere axis
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Old 01-25-2003, 12:36 AM   #10 (permalink)
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i'm delphi developer and i will help this project (if you want)
i'm just have to find delphi 7 at edonkey and wait download +)
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Old 01-25-2003, 12:47 AM   #11 (permalink)
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.OCX are from AXIS TOOL (SPHERE)
you can take a look at sourceforge.net and serach for sphere axis

.OCX are not FROM AXIS they are from Ultima Online. I know this because I don't have axis installed yet I still have those files. Please check your facts...
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Old 01-25-2003, 12:52 AM   #12 (permalink)
 
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Phantom,

There are two OCX's included in the zip file...UOArt.ocx and UOMap.ocx...sounds like these are the ocx's that they are talking about.

Thanks,
Phlegyas
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Old 01-25-2003, 06:54 AM   #13 (permalink)
 
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brodockbr... thanx for that anyhelp woould be great...however you can still do this in 5 or 6 you just need to install te activex and send key components... and I got thes ocx files from sourceforge I dont have axis. and so what if they are used in axis if you look at other gm tools that were made for runuo you will see that they if they have pics they have those...lol
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Old 01-25-2003, 11:17 PM   #14 (permalink)
 
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yea if anyone can help with the xml.document it would help
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Old 01-26-2003, 03:08 AM   #15 (permalink)
 
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I just test your program and...

I think you have a Qwerty keyboard.
On Azerty i have some problems.

I have access to the [ by pressing AltGr + 5 and sendkeys send the scan code for the touch 5. the result is : 5add AnyThing.

I search how to fixe this.
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Old 01-26-2003, 08:59 AM   #16 (permalink)
 
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i dont get your meaning...for the tool to work you need to have the uo window open
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Old 01-26-2003, 09:57 AM   #17 (permalink)
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I get constant Paramiter not optional errors.

And my char if anything says the message like it had no [ at the beginning.

Win XP Pro.
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Old 01-26-2003, 03:53 PM   #18 (permalink)
 
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from were and what button what were you trying to do??...i need to know mmore about the problem
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Old 01-26-2003, 04:43 PM   #19 (permalink)
 
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Default The problem is

The [ is an alternate char, on my keyboard.
For send this to the client, i need to simulate the Alt_Right_Key_Down, the touch 5 (Not on keypad !!!), and Alt_Right_Key_Up, and the rest of the text.

I search why.
Another solution is to use the Ultima.dll, send by Krrios, but i need the correct header translation to do that's. (For use with Delphi, of course ! )

A lot of good thinks in this Dll, but im not sur if its usable with Delphi
Why Dll, why not Ocx ? Bah, no problems...
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Old 01-26-2003, 05:47 PM   #20 (permalink)
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When it first starts. Any place i pick to travel.

Also No items or NPC load for me.
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Old 01-26-2003, 07:26 PM   #21 (permalink)
 
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errors errors.........grrrrrrrrrrrrrrrrrr i will see if i can get all these fixed...
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Old 01-26-2003, 07:47 PM   #22 (permalink)
 
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i found out some errors about running the program..you need to make a copy of the ocx files and place them in the system32 dir and then if you did that go to start run regsvr32 uoart.ocx then do the same for the uomap.ocx
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Old 01-27-2003, 02:11 PM   #23 (permalink)
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Quote:
Originally Posted by Phantom
.OCX are not FROM AXIS they are from Ultima Online. I know this because I don't have axis installed yet I still have those files. Please check your facts...
Bulllshit.

If it's really from Ultima Online, then what are those two OCX files (UOArt and UOMap) that I wrote?

Check your facts, indeed.

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Old 01-27-2003, 02:31 PM   #24 (permalink)
 
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sorry you are right..i thought i found them elsewhere..
Quote:
Bulllshit.

If it's really from Ultima Online, then what are those two OCX files (UOArt and UOMap) that I wrote?

Check your facts, indeed.
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Old 01-27-2003, 02:40 PM   #25 (permalink)
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Quote:
Originally Posted by Lord Sidius
sorry you are right..i thought i found them elsewhere..
I was referring to Phantom, not you.

And you are right, they are on sourceforge. http://sphere-axis.sf.net. In the released files you can find various versions of the two OCX files, as well as the source code.

I don't mind if people use the controls. In fact, the reason I wrote them was so that other people *could* use them. I got tired of trying to explain to people how to add artwork from UO into their tools, so I just wrote the OCX files that anyone could use simply. In fact, they even work in webpages. :-)

My only complaint was when Phantom gave credit to OSI for things that many people know that I wrote. And then he said "check your facts".


Phantom -- I know I said I was going to be nice to you here, but you were asking for it with your post.
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