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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Join Date: Mar 2003
Posts: 16
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First things first, as Phantom notified me, Third Dawn Fast walk detection is...my problem? I'm the only one playing on my server, with no hacks (why hack my own server?
) and get these messages CONSTANTLY whenever I'm using an account other than my admin account. I believe this also has to do with the rubberbanding I experience with my admin account...but I'm not sure.I've also run into problems where, after opening a door, my character will be stuck in an invisible "tunnel" of which I can't move out of unless I use the travel command to go elsewhere. There is no other way to fix it. Also, after running any "generator" scripts (notably, UOAMAnimals.cs, UOAMGyGen.cs, UOAMReagents.cs) there is a constant memory drain...but sometimes there isn't! I've tested using fresh installs of runuo beta 21 and it's really hit or miss. Fresh boot, load up runuo, load up gateway, login, run generator. About every one out of 10 times they'll work fine and I can keep playing...other times...I have to restart the computer because I'm left with a measly 14 mb of ram (out of 512!). This may also be related to the strange login problems I have, sometimes I'll try to log in and it will hang at either "verifying" or "logging in," it's fixable by either minimizing and restoring, or clicking on another program, then clicking back. Also, after placing around 10000 mobiles in my world (which isn't much after I wander through the forests manually placing animal spawners), I start to experience an almost lag effect...just like I was playing on pacific! It's annoying! If I log out, and log back in, it's like my character almost hasn't moved from where I originally was! Almost as if my client is just dreaming up events unrelated to the server? Client version is 4.0.0e, runuo beta 21, .net 1.1, windows xp sp1, pentium 4 1.7ghz, 512 mb pc2100 ram, geforce ti 500 video, latest whql detonator drivers, directx 8.1... Help! ![]() |
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#7 (permalink) |
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Join Date: Mar 2003
Posts: 16
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[code:1]
using System; using Server; namespace Server.Misc { public class Fastwalk { private const int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected private const bool Enabled = false; // Is fastwalk detection enabled? private const bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk? private const AccessLevel AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk public static void Initialize() { Mobile.FwdMaxSteps = MaxSteps; Mobile.FwdEnabled = Enabled; Mobile.FwdUOTDOverride = UOTDOverride; Mobile.FwdAccessOverride = AccessOverride; if ( Enabled ) EventSink.FastWalk += new FastWalkEventHandler( OnFastWalk ); } public static void OnFastWalk( FastWalkEventArgs e ) { e.Blocked = true;//disallow this fastwalk Console.WriteLine( "Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name ); } } } [/code:1] |
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#8 (permalink) |
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Account Terminated
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[code:1]private const int MaxSteps = 50; // Maximum number of queued steps until fastwalk is detected
private const bool Enabled = true; // Is fastwalk detection enabled? private const bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk? private const AccessLevel AccessOverride = AccessLevel.Player; // Anyone with this or higher access level is not checked for fastwalk [/code:1] |
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