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Old 02-23-2003, 07:59 PM   #1 (permalink)
 
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Default RunUO Crashes w/Dragon Realms BOD System

Okay, I got the BOD system to run with runuo.exe smooth w/out errors except...
When I try to combine something with the bod to add it, RunUO crashes. Anyone know what's up with that?
My 6500 blacksmithy needs to do some BOD testing
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Old 02-23-2003, 08:10 PM   #2 (permalink)
 
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First of all, those aren't compatible with Beta17. Only 16.
Second of all, I think the BOD system is supposdly really buggy.
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Old 02-23-2003, 08:11 PM   #3 (permalink)
 
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O ya and heres the crash.log:

Server Crash Report
===================

Time: 2/23/2003 5:55:27 PM
Mobiles: 1455
Items: 20678
Clients:
- Count: 1
+ 127.0.0.1: (account = Brooks) (mobile = 0x5AE 'Brooks')

Exception:
System.InvalidCastException: Specified cast is not valid.
at Server.Gumps.CombinerTarget.OnTarget(Mobile from, Object targeted) in C:\UNZIPPED\RUNUO-BETA-16[1]\RUNUO-BETA-16\Scripts\Engines\BOD\BODGump.cs:line 207
at Server.Targeting.Target.Invoke(Mobile from, Object targeted)
at Server.Network.PacketHandlers.TargetResponse(NetSt ate state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
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Old 02-23-2003, 08:24 PM   #4 (permalink)
 
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Now when I load my world its screwed up, the runuo.exe says:

Scripts: Compiling...done <0 errors, 0 warnings>
Scripts: Verifying...done <1722 items, 280 mobiles>
World: Loading...Error:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile<>
at System.IO.BinaryReader.FillBuffer<Int32 numBytes>
at System.IO.BinaryReader.ReadInt32&lt;>
at Server.World.Load&lt;>
at Server.ScriptCompiler.Compile&lt;>
at Server.Core.Main&lt;String[] args>
This exception is fatal, press return to exit
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Old 02-23-2003, 08:43 PM   #5 (permalink)
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Don't use Ironfit's changes with beta 17 we cannot help it if it needs changes to work with Beta 17.
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Old 02-23-2003, 08:44 PM   #6 (permalink)
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Don't use Ironfit's changes with beta 17 we cannot help it if it needs changes to work with Beta 17.
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Old 02-23-2003, 08:44 PM   #7 (permalink)
 
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im using beta 16 if that means anything
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Old 02-23-2003, 10:04 PM   #8 (permalink)
 
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Well, then it may be that you need to add other parts to get them to work all together. His scripts seem to work better together, and not seperate.
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Old 02-23-2003, 11:30 PM   #9 (permalink)
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Use Beta 18 BOD's
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Old 02-24-2003, 12:56 AM   #10 (permalink)
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no need by beta 19 it will be finished because they halfway added them
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