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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Guest
Posts: n/a
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When wearing armor, players suffer no dexloss. I imagine many of you know this. I did a search on it. Several playesr asked for help and were told they wouldnt be afforded help until they tried to do some code. I don't know how to code. I deleted a few char. creation scripts and such on my own but thats the extent of my knowledge. Am I doomed? Or are there sites or people out there willing to give information on this sort of thing?
In the "armor" scripts I noticed that dex bonus is set to -8 so my guess is that the bonus, though it exists, is not being applied globally. Therefore I imagine the problem is in here: public abstract class BaseArmor : Item, IArmor { private int m_ArBaseValue; private int m_MaxHitPoints; private int m_HitPoints; private Mobile m_Crafter; private ArmorQuality m_Quality; private ArmorDurabilityLevel m_Durability; private ArmorProtectionLevel m_Protection; private ArmorMaterialType m_Material; private ArmorBodyType m_BodyPos; private OreInfo m_Ore; private int m_StrBonus; private int m_DexBonus; private int m_IntBonus; private int m_StrReq; private int m_DexReq; private int m_IntReq; private ArmorMeditationAllowance m_Meditate; private bool m_Identified; private static double[] m_ArmorScalars = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 }; public static double[] ArmorScalars { get { return m_ArmorScalars; } set { m_ArmorScalars = value; } } [CommandProperty( AccessLevel.GameMaster )] public int StrBonus { get { return m_StrBonus; } set { m_StrBonus = value; } } [CommandProperty( AccessLevel.GameMaster )] public int DexBonus { get { return m_DexBonus; } set { m_DexBonus = value; } } Am I on the right track? |
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#2 (permalink) |
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Join Date: Dec 2002
Age: 37
Posts: 395
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You're at the right site. Unfortunately this has not been scripted yet as far as I know...at least it's not in to distro (as you've found). This emu is developing at a rapid pace, and the goal is to make it as close to OSI as possible, so if this is an OSI feature, I imagine it's in the plans.
I hope this helps, Phlegyas |
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#3 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,870
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Already done for the next release. Along with str requirements for armor and weapons.
__________________
Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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