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Old 10-12-2004, 06:09 PM   #1 (permalink)
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Default Nda Lifted!

Woot!
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Please note that if you participated in the Ultima Online Samurai Empire Closed Public Beta Test, the NDA that you agreed to before applying the upgrade code has officially been lifted. Anyone who participated in any phase of the Closed Public Beta Test is free to discuss Beta experiences, as well as, post screenshots.
man, i got killed by those three headed wolves a bunch of times.. they gang up and hit faster than hell!
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Old 10-12-2004, 06:20 PM   #2 (permalink)
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Rawr
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File Type: jpg uoseSShot.jpg (35.8 KB, 110 views)
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Old 10-12-2004, 06:48 PM   #3 (permalink)
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Psshhh


http://psz01.dyndns.org:2494/se/food.jpg - From OSI
http://psz01.dyndns.org:2494/se/map.jpg - Map of Tokuno Islands
http://psz01.dyndns.org:2494/se/se.jpg - From OSI
http://psz01.dyndns.org:2494/se/uose1.jpg - From OSI
http://psz01.dyndns.org:2494/se/demise.jpg - From UOGamers: Demise
http://psz01.dyndns.org:2494/se/zento.avi - From UOGamers: Demise - 12MB
http://psz01.dyndns.org:2494/se/desert.avi - From UOGamers: Demise - 16MB
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Old 10-12-2004, 07:22 PM   #4 (permalink)
 
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Default UOSE stuff

One thing I did is I ran around and mapped where everything was while dead, and man that dungeon with the FanDancers is nasty..
Also the Firebeetle spawn route, ouch. Bring allot of people with you when trying to tame one of those puppies..
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Old 10-12-2004, 07:40 PM   #5 (permalink)
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Is it my impression or the new items look "pasted"?
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Old 10-12-2004, 07:41 PM   #6 (permalink)
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any1 want to post what this line would be using the se map in mapdefinitions.cs
Code:
RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas",    MapRules.TrammelRules );
thanks
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Old 10-12-2004, 07:46 PM   #7 (permalink)
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Quote:
Originally Posted by Atomic
Is it my impression or the new items look "pasted"?
your impression. i think it looks pretty good considering the client limitations

Quote:
Originally Posted by big_cat
any1 want to post what this line would be using the se map in mapdefinitions.cs
Code:
  RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas",    MapRules.TrammelRules );
thanks
Youre better off waiting for this to be supported correctly.
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Old 10-12-2004, 08:07 PM   #8 (permalink)
 
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Not sure if this will help, but someone went thru and updated InsideUO so you can see the UOSE map. Here is the addin for UOSE for InsideUO.

<Map Key="SamuraiEmpire">
<Name>Map of Samurai Empire</Name>
<Map_file>MAP4.MUL</Map_file>
<MapDifLoc_file>MAPDIFL4.MUL</MapDifLoc_file>
<MapDif_file>MAPDIF4.MUL</MapDif_file>
<Staidx_file>STAIDX4.MUL</Staidx_file>
<StaDifLoc_file>STADIFL4.MUL</StaDifLoc_file>
<StaDif_file>STADIFI4.MUL</StaDif_file>
<Statics_file>STATICS4.MUL</Statics_file>
<StaticsDif_file>STADIF4.MUL</StaticsDif_file>
<Area>0,0,181,181</Area>
<View>
<Name>Full</Name>
<Area>0,0,181,181</Area>
</View>
</Map>
</Maps>
</InsideUO>
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Old 10-12-2004, 08:10 PM   #9 (permalink)
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and here the longer one: http://www.hartte.de/InsideUO.xml
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Old 10-12-2004, 08:19 PM   #10 (permalink)
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UOGamers: Demise already has full map support for SE (Including PublicMoongates), as well as Makoto-Jima fully spawned.

There are also 60 items and 5 mobiles spawned.


At this time, however, only staff have access to any of it (As anyone with the old client would have issues when seeing people with SE items)

When the normal client supports SE artwork, it'll be open to everyone.
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Old 10-13-2004, 04:10 AM   #11 (permalink)
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My impression was that the UO client couldn't handle another map. I'm guessing there was a major client update to allow for more?
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Old 10-13-2004, 05:06 AM   #12 (permalink)
 
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man did you think wrong, it can more likely handle a lot more
and more likely UO:SE will fix some code problems client side.
on stratics when UXO was announced canceled and the team brought over to UO
not only did that team push an expansion out extemly quick, but other secret projects were more likely done. i do believe there was announcement of some secret work when UO:SE was first announced. i do believe that secret work is the 3d art change stuff for older clients, so it will make all clients more compatable with eachother (im not sure to this since im dont know squat about coding)
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Old 10-13-2004, 11:09 AM   #13 (permalink)
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That's not a secret.

If you check Stratics, UO.Com, or your patch screen, it tells you flat out: The next patch for the Pre-AOS clients will be upwards of 150MB. That's to add *ALL* of the 2D art that was missing in previous clients, as well as updating *ALL* 3D clients to use the AOS models. Among other things.


SE's client has support for a 5th facet. AOS and older do not.
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Old 10-13-2004, 04:46 PM   #14 (permalink)
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Hey, does anyone have any information on packet changes for SE?
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Old 10-13-2004, 10:54 PM   #15 (permalink)
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Quote:
Originally Posted by Codeus
Hey, does anyone have any information on packet changes for SE?
Clearly the Devs do since they added support for the client, which has had some changes since the last patch, plus se only patches which I am sure have been updated to work with RunUO.
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Old 10-14-2004, 09:18 AM   #16 (permalink)
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Quote:
Originally Posted by Warloxx
Cool, I assume that will fix the SBInfo code so the vendors for things like the Druid/Ultima VII Spells/reagents will display properly again.
There shouldn't be any need to fix the SBInfo code - it's displayed the druid and UVII stuff fine since I started working on them.
The 40-50mb OSI patch is today
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Old 10-14-2004, 10:31 AM   #17 (permalink)
 
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How will the new SE stuff affect RC1 development? will RC1 include the SE maps already, as well as latest systems pre SE & SE system changes?.
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Old 10-14-2004, 11:57 AM   #18 (permalink)
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RC1 already supports the map
RC1 already has most of the weapons/armor/clothing
RC1 already has basic versions of a half dozen creatures
RC1 will soon have the Decorate info for the town of Zento, as well as the Vendor Generation info
RC1 already has support for the moongates in the Tokuno Islands
RC1 is being tested on the UOGamers' shards, including Demise, where Makoto-Jima is fully spawned and decorated. (Staff access only, for the moment)
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Old 10-14-2004, 01:10 PM   #19 (permalink)
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Quote:
Originally Posted by psz
RC1 already supports the map
RC1 already has most of the weapons/armor/clothing
RC1 already has basic versions of a half dozen creatures
RC1 will soon have the Decorate info for the town of Zento, as well as the Vendor Generation info
RC1 already has support for the moongates in the Tokuno Islands
RC1 is being tested on the UOGamers' shards, including Demise, where Makoto-Jima is fully spawned and decorated. (Staff access only, for the moment)
Wow cool looks like RC1 is coming on brilliantly
I was expecting SE support to take another release but I'm much more happy to wait for RC1 to support it before it's release
I can't wait
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Old 10-14-2004, 03:34 PM   #20 (permalink)
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anyone notice how those yamandons have like over 80 resists to physical and fire?
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Old 10-14-2004, 08:47 PM   #21 (permalink)
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Quote:
Originally Posted by Warloxx
What I ment by the SBInfo is this, I run 3 Comps, 1 is a private shard 1 is hardcore testing and 1 is a clean 100% fresh install of RunUo RC. I test a script and when Im done I delete the install and start all over.
Here is what I found, on my private shard (AOS) my vendors all display correctly things like, Tomb of nature (Druid spellBook) Petrified Wood and so on. Now on my Clean testing machine I have installed UOSE and installed my druid magic there ( a drag and drop fold ) deleted all the nessecery file that had to be replaced with the modified ones. and fired it up.
Everything works great all but the vendors, they display my Tomb of nature as Spellbook, my Petrified Wood and raw fish steak and so on. Just to be sure I installed my shipWrite script that allows you to build you own ship. In that script you can add the ship building tools to the SBShipwite.cs script and he will sell (ShipWrite Tools) but in the UOSE test Computer he sells them as Tools. So im sure it is a code change that needs to be made in one of the scripts. LoL well Im pretty sure.
You're utterly right - now that I'm patched up to SE, all custom text in SB info won't display
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Old 10-15-2004, 02:02 AM   #22 (permalink)
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does any1 have the coords for Zento?
I got the map installed and have put the statics4.mul etc files in my u directory now i just need to see if the are working Unless something in the current core wont allow me to have statics 4.mul etc
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Old 10-15-2004, 10:45 AM   #23 (permalink)
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700 1200

That'll put you at the northwestern entrance.
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Old 10-17-2004, 11:06 AM   #24 (permalink)
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Quote:
Originally Posted by Voran
You're utterly right - now that I'm patched up to SE, all custom text in SB info won't display
Anyone figure out how to fix the custom sbinfo entries yet?

another example

Add( new GenericBuyInfo( "In House Container Renaming Rune", typeof( BagRenaming2 ), 700, 20, 0x1F14, 0 ) );

Comes up as a recall rune. Before the se patch it showed the name in quotes in the buy menu.
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