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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Join Date: Sep 2004
Age: 26
Posts: 6
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Well, RunUO is cool and everything, but the main annoyance/inconvenience for scripting is having to restart the whole server just to test a script. I mean, what if you just want to add small damage or percentage tweaks to scripts to "get it right", restarting the whole server is very inconvenient in that matter.
I am sure the development team can make(remake) some kind of resync command so scripting could be less annoying, and faster perhaps. |
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#2 (permalink) |
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Hax Your Face.
Join Date: Jun 2004
Age: 21
Posts: 820
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It's been discussed, and the general consensus is that it won't be done.
I believe a primary argument against it was that it allowed for untested scripts to be taken onto a live shard, which can cause adverse effects, and alot of unnecessary problems. EDIT: http://runuo.com/forum/showthread.ph...ghlight=resync |
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#5 (permalink) | |
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Forum Expert
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#6 (permalink) | ||
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Join Date: Sep 2004
Age: 26
Posts: 6
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Quote:
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But like I was saying, what SHOULD be reimplemented is some kind of resync command. Maybe make one where you can simply resync that item, or resync a certain folder. something like [server resyc.folder.items.custom.newscript.cs and it can resync the script/item on the shard. I am sure the RUnUO team can make this, I KNOW this isnt out of thier grasp. |
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#7 (permalink) | |
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Account Terminated
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Don't seem to understand why it was removed. IT caused problems, the shards didn't work right, things crashed it. RunUO uses a dll, its hard to recompile a dll on the fly and have everything work right including having a server run on top of that. It causes problems and it won't happen. |
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#8 (permalink) |
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Join Date: Sep 2004
Age: 26
Posts: 6
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I know why it was removed.
What I was saying was, if they could implement a "new" one, instead of simply GIVING UP and basically saying "this one is too hard, lets just have them restart the whole server if they want to test thier tweaks".... I mean, being able to resync should be a standard feature of an emulator if you can make scripts for it... |
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#10 (permalink) |
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Join Date: Sep 2004
Age: 26
Posts: 6
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listen, the point is this. if a method of resyncing the server without errors CAN be made. (which I am sure it can be) THEN do it, instead of scrappin the whole resyncing thing all together.
come on RunUO Team, dont give up on this one. Do not scrap the resync command, try to make one that works without errors, i know you can do it. |
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#12 (permalink) |
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Forum Expert
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This thread is pointless, it's already been discussed in others and I think most would agree that it doesn't need to be discussed again. Could a moderator lock this thread please? Maybe with an ending comment of "Try searching next time and reading what was posted before".
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#13 (permalink) |
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Join Date: Sep 2004
Age: 26
Posts: 6
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Well, I am sure everyone understands what I am saying, becuase yes it is a huge inconvenience to have to restart the whole server just to test a script change.
hopefully the dev team try to implement another one (that works), becuase there are some cpu/memory issues with closing/shutting down programs often. so basically, dont give up on resyncing command, and try to make one that works. |
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#14 (permalink) |
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Forum Expert
Join Date: Sep 2002
Location: Houston, Texas
Age: 22
Posts: 3,933
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This is a pointless discussion. It isn't possible. It isn't that its too hard ( honestly I don't even think that's in Krrios' dictionary ) but that it is simply not possible with the current technology. Simple as that. End of discussion.
Thread closed. |
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