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Old 07-13-2004, 08:44 AM   #1 (permalink)
psz
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Default Publish 25

From Stratics:

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Thank you to Looker for bringing this to our attention.
Posted to the FYI:
We will be publishing the Catskills shard with the Publish 25 code today, July 12th, 2004 at approximately 12:30PM PST. Publish 25 contains the following changes:
General Summary:

Bug fixes
PvP balance changes
Archery fixes
Contents:

House demolition, and character transfer will now be disabled while the housing and character transfer server is down
Faster casting cap of 2 (if not using the protection spell)
Faster casting cap of 0 (if using the protection spell)
Paladin spells are subject to a faster casting cap of 4
Paladins with magery of 70.0 or above are subject to a faster casting cap of 2

PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription
Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%.
Maximum swing rate capped at one swing per second
Added runic crafting tools to test center bank boxes
Added all artifacts to test center bank boxes
Added ethereal mounts to test center bank boxes
Added a kills/deaths tracking and leader board on test centers
Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage
Cleanse by fire is now difficulty based
Damage required to interrupt bandaging reduced from 26 to 19 for PvP only
Lesser and normal healing potions have smaller delays to use than greater healing potions
Lowered cure spell chance of success
Enhanced cure potions now correctly cure lower poisons
Archcure doesn't cure aggressors or victims
Archcure is now 1/4 second faster
Infectious strike special move now uses poisoning skill to help determine potency
Using a special move within 3 seconds of the previous special move costs double mana
Parried special moves have no mana cost
Dexterity below 80 reduces the chance to parry
Reveal uses magery and detect hidden vs. hide and stealth
Reveal always reveals vs. invisibility spell
Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth
Ghosts can no longer be tracked
Necromancy forms affect tracking difficulty
Archers can now move immediately after firing
Archers must hold still for a minimum of 1/2 second before firing
Fixed Dryad bow and added it to the Doom boss loot
Fix for enemy of one issues
Fix for divine fury issues (stat penalties, faction points, etc)
Two handed weapons can now be disarmed
Can no longer immediately rearm disarmed mage weapons
Faction traps now decay after one day
Swamp dragons no longer reduce PvP damage
Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters
Fixed low level gain for weapon skills
Fixed low level gain for Parry
Sake is now called "sake" instead of "water" on Japanese shards
Added jewelry slots in 2D client
Added "object handles" in 2D client
Misc. "behind the scenes" changes:

Improved internal debugging tools
More logging for "IGR time limit" error
If there are no show stopping issues we will deploy Publish 25 to the remaining servers tomorrow, July 13th, 2004.
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Old 07-13-2004, 05:03 PM   #2 (permalink)
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Me too, I'm ready to start giving you all a look at what is in store for publish 26. Publish 26 is going to be lighter than publish 25 in terms of feature list since half my team is ramping up on the project, but we've got some fun PvM changes in the works and pub 26 will roll out the initial version of our upgraded spawn system. We'll be initially introducing this spawn system as a replacement for the Ilshenar Champ Spawns, and in publish 27 I hope to leverage some of the new features in many other parts of the world. I'll talk about this in-depth when this is on test center for you all to try out.

-Fertbert
Goobye champ system. Hope RunUO can keep up between pub 25 and 26 ;-)
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Old 07-13-2004, 05:26 PM   #3 (permalink)
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Originally Posted by sidsid
Goobye champ system. Hope RunUO can keep up between pub 25 and 26 ;-)
Only in Ilshenar. Champ spawns won't leave felucca, its one OSI's main ploys to get people back in felucca.
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Old 07-13-2004, 06:20 PM   #4 (permalink)
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They should make a lightning bolt strike at Britain Bank ever hour killing a random person.
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Old 07-13-2004, 06:28 PM   #5 (permalink)
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i read somewhere else, i think in the ea developer forum, that the whole spawn system was being rewritten (not champs, but in general) and that the first test of it would be the reenabling of the ilsh champ spawns. But that also this system would allow for easier movement of spawns (ie in dungeons) and management of them. So I am thinking they are changing the way the whole world spawns perhaps around 27, maybe to prevent 1) the problems with ilsh champs, and 2) ppl camping a single spawn area, like ogre lords. I will copy that post here once i find it and if its not marked as private, although it doesnt say much more than whats on uo.com.
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Old 07-13-2004, 08:26 PM   #6 (permalink)
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Quote:
Added ethereal mounts to test center bank boxes
I have the packet code for this, I might release it for fun, also have some other stuff

I just gota find it
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Old 07-13-2004, 08:32 PM   #7 (permalink)
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Quote:
Originally Posted by Phantom
I have the packet code for this, I might release it for fun, also have some other stuff

I just gota find it
As busy as you are I am completely amazed that you can remember what you do/don't have let alone assemble a filing system for it
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