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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Forum Novice
Join Date: Aug 2003
Age: 31
Posts: 179
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Recently I had read that OSI has been known to slightly modify the map causing players to get stuck and read improper z axis in some areas.
I can site my source and paste the link where I read it, but it is a pretty known UO server and I don't want to cause any issues.... But I can say the server always has 100+ online. The reason they said this was is because 'legally' OSI cannot do anything about freeshards, so they slightly change the map a little bit, move a tree, etc... The fix they said was to download an older version of map0.mul Has anyone heard of this before? If so, do you have any reading material for me? I can't seem to find any information about this anywhere... -Mehla |
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#2 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 27
Posts: 4,876
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I've noticed that if u use a install from like UOR and dont update, then connect with a modern client, you will rubberband on all the shrubs and rocks
quite annoying.
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Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#3 (permalink) |
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Forum Expert
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I don't know if that is the reason they do things like that but it has been known for a long while now that you can somehow "fall" off the Z axis it used to happen from time to time when you were mounting a llama or horse and trying to run during the mounting animation. You'd wind up in a completely black area and you'd have these trailed images behind your character kinda like something off Star Trek....
It's something that I remember happening all the way back prior to UO:R so I don't know if it's an intentional thing or just a small glitch in the game itself.
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#6 (permalink) |
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Forum Expert
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
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Have experienced the falling off map. Its called a black hole. See your self drawn over and over kinda like standing in front of a mirror with a mirror behind you goes on for infinity. Cant remember the circumstances that caused it tho. Was years ago.
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#8 (permalink) |
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Forum Expert
Join Date: Sep 2004
Age: 31
Posts: 677
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From what I know of custom mapmaking, this isn't true. There may be "problem spots" on the map0.mul (and static mul files) that come with the game itself, but if the server and client are using identical mul files (which they should be), there shouldn't be any discrepancy.
If EA changed the UO map, they would have to create a patch for players to be able to download from that would exactly match the map/statics EA has on its servers. Otherwise, you'd get paying customers that would end up getting stuck or dropping into "black holes". Since most all freeshards are based on the UO map that is obtained by patching and both the server and the client must (or at least should) be using the same mul files, there shouldn't be any 'traps' or such that would catch those playing on freeshards. As for custom maps, it's even simpler. Since the mul files are created totally from scratch and, unless desired, have no pieces of the original UO map there, unless the admins that created the custom map are sadistic, there shouldn't be any constructed traps. However, every program has its loopholes. There are "black holes" in every game/program written for a computer. My thought is that it is, for lack of a better term, naturally occurring and just a happenstance of certain factors becoming aligned in a specific timeline. In other words, you hit the wrong button at the wrong time.
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Please don't preach to me. You won't convert me. You won't convince me. I am me and you are you. I will respect you because that's who I am. Disrespect me, and you've only proven who you really are. |
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#9 (permalink) |
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Forum Novice
Join Date: Feb 2004
Location: colorado
Age: 47
Posts: 481
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lol i think if EA really wanted to stop free shards from using thier client they most likely wouldnt do it by changing the map slightly, moving a tree or two. most likely they would just change the encryption scheme or protect the files that runuo uses in such a way that they would appear completly scrambled. both of these things could be done on a weekly basis with a small amount of energy out the devs.
most likely these occur due to new dev staff correcting the works of older staff. in most continued dev situations, glitches popup due to this. a prime example is the introduction of ML. why do ML dungerons and map work seem to overlap what has been done on free shards? simple these are areas that the devs have deemed reworkable and due to this there are areas of the map that are torn up becuase EA wanted to use them for something elase without adding to the current download size. If EA wanted to stop the free shard system they would easily be able to and wouldnt bother with moving a few trees or land. why hinder what to them is a great source of ideas for future development and possibly a source of atleast some extra adverticing and cash flow. EA benifits from this. |
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#10 (permalink) |
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Forum Expert
Join Date: Dec 2005
Posts: 1,424
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Yeah, about all of their new vet reward ideas are old news to us.... Ridable polar bear, cannon, and the weapon engraving tool, all of that stuff has been floating around here a long time.
Really it would be harder to shut down free shards then just a client change... After all, everyone could just not patch or download the new client with the changes. Thus they would be able to play free servers still. |
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#11 (permalink) | |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Quote:
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#13 (permalink) | |
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Forum Novice
Join Date: Feb 2004
Location: colorado
Age: 47
Posts: 481
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Quote:
they havent gone this route due to the fact that free shards are a cheap source of ideas for current and new projects and new perspective clients. figuire for every 100 people that start playing free shards first, some do take the plunge into the pay shards some do buy the most recent version off the shelf. and some will start buying other ea products. |
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#14 (permalink) |
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Forum Expert
Join Date: Dec 2005
Posts: 1,424
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Eventually they might outpace us, if they add-in brand spanking new graphics for the majority of items in the game. But we can add in new graphics with this client, so that wouldn't be a big stopper. Again, I don't see how just a new client that scrambles things would stop free servers. Anyone with a disk for the game before the new client would come out could get the old version back. Lots of sites still host AoS/SE/ML trial clients. Sure free servers would be stuck using an outdated client for a while (until we figured out something else), but these clients and 2.0.0 are working great right now.... So that doesn't look like much of a setback.
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#17 (permalink) |
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Account Terminated
Join Date: Jun 2006
Age: 22
Posts: 1,610
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Even if they change the map, they need to issue an update, everyone patches, including runuo run servers, and everyone is good to go. At least that's how I assume things would go since the map is stored client side.
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