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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Forum Newbie
Join Date: Jan 2005
Age: 22
Posts: 25
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Don't know how many of you have heard of Torque2D?
Basically, the Torque engine was used to make Tribes 2 (a 3d game). After the release, some of the devs who made the engine decided to form their own company, GarageGames, and to sell the ENTIRE engine for $100 a license. There's no royalties: if you make more than $250,000, you buy a $500 license. This engine is really feature packed. Great graphics, map editor, massive outdoor environments, good graphics, vehicles, etc, etc. The biggest thing here is the release of Torque 2d. They've been improving on the engine for 3 years now, and have recently added shaders to make the engine right up there with modern engines, and most recently, made Torque 2D. I wouldn't be exaggerating if I said this is easily one of the best 2D engines on the planet. Its VERY powerful. You can make a full-blown game in a very short time. A few devs made games within a week of release (simple and short games), but beautiful and really action packed. Its designed really well and it makes it very simple to design a game off it. My idea isn't as much to make a full game, but to simply make a new 2d client for RunUO (with 3d features such as particle effects and such) using this engine. The license is $100 per developer like the normal engine, and is the same as the normal engine: no royalties and such. I really hope someone checks this out. It wouldn't be difficult to make a full-blown client in a relatively short time that looked great. More info on Torque2D My post asking questions about it and RunUO Review on Torque2D (note: I'm really not trying to sell anything here, just trying to give an idea of what this engine is capable of). |
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#10 (permalink) |
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Forum Expert
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Well, yeah, but exactly how much interfacing would he be doing with existing code? I'd think none if he wanted to stay true to how the UO client currently is, after all, the client doesn't know now whether it's connected to a server running RunUO or one of EA's servers, does it?
All that he'd be doing is effectively what krrios began doing, that is, making a program that responds to various packets and performs different actions such as moving your character based on the type of the packet and sending various packets of its own. The same as any other expanded message queue does. Of course, I could be completely incorrect in my thinking as he could want to leverage off of existing code, this is just my opinion on it. Also, my question wasn't answered, doesn't everyone know unmanaged C++? |
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#11 (permalink) | |
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Forum Newbie
Join Date: Jan 2005
Age: 22
Posts: 25
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#12 (permalink) | |
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Forum Expert
Join Date: Sep 2002
Location: Houston, Texas
Age: 22
Posts: 3,933
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