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Old 01-29-2003, 09:06 PM   #1 (permalink)
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Default RunUO Beta 15 released (changelog)

RunUo Beta 15 is out, get it while it's hot!

Change log:
[list][*]Added CharacterCreatedEventArgs.Profession [*]Character creation professions are now supported (skill total 160, warriors start with leather tunic) [*]Bowyers no longer sell armor[*]The item you are holding is now counted towards your total weight [*]Smelting ore now gives 2 ingots per 1 ore[*]Curing someone with bandages now has a skill check[*]Players can now destroy house addons in houses they own [*]Players can now destroy trash barrels in houses they own/co-own[*]Maximum stealing weight now has a minimum cap of 3 stones[*]Added OnGotMeleeAttack and OnGaveMeleeAttack to BaseCreature [*]Added Bogle, Skeletal Mage, Rotting Corpse, Ratman Archer, Ratman Mage, Shadow Wisp, Succubus, Ethereal Warrior, Serpentine Dragon, Stone Gargoyle, and Fire Gargoyle NPCs[*]Armor and weapon str requirements [*]Armor statmods (str/dex/int bonuses/penalties)[*]Added TileXYZ, TileZ, TileRXYZ commands [*]Added much of the skill training for vendors[*]Fixed bug where you could stack one heavy item from the ground into your pack and go above the max backpack weight limit[*]Fixed party bug where the remove target did not work [*]Fixed party bug where declining to join a party did not clean up properly [*]Fixed party bug where the client could get into a state where it thought it was in a zero-member party[*]Added moonstones[*]Fixed potential crash bug relating to provocation[*]Recall rune OnSingleClick is now formatted as OSI [*]Runebook entry text hue is now dependant on the map[*]Added warning and proventions for adding possible infinite recursions relating to Item.AddItem [*]Fixed server crash bug when someone died with a movable backpack [*]Added line-of-sight checks for speech (override: Mobile.NoSpeechLOS) [*]Added CantWalk property to Mobile classes: does the mobile only swim?[*]Added virtual bool Mobile.ShowFameTitle: does this mobile display fame/karma titles? [*]Added virtual bool BaseCreature.AlwaysAttackable: does this creature never turn innocent? [*]Added virtual void BaseCreature.AlterDamageScalarFrom( Mobile caster, ref double scalar ): allows a creature to alter spell damage scalar [*]Added virtual void BaseCreature.AlterDamageScalarTo( Mobile target, ref double scalar ): " [*]Added virtual void BaseCreature.CheckReflect( Mobile caster, ref bool reflect ): allows a creature to functionally alter spell reflection [*]Added Baracoon champion [*]Added Mephitis champion (no web ability yet.. need more details) [*]Added Rikktor champion [*]Added Semidar champion [*]Added Neira champion [*]Added Lord Oaks champion and Silvani queen [*]Fixed bug where locked down ore could be smelted [*]Peacemaking and provocation now remember what instrument was last used [*]Runebook max charges now depends on inscription skill [*]Addition heatsources for cooking added: ovens, fireplaces, firepits, and firefields[*]Poisoning and detect hidden no longer reveal the skill user when used[*]Fixed bug where players could slightly exceed the skillcap when gaining skills which are under 10 points[*]Added virtual bool BaseArmor.AllowMaleWearer/AllowFemaleWearer [*]Male characters can no longer wear female-specific armor [*]Bug fixed where female chest armor (plate/leather/tunic) was not recognized as armor [*]Tracking skill now closer to OSI: less skill required to succesfully track, and lower skill values now have higher range than before [*]Bandaging animals/monsters now raises Animal Lore instead of Anatomy [*]Fixed bug where containers could inaccurately report total contained items[*]Calculated skill value is no longer effected by statmods (override: Skill.UseStatMods) [*]Added preliminary champion spawn system[*]Server now accepts login packet 0xCF: sent when UO:IGR is enabled in the registry[*]Added core validation for static targets [*]The harvest system now distinguishes between land and item graphic numbers[/list:u]
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Old 01-29-2003, 09:12 PM   #2 (permalink)
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Cool.... Wow..
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Old 01-29-2003, 09:21 PM   #3 (permalink)
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woot
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Old 01-29-2003, 09:32 PM   #4 (permalink)
 
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Nice work 8)
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Old 01-29-2003, 09:37 PM   #5 (permalink)
 
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Rock On!
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Old 01-29-2003, 10:19 PM   #6 (permalink)
 
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Old 01-29-2003, 10:31 PM   #7 (permalink)
 
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UP UP UP keep up the good work! :twisted:
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Old 01-29-2003, 10:50 PM   #8 (permalink)
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Old 01-29-2003, 10:54 PM   #9 (permalink)
 
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Quote:
Bandaging animals/monsters now raises Animal Lore instead of Anatomy
Now sorry for asking but was'nt it Veterinary ?


Good work
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Old 01-29-2003, 11:15 PM   #10 (permalink)
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Animal lore = secondary check. Veterinary was in since like Beta 8...but it raised anatomy as secondary skill.
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Old 01-30-2003, 12:12 AM   #11 (permalink)
 
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lookin good guys
eagerly waiting next release
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Old 01-30-2003, 12:28 AM   #12 (permalink)
 
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what a quick release. Get some sleep guys
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Old 01-30-2003, 12:30 AM   #13 (permalink)
 
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Goodness. These releases are rapid fire. I love the dedication of the runUO team. Keep up the good work fella's!
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Old 01-30-2003, 12:44 AM   #14 (permalink)
 
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No more sleep keep working! lol keep up the good work guys, we all thank you for it.
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Old 01-30-2003, 02:02 AM   #15 (permalink)
 
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My thanks to you Chaos, I am so used to playing on Sphere Shards I even forgot about secondary skill gain
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Old 01-30-2003, 03:54 AM   #16 (permalink)
 
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Nice Work everyone!!!!
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Old 01-30-2003, 05:01 AM   #17 (permalink)
 
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Good job~
and how long would the player vendor can be supports?
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Old 01-30-2003, 05:48 AM   #18 (permalink)
 
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Default GOOD WORK, YOU ARE THE BEST!!!

GOOD WORK THX ALL STAFF RUNUO ops:
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Old 01-30-2003, 07:18 AM   #19 (permalink)
 
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WOOHOO...keep up the excellent work!
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Old 01-30-2003, 08:51 AM   #20 (permalink)
 
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Just have to say thank you all for everything you have done!
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Old 01-30-2003, 11:09 AM   #21 (permalink)
 
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Default Great Job

Great work, you guys are fast.



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Old 01-30-2003, 11:16 AM   #22 (permalink)
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Another fast beta with full of improvement ... Way to go guys !
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Old 01-30-2003, 11:41 AM   #23 (permalink)
 
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YaaaaaY good work 8)
Just cant wait for factions
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Old 01-30-2003, 12:00 PM   #24 (permalink)
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Woot! that was quick, and you got some Champ Spawn to,

WOW!
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Old 01-30-2003, 12:14 PM   #25 (permalink)
 
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Mephistis...

I was on Napa Vally last night doing champion spawns (research)...

Anyway, as far as it's web ability, what did you need to know? It shoots a web that doesn't do any damage by itself, but freezes the player for about 10 seconds. It doesn't release until it's gone. Explosion boxes, etc. don't work to get out of it. It's usually more than enough time to die. It averages about 1 web every minute. That's about all I can tell you. When it's chasing someone, it's fast. If you get caught in a web, you're hosed.
He shoots them directly, but his webs also spawn around him too, wherever he is. They stick you just like the fired one.

That's about it. Of course, I was in the middle of trying to kill him, so the only real details I remember are "avoid the webs" and keep moving and heal wifes dragon as much as possible.
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