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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Its no lie, im as noob as they come. Although my skills are as bad as Al Gores sence of humor, I am determined to learn how to script and manage the world a little better. Here are some of the things I would like to accomplish so far. Granted that I have been running this for 3 days now, I think I have a good idea what I want.
1. I want to disable the guard autogank option in towns and instead have guards that walk around. Only way to get killed is to commit a crime within like a screen of their viewable area. 2. I was able to edit the new account script do it doesn't load you up with goodies. But for some reason it still says in the display thing that "your account has new stuff" message. I was wondering how I could get rid of that. 3. I posted something earlier about a good house design tool. I downloaded the new home designer, but im having problems placing the houses. I get server spam messages and invaild commands. Am I doing something wrong with this? is there a script I need to edit? 4. If there is any good program out there to create custom maps. I would eventually like to get rid of trammel for connection purposes. Im sorry for being a boring noob, but if you can offer any good advice on any of these, your answers are greately appreciated. Thanks |
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#2 (permalink) | |
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Account Terminated
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Quote:
2) Delete the Test Center Folder 3) I have no idea, try to figure it out. 4) Dragon is a good tool, several links have been posted also can use some other tools. |
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#4 (permalink) |
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Forum Novice
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WelcomeTimer.cs
[code:1] using System; using Server.Network; namespace Server.Misc { /// <summary> /// This timer spouts some welcome messages to a user at a set interval. It is used on character creation and login. /// </summary> public class WelcomeTimer : Timer { private Mobile m_Mobile; private int m_State, m_Count; private static string[] m_Messages = new string[] { "write ther whot u wont." }; public WelcomeTimer( Mobile m ) : this( m, m_Messages.Length ) { } public WelcomeTimer( Mobile m, int count ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 10.0 ) ) { m_Mobile = m; m_Count = count; } protected override void OnTick() { m_Mobile.SendMessage( 0x35, m_Messages[m_State++] ); if ( m_State == m_Count ) Stop(); } } } [/code:1] mesage fix |
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