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Old 11-09-2004, 07:49 PM   #1 (permalink)
Eddie Vandetti
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Exclamation Three Controversal Changes

If you search my posts you can see that I am dedicated to having these fixes, but unfortunately psz or phantom think they can solve it. They tried but after a few weeks of thinking about it I realized what they ment by RunUO does what the client supports.

First:

I remember exceptional weapons for Pre: AoS displayed different.

Exceptional Clothing/Weapons/Armor/Items looked like this:

exceptional whatever
Crafted by whoever

When I first submitted this phanton or psz told me thats the way the client supports it but if I remember correctly RunUO displays old Pre: T2A exceptional items but without the chunky font. If you remember this please say you do and don't just leave the thread.



I also remember seeing Evocare running through anything like walls and such on OSI Test Center, psz or phantom told me that the client didn't allow that. My only thing that can possibly contradict that is if your customizing a house, how is it that you can walk through those walls without the client holding you back? I think if there would be a command that would make yourself similiar to as if you were customizing a house you would be able to run through walls. If you believe this is possible please say you do and don't just leave the thread.



Last but not least, weapon sounds. I remember some weapon sounds were really different on some weapons, like the bardiche sounds like a halberd when its suppose to sound like a war fork. The long sword sounded like a kryss and not like a broadsword. I *think* viking sword is wrong too. If you remember this please say you do and don't just leave the thread.
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Old 11-09-2004, 08:10 PM   #2 (permalink)
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:lol:

Most of those things you pointed out are not even wrong.
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Old 11-09-2004, 08:32 PM   #3 (permalink)
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Quote:
Originally Posted by Phantom
:lol:

Most of those things you pointed out are not even wrong.
The displaying of weapons is wrong there isn't a command to run through walls, and the weapon noises are wrong.

What was I wrong about again?
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Old 11-09-2004, 08:45 PM   #4 (permalink)
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when customizing the stuff shown is client side and is not there yet. just teleport into the wall to lok like yer runnin throu.
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Old 11-09-2004, 08:52 PM   #5 (permalink)
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Quote:
Originally Posted by georox
when customizing the stuff shown is client side and is not there yet. just teleport into the wall to lok like yer runnin throu.
Too bad you completely missed the point of this entire post.
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Old 11-09-2004, 08:53 PM   #6 (permalink)
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Quote:
Originally Posted by Eddie Vandetti
The displaying of weapons is wrong there isn't a command to run through walls, and the weapon noises are wrong.

What was I wrong about again?
The weapons are indeed right, Krrios would not have done it the current way if it was wrong.

There isn't a command to run through walls, actually there is just invloves editing the verdata.mul and enable an internal feature.

Weapon noises are right, if you really think they are wrong post the correct sound, don't tell us its wrong and expect us to believe you without prove.

Don't argue with me, I have the right to disagree with you, I really don't want to argue with you.

Mainly because its pointless.
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Old 11-09-2004, 09:09 PM   #7 (permalink)
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Oh I got your point.

You either want people who believe you to post, and nobody else.

Well thats not how it works, now does it.
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Old 11-09-2004, 09:31 PM   #8 (permalink)
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I see the point.

I just dont care.

And apart from you, nobody seems too.

Sorry
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Old 11-09-2004, 09:45 PM   #9 (permalink)
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Quote:
Originally Posted by Rogueci5
I see the point.

I just dont care.

And apart from you, nobody seems too.

Sorry
I don't really care either, I am just not a fan of the user.
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Old 11-09-2004, 10:05 PM   #10 (permalink)
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Quote:
Originally Posted by Phantom
I don't really care either, I am just not a fan of the user.
No, I was contradicting what you said because I know it was the way you said it, I'm sorry your life revolves around RunUO and you think its right but OSI Pre: AoS items were displayed like that.
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Old 11-09-2004, 11:56 PM   #11 (permalink)
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The client does not send a walk request packet when you are trying to walk through a static object. Thus there is no way to allow staff to walk through walls, unless you use KUOC and there was special implementation in RunUO for it.
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Old 11-10-2004, 01:51 AM   #12 (permalink)
 
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Eddie, you are, for the most part, correct. The bardichie did not sound like a haldberd, it did sound like a warfork. The way weapons were displayed has changed many times. When I first joined (just as trammel was released) the weapons were displayed in a sort of fat, all lower case, gray font. Then, after a while, it was changed to a strictly numerical display, with different colors corresponding to different properties (such as durability, accuracy and damage buffs). This only lasted a short while, and I would imagine few remember it, then, around the time LBR was released, it was changed to what you see on RunUO now. As for walking through walls, I can't verify this for sure, but I do seem to remember seeing something similar to what you are talking about. It could, however, have been what the other poster said; the teleporting thingy.
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Old 11-10-2004, 10:22 AM   #13 (permalink)
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I see the point...and I do remember thinking they were off...

It's not a huge deal for me though...when I played it was for killing stuff...not how things looked...

The only thing I can't vouch for is the walking threw walls...I don't get it...
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Old 11-10-2004, 10:43 AM   #14 (permalink)
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Quote:
Originally Posted by Eddie Vandetti
If you search my posts you can see that I am dedicated to having these fixes, but unfortunately psz or phantom think they can solve it. They tried but after a few weeks of thinking about it I realized what they ment by RunUO does what the client supports.

First:

I remember exceptional weapons for Pre: AoS displayed different.

Exceptional Clothing/Weapons/Armor/Items looked like this:

exceptional whatever
Crafted by whoever

When I first submitted this phanton or psz told me thats the way the client supports it but if I remember correctly RunUO displays old Pre: T2A exceptional items but without the chunky font. If you remember this please say you do and don't just leave the thread.



I also remember seeing Evocare running through anything like walls and such on OSI Test Center, psz or phantom told me that the client didn't allow that. My only thing that can possibly contradict that is if your customizing a house, how is it that you can walk through those walls without the client holding you back? I think if there would be a command that would make yourself similiar to as if you were customizing a house you would be able to run through walls. If you believe this is possible please say you do and don't just leave the thread.



Last but not least, weapon sounds. I remember some weapon sounds were really different on some weapons, like the bardiche sounds like a halberd when its suppose to sound like a war fork. The long sword sounded like a kryss and not like a broadsword. I *think* viking sword is wrong too. If you remember this please say you do and don't just leave the thread.
I will not waste development time debunking this.
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Old 11-10-2004, 12:09 PM   #15 (permalink)
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hmm
on sphere if you patch your multis, and are a seer or higher you can walk thru walls water etc.
so the client DOES send a request to walk

the newer clients can display the old way of displaying exceptional etc
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Old 11-10-2004, 02:27 PM   #16 (permalink)
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Look what you JUST said:

If you edit your multis.




That's the point. The client READS THAT INFO to determine what is and isn't walkable. BY DEFAULT (IE: A normal install of UO), you cannot walk through walls.


This isn't a server issue. It is a client issue. Always has been, always will be.
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Old 11-10-2004, 04:06 PM   #17 (permalink)
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Im sure the OSI Gms used special 1337 gm tools that patch their client so they can walk through walls.

Ive got a light hack patch that alone makes life awsome ^_^
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Old 11-11-2004, 08:37 PM   #18 (permalink)
 
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God loves us people, he talked to me under my bed last night....I swear it.
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