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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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I have a question...on osi they have server lines for when you cross the boundaries into another server for the same shard...there is a delay effect when crossing these lines...now i KNOW my shard only has 1 server cuz im running it and have no freakin clue how to split it on 2 different servers, but why do i still get the dlay effect whilst crossing server lines on runuo shards?
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#2 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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I am confused... there are no server lines in RunUO.
__________________
David Forum Moderator The RunUO.com Forum Moderator Team Forum Rules and Guidelines RunUO Forum Search Engine Download RunUO 2.0 RC2 |
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#3 (permalink) |
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Forum Expert
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"but why do i still get the dlay effect whilst crossing server lines on runuo shards?"
Coul you give out a coordinate so someone can test it? It seems bizzare to me. The only thing i can think of is a purly simulated serverline that is only there to get the "original" osi feel. |
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#4 (permalink) |
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Forum Newbie
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Only thing I can think of is if 2 different regions that intersect have a large difference in information. Say things like guarzone, music, events, etc.. all those possably, depending on what you have, sometimes can do that. I know that Brit Mines on some servers occasionally still show the behavior of a server line, but from the looks of it, the regions are based off of OSI's. So its possable that is the problem.
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#6 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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Quote:
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#9 (permalink) | ||
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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Quote:
to the left of the serverline is water to the right is the black areas for dungeons jail etc etc, so when you cross it you end up all the way to the left part of map to the left of all the continents so you are really moving a large distance across map (and even more ironically, the opposite direction) This ASCII Diagram shows my hypothosis: Code:
_______________________________________________________ | | | | | | | The Normal Map Section/Playing Area | Dungeons, | | | | | | Jail, T2A & | | | | | Serverline In Question ---->| Other Areas | | | | |<----Where You Actually End | | | Up When Crossing It | | | | | ---------------------------------------------------------------- Quote:
But it DOES has to re-render each time you move to a section thats offscreen from place you were suddely (aka recalling), crossing facets etc and has never caused me lag before.Last edited by Anti-Basic; 03-30-2006 at 05:41 PM. |
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#11 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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...but map boundries is not the same as server lines. Of course you can't travel off the map.
__________________
David Forum Moderator The RunUO.com Forum Moderator Team Forum Rules and Guidelines RunUO Forum Search Engine Download RunUO 2.0 RC2 |
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