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Old 03-12-2007, 10:18 AM   #1 (permalink)
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Join Date: Sep 2006
Age: 21
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Default If anyone knows...

Hello

I'm not sure this is the right forum for this, but i couldn't find any more suitable... I am a student playing around with making an Open Source UO Server Emulator, everything went well, until i reached the packet after the client sends the second authentication (after it reconnects to the game server) i think thats 0x91, the server should reply with (optionaly) the feature packet 0xB9 and the character list 0xA9, but instead i get this:

Code:
unsigned char PackA9[429] = 
				{	0xb3, 0x32, 0x8d, 0xc6, 0x80, 0x81, 0x5a, 0x3c, 0x7e, 0xd1, 0x3d, 0x30, 0x60, 0x80, 0x00, 0x00, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x11, 0xbe, 0x6f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x00, 0x5e, 0x40, 0xf3, 0x6a, 0x3f, 0x06, 0xc7, 0xa6, 0x64, 0x0b, 0x65, 0xb3, 0xf9, 0xff, 0x2c, 
					0xe0, 0x00, 0x00, 0x00, 0x3e, 0x8c, 0x83, 0xc7, 0xc4, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0x2f, 0x20, 0x79, 0xb6, 0x73, 0xa4, 0x3e, 0x3d, 0x23, 0x5a, 0xbc, 0x80, 0x00, 0x00, 0x00, 0x01, 
					0x14, 0xe4, 0x38, 0x39, 0xba, 0x41, 0xe2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xcd, 0xbf, 0xcf, 
					0x9c, 0xd6, 0xe7, 0x21, 0xf9, 0xe9, 0x82, 0xed, 0x6b, 0x1b, 0x8f, 0x10, 0x00, 0x00, 0x00, 0x1a, 
					0x23, 0x3c, 0x78, 0xe2, 0xe1, 0x6a, 0xf1, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0xc8, 0x1e, 
					0x6d, 0xe6, 0xc6, 0xa0, 0x78, 0x6a, 0xe9, 0x0d, 0xda, 0xd6, 0x37, 0x1e, 0x20, 0x00, 0x00, 0x00, 
					0x75, 0x5e, 0x87, 0x07, 0x8b, 0xb4, 0x18, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0xe4, 0x0f, 
					0x36, 0xaf, 0x43, 0xe8, 0x8a, 0xf2, 0xd5, 0xe6, 0x1b, 0x80, 0xed, 0x6b, 0x1b, 0x8f, 0x10, 0x00, 
					0x00, 0x02, 0x84, 0x67, 0x47, 0x0c, 0x1e, 0x31, 0xb0, 0x7a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
					0xbc, 0x81, 0xe6, 0xd4, 0x8c, 0x3f, 0x3d, 0x33, 0x5a, 0x87, 0xf1, 0x0f, 0x8b, 0xb5, 0xab, 0xdd, 
					0x11, 0x5e, 0x61, 0xf1, 0x00, 0x00, 0x3b, 0xbb, 0xa0, 0x79, 0x6a, 0xf1, 0x82, 0x00, 0x00, 0x00,	
					0x00, 0x00, 0x00, 0x2f, 0x20, 0x79, 0xb5, 0x19, 0xe6, 0x1c, 0x6f, 0x9e, 0x3d, 0x21, 0xb3, 0xad, 
					0x63, 0x71, 0xe2, 0x00, 0x00, 0x00, 0x0c, 0xb9, 0xab, 0x0e, 0x90, 0xfa, 0x5b, 0x39, 0x0f, 0xa7, 
					0x90, 0x00, 0x00, 0x00, 0x00, 0x01, 0x79, 0x03, 0xcd, 0xb8, 0xfe, 0x8d, 0x51, 0xbe, 0x38, 0xf9, 
					0x86, 0xe0, 0x3b, 0x5a, 0xc6, 0xe3, 0xc4, 0x00, 0x00, 0x00, 0xe0, 0x95, 0xf9, 0x76, 0xb1, 0xf3, 
					0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5e, 0x40, 0xf3, 0x6b, 0x1a, 0x1f, 0x8e, 0x37, 0xf8, 
					0xf1, 0xc9, 0x6b, 0x1b, 0x8f, 0x10, 0x00, 0x00, 0x00, 0x18, 0x90, 0xfd, 0x11, 0x5e, 0x78, 0x80, 
					0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x22, 0x93, 0xe6, 0x1f, 0x4e, 0x9c, 0x5c, 0x07, 0x6b, 0x51, 
					0x9d, 0x38, 0xbb, 0x41, 0xf1, 0xc4, 0x00, 0x00, 0x00, 0x03, 0xf3, 0xbe, 0x80 };
I read somewhere the server employs compression, i also saw some Zlib dlls in some source, but when i tried inflating it with Zlib i got "Z_DATA_ERROR" (meaning it couldnt find the header) even when i did inflateSync();. So uhh, my question is, whats going on? lol
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