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Old 09-28-2004, 02:32 PM   #1 (permalink)
 
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Exclamation An inconvenience with scripting for RunUO..

Well, RunUO is cool and everything, but the main annoyance/inconvenience for scripting is having to restart the whole server just to test a script. I mean, what if you just want to add small damage or percentage tweaks to scripts to "get it right", restarting the whole server is very inconvenient in that matter.

I am sure the development team can make(remake) some kind of resync command so scripting could be less annoying, and faster perhaps.
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Old 09-28-2004, 02:37 PM   #2 (permalink)
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It's been discussed, and the general consensus is that it won't be done.

I believe a primary argument against it was that it allowed for untested scripts to be taken onto a live shard, which can cause adverse effects, and alot of unnecessary problems.

EDIT:

http://runuo.com/forum/showthread.ph...ghlight=resync
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Old 09-28-2004, 02:38 PM   #3 (permalink)
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There was a script like this before and I think there was a couple of bugs that could crash your server. This would be a great idea if it were to be done...
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Old 09-28-2004, 02:40 PM   #4 (permalink)
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its not going to be done, because it can cause problems.

Takes the same amount of time to restart it then it would to resync it because it would be the EXACT samething.
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Old 09-28-2004, 02:43 PM   #5 (permalink)
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Quote:
Originally Posted by Phantom
its not going to be done, because it can cause problems.

Takes the same amount of time to restart it then it would to resync it because it would be the EXACT samething.
That explains it well enought, just keep to restarting your server as it will not damage the server like a resync would.
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Old 09-28-2004, 02:53 PM   #6 (permalink)
 
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Quote:
Originally Posted by Waverian
It's been discussed, and the general consensus is that it won't be done.

I believe a primary argument against it was that it allowed for untested scripts to be taken onto a live shard, which can cause adverse effects, and alot of unnecessary problems.
Yea, but even on a test shard(scripting only), you should be able to resync so you can have them stable enough to send the scripts to live shards. Like I said, its an inconvenience.


Quote:
Originally Posted by Phantom
its not going to be done, because it can cause problems.

Takes the same amount of time to restart it then it would to resync it because it would be the EXACT samething.
Well, not EXACTLY the same time. Plus shutting down/restarting programs can start cpu/memory issues on computers.

But like I was saying, what SHOULD be reimplemented is some kind of resync command. Maybe make one where you can simply resync that item, or resync a certain folder. something like [server resyc.folder.items.custom.newscript.cs and it can resync the script/item on the shard.

I am sure the RUnUO team can make this, I KNOW this isnt out of thier grasp.
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Old 09-28-2004, 03:02 PM   #7 (permalink)
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Quote:
Originally Posted by Rayze_Hell
Yea, but even on a test shard(scripting only), you should be able to resync so you can have them stable enough to send the scripts to live shards. Like I said, its an inconvenience.




Well, not EXACTLY the same time. Plus shutting down/restarting programs can start cpu/memory issues on computers.

But like I was saying, what SHOULD be reimplemented is some kind of resync command. Maybe make one where you can simply resync that item, or resync a certain folder. something like [server resyc.folder.items.custom.newscript.cs and it can resync the script/item on the shard.

I am sure the RUnUO team can make this, I KNOW this isnt out of thier grasp.

Don't seem to understand why it was removed.

IT caused problems, the shards didn't work right, things crashed it.

RunUO uses a dll, its hard to recompile a dll on the fly and have everything work right including having a server run on top of that.

It causes problems and it won't happen.
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Old 09-28-2004, 03:09 PM   #8 (permalink)
 
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I know why it was removed.
What I was saying was, if they could implement a "new" one, instead of simply GIVING UP and basically saying "this one is too hard, lets just have them restart the whole server if they want to test thier tweaks"....

I mean, being able to resync should be a standard feature of an emulator if you can make scripts for it...
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Old 09-28-2004, 03:17 PM   #9 (permalink)
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Don't you understand him? It's not about it being "too hard to do", it's the problems that it causes when it's done with the server running.
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Old 09-28-2004, 03:28 PM   #10 (permalink)
 
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listen, the point is this. if a method of resyncing the server without errors CAN be made. (which I am sure it can be) THEN do it, instead of scrappin the whole resyncing thing all together.

come on RunUO Team, dont give up on this one. Do not scrap the resync command, try to make one that works without errors, i know you can do it.
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Old 09-28-2004, 03:30 PM   #11 (permalink)
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maybe make a var that has the damage forumal so you can change that var ingame to edit the forumal so you can get it just right then, hardcode that forumal. just an idea.
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Old 09-28-2004, 03:32 PM   #12 (permalink)
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This thread is pointless, it's already been discussed in others and I think most would agree that it doesn't need to be discussed again. Could a moderator lock this thread please? Maybe with an ending comment of "Try searching next time and reading what was posted before".
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Old 09-28-2004, 03:37 PM   #13 (permalink)
 
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Well, I am sure everyone understands what I am saying, becuase yes it is a huge inconvenience to have to restart the whole server just to test a script change.

hopefully the dev team try to implement another one (that works), becuase there are some cpu/memory issues with closing/shutting down programs often.

so basically, dont give up on resyncing command, and try to make one that works.
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Old 09-28-2004, 04:37 PM   #14 (permalink)
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This is a pointless discussion. It isn't possible. It isn't that its too hard ( honestly I don't even think that's in Krrios' dictionary ) but that it is simply not possible with the current technology. Simple as that. End of discussion.

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