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Old 07-18-2004, 10:03 PM   #1 (permalink)
 
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Default OSI Publish 25

Quote:
Publish 25 Schedule and Contents Jul 12 2004 7:02PM CST (GMT -06:00)

We will be publishing the Catskills shard with the Publish 25 code today, July 12th, 2004 at approximately 12:30PM PST. Publish 25 contains the following changes:

General Summary:
Bug fixes
PvP balance changes
Archery fixes
Contents:
House demolition, and character transfer will now be disabled while the housing and character transfer server is down
Faster casting cap of 2 (if not using the protection spell)
Faster casting cap of 0 (if using the protection spell)
Paladin spells are subject to a faster casting cap of 4
Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription
Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%.
Maximum swing rate capped at one swing per second
Added runic crafting tools to test center bank boxes
Added all artifacts to test center bank boxes
Added ethereal mounts to test center bank boxes
Added a kills/deaths tracking and leader board on test centers
Poisonstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage
Cleanse by fire is now difficulty based
Damage required to interrupt bandaging reduced from 26 to 19 for PvP only
Lesser and normal healing potions have smaller delays to use than greater healing potions
Lowered cure spell chance of success
Enhanced cure potions now correctly cure lower poisons
Archcure doesn't cure aggressors or victims
Archcure is now 1/4 second faster
Infectious strike special move now uses poisoning skill to help determine potency
Using a special move within 3 seconds of the previous special move costs double mana
Parried special moves have no mana cost
Dexterity below 80 reduces the chance to parry
Reveal uses magery and detect hidden vs. hide and stealth
Reveal always reveals vs. invisibility spell
Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth
Ghosts can no longer be tracked
Necromancy forms affect tracking difficulty
Archers can now move immediately after firing
Archers must hold still for a minimum of 1/2 second before firing
Fixed Dryad bow and added it to the Doom boss loot
Fix for enemy of one issues
Fix for divine fury issues (stat penalties, faction points, etc)
Two handed weapons can now be disarmed
Can no longer immediately rearm disarmed mage weapons
Faction traps now decay after one day
Swamp dragons no longer reduce PvP damage
Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters
Fixed low level gain for weapon skills
Fixed low level gain for Parry
Sake is now called "sake" instead of "water" on Japanese shards
Added jewelry slots in 2D client
Added "object handles" in 2D client

Misc. "behind the scenes" changes:
Improved internal debugging tools
More logging for "IGR time limit" error

If there are no show stopping issues we will deploy Publish 25 to the remaining servers tomorrow, July 13th, 2004.
I think this next publish shows OSI is now really putting some thought into their game.
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Old 07-18-2004, 11:08 PM   #2 (permalink)
 
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Wewt. I know some of those things really needed a cap on them. The cure spell chance change is gonna make poisoners popular again (not that they already weren't, with lethal poison and all....)

Are these changes going to be thrown into the next release of RunUO, by chance, or is it still too early to be asking this?
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Old 07-18-2004, 11:17 PM   #3 (permalink)
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I think the FC cap should be bumped to 3 FC i mean 1 swing per second with a paladin with jackals collar axe of heavens, 100% dmgi and 45% hci is impossible to survive at 2/6 i mean this cap is just stupid. It's kinda like a warrior has no cap at all, I mean... yes it does but trust me if you really think about 45% hci with 100% dmgi and 150 dex...... that's still a shit load. While mages are now in the shit-hole with a 2/6 cap. I mean we hold down Gheal and can only get it to spam at 3 with a delay of 4. And I worked my ass of to become 4/6 on osi. And that I've achieved it makes me and tons of others pissed off that now we cannot use it. If anyone out there still plays OSI take a look at yew fel for yourself. Like only 2-5 people there now...
Honestly OSI Should just wipe all and start it ALL over with fel/tram only. 3/6 cap. 50% dmgi cap. 30% ssi cap. and the others r fine.
I mean this new thing they're talking about is the "Samurai" launch. This is just flat out stupid. If we haven't survived enough of changed / prices / what's good / what's not. Then they shovle some more shit down our throats.

I think we should all riot osi and kill all those bastards and take RUO and charge for it and and and, re-create a new world.
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Old 07-18-2004, 11:28 PM   #4 (permalink)
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Give me a break. Mages have too long been the dominating force in PvP. Stop whining because you can't just outright pwn a dexxer now. Take the nerf like a man.
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Old 07-18-2004, 11:37 PM   #5 (permalink)
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Quote:
Originally Posted by TheOutkastDev
Give me a break. Mages have too long been the dominating force in PvP. Stop whining because you can't just outright pwn a dexxer now. Take the nerf like a man.
I agree.
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Old 07-19-2004, 12:17 AM   #6 (permalink)
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Not to mention mages never miss. Weapon wielders do miss.
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Old 07-19-2004, 12:42 AM   #7 (permalink)
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If OSI/EA was smart they would make a pre-uor shard (or two). Of course, OSI/EA has proven many times to not be smart. This would have went well with their UO 7 Year Anniversary Edition crap. Can only access the shard(s) with it. Think of all the money they could make from returning players...
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Old 07-19-2004, 12:53 AM   #8 (permalink)
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Quote:
Originally Posted by Questar
I think the FC cap should be bumped to 3 FC i mean 1 swing per second with a paladin with jackals collar axe of heavens, 100% dmgi and 45% hci is impossible to survive at 2/6 i mean this cap is just stupid. It's kinda like a warrior has no cap at all, I mean... yes it does but trust me if you really think about 45% hci with 100% dmgi and 150 dex...... that's still a shit load. While mages are now in the shit-hole with a 2/6 cap. I mean we hold down Gheal and can only get it to spam at 3 with a delay of 4. And I worked my ass of to become 4/6 on osi. And that I've achieved it makes me and tons of others pissed off that now we cannot use it. If anyone out there still plays OSI take a look at yew fel for yourself. Like only 2-5 people there now...
Honestly OSI Should just wipe all and start it ALL over with fel/tram only. 3/6 cap. 50% dmgi cap. 30% ssi cap. and the others r fine.
I mean this new thing they're talking about is the "Samurai" launch. This is just flat out stupid. If we haven't survived enough of changed / prices / what's good / what's not. Then they shovle some more shit down our throats.

I think we should all riot osi and kill all those bastards and take RUO and charge for it and and and, re-create a new world.
what you should do is:
1. Send me a pound of what your smoking, must be potent
2. Stop whining.
3. OSI Shouldnt make fel/tram only with caps, it should go fel/tram only with pre UO:R rules and gains, then take artifacts, abilities, and all the other shit out. Next it should go, fix ALL the bugs, and make content before THINKING about a release. NOTE AOS changed everything in uo except the art.
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Old 07-19-2004, 02:04 AM   #9 (permalink)
 
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Now let's hope that they nerf Paladins and Necromancers a little. If I'm not mistaken, they're still a little overpowered, right?
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Old 07-19-2004, 02:16 AM   #10 (permalink)
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I think the new nox mage boost roxxors ^_^
template
Poisoning 100
Magery 120
Med 120
Eval 120
Fencing 120
Tactics 120 Muwhahahahaa
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Old 07-19-2004, 03:15 AM   #11 (permalink)
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Quote:
Originally Posted by DontdroptheSOAD
I think the new nox mage boost roxxors ^_^
template
Poisoning 100
Magery 120
Med 120
Eval 120
Fencing 120
Tactics 120 Muwhahahahaa


That chars a para gank waiting to happen, then one people know you have ziltch resist your gonna be changing template pretty quick
That was my OSI PK's template but 120 resist insted of tactics, Fencings only purpose is special moves.

and to the guy whining about caps, a warrior can only swing 1 time per second now, you will still have plenty of time to heal and attack back since warriors gonna be wiffing alot if you know how to make a good mage. only ones gonna still have a chance is paladin because of having more then one way to heal and cure.

I had a 5/6 casting pally on OSI with 20% Swing speed increase kryss, and havent had a mage beat me yet 1v1. I let one of the top pvpers on shard dump on me with 4/9 casting using dagger bug and he couldnt kill me. he was a little mad
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Old 07-19-2004, 12:22 PM   #12 (permalink)
 
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I think this publish is great because it prevents all those arty whores from killing everyone in like 3 hits or spam casting people to death.
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Old 07-19-2004, 01:41 PM   #13 (permalink)
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Me too, OSI is pretty messed up right now because of Arties, I think this will balance it out a little more.
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Old 07-23-2004, 12:15 AM   #14 (permalink)
 
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well, dudz...

what eould be balanced or not, each one has a opinion.... just like chatting about religion or sports.. it never ends.

So i reinforce first question: Will Pub 25 come in next RunUO release? any predictions of when if it is true?
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Old 07-23-2004, 12:20 AM   #15 (permalink)
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i can almost garuntee you a resounding no.
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Old 07-23-2004, 05:36 AM   #16 (permalink)
 
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Quote:
Originally Posted by DontdroptheSOAD
i can almost garuntee you a resounding no.
Why not? Just curious... O_o

Anyway, the balance is not an opinion. If a template il more powerful than others, it's clear there's a little balance in the game. Now there isn't an "uber template" and finally artifact are not so important; at least, you can't transform in a superhero with 4/6 SDI40% or dexxter 0,5 sec swing and so on..
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Old 07-23-2004, 05:41 AM   #17 (permalink)
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Have you noticed how boring OSI shards are, the dungeons are over crowded and there is litterally nothing new to do
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Old 07-23-2004, 05:49 AM   #18 (permalink)
 
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Quote:
Originally Posted by jrocks
Have you noticed how boring OSI shards are, the dungeons are over crowded and there is litterally nothing new to do
This is gonna change soon... New spawn champ system in Ilshnar, enhanced loot system (more gold, better loot for high end monsters), enhanced t-chests (level 5 t-maps could have 100% intensity items! same as miniboss in gauntlet), they are also discussing about monster re-targetting (high end monster are gonna be hard again)...
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Old 07-23-2004, 08:27 AM   #19 (permalink)
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Yes, OSI is so "boring" they still have 250,000 accounts.... Mmmkay.


Anyway, don't be surprised if parts of Pub 25 *ARE* in the Next RunUO.

It's not THAT hard to change stats.
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Old 07-23-2004, 10:10 AM   #20 (permalink)
 
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Quote:
Originally Posted by mikelezz
Why not? Just curious... O_o

Anyway, the balance is not an opinion. If a template il more powerful than others, it's clear there's a little balance in the game. Now there isn't an "uber template" and finally artifact are not so important; at least, you can't transform in a superhero with 4/6 SDI40% or dexxter 0,5 sec swing and so on..
Well actually before this publish there was a sort of uber template: the fencing mage. With spam casting and super fast hit rate they were unstoppable!

Artifacts made all the difference. A mage or dexxer with no artifacts doesn't stand a chance with a mage or dexxer that has even a few of them.
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