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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Join Date: Mar 2004
Posts: 28
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when i try to freeze a part of the map a window comes up saying that my my client and shard is on the same path and i have to create a directory for world data files {statics*.mul and staidx*.mul} and add that to scritps/misc/datapatch.cs. I tried that but i quess i am not sure what they mean. Also my server says Cleanup: detected 1 inaccessible Items, including Bank Boxes, Removing. What was done for that to happen? How do i fix? Does It matter that my comp is lagging in one area of the mape where i am trying to freeze? TY For Your Time!! ![]() |
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#2 (permalink) | |
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Account Terminated
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Quote:
There is code to delete invalid items, don't worry about it. Keep trying clearly your datapath is wrong, if the client is using the same files as the server. |
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#3 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,368
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Quote:
The files your server are using can't be the same copies that your client is using if you want to FREEZE. 1. Copy these files to another directory: * Multi.idx * Multi.mul * VerData.mul * TileData.mul * Map*.mul * StaIdx*.mul * Statics*.mul * MapDif*.mul * MapDifL*.mul * StaDif*.mul * StaDifL*.mul * StaDifI*.mul 2. Edit datapath.cs to point to that directory, for example: private const string CustomPath = @"C:\MUL Copies"; 3. Freeze away. 4. When done freezing, copy statics*.mul and staidx*.mul from the custom directory to your client directory. Now you'll be able to see your changes the next time you load the client. |
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