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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#26 (permalink) | |
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Forum Expert
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Greetings,
Did you happen to read OSI's tag line on 5of5? Quote:
-Ravon
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#28 (permalink) |
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Forum Novice
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http://ultima.lonet.cz - Programs for editing MUL files. |
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#30 (permalink) |
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Forum Newbie
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I been reading up and down this whole post and trying to figure out whats needs to be done i cant make heads or tails lol sorry to be of annoyance so to fix this issue could someone please post what would be needed to do this??
i would appreciate it much thank you |
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#31 (permalink) |
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Lurker
Join Date: Mar 2004
Posts: 5
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change in MapDefinitions.cs
Code:
RegisterMap( 1, 1, 0, 7168, 4096, 0, "Trammel", MapRules.TrammelRules ); Code:
RegisterMap( 1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules ); Put this in CurrentExpansion.cs Code:
TileMatrixPatch.Enabled = false; That's all and works |
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#32 (permalink) |
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Forum Newbie
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Helo once again well i did the first part about the trammal mapdefinitions.cs now um the currentexpansion.cs umm icant seem to find it....i think i should haveadded im still running runuo 1.0
if you could give me any clue where as i should look for this file please let me know . i did do a search for it in th runuo file an nothing came up . |
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#33 (permalink) |
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Forum Newbie
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Helloo Again, Again , I hope this is right spot for this, but why is everyone patching to UO 6.0, I thought I had read elsewhere, Ryan said we weren't going the way of UO at this time, with graphics etc., so why do we need to patch. I gave up my reg. UO acct. so how do I patch if this is the needed thing at this time? I am confused
Pls unconfuse an old gal!![]() |
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#34 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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My choice would be NOT to patch, but if you decide to or it is necessary for a shard you want to log on to, simply start the UO game as if you were going to connect to an OSI shard and it will patch for you. Simply select no after it patches and asks you to start the client.
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Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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#35 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Quote:
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#37 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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That's not the point. The point is, the client that RunUO isn't supporting is Kingdom Reborn. So any new packets, features, etc. unique to Kingdom Reborn won't be supported.
The current 2D client, so far as I know, will continue to be supported. |
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#39 (permalink) | |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Sigh. Let me spell it out for you.
Colette asked: Quote:
Then you butted in and tried to turn it into a old client/new client debate. Do you understand now? |
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#40 (permalink) | |
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Forum Novice
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Sorry but i don't understand you.
Quote:
What you mean with entirely seperate client? Only GFX is rendered with a different Engine. Thats all. If you mean the Content...than i understand you (like new spells or items). Last edited by SiENcE; 05-23-2007 at 04:53 AM. |
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#41 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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All I am doing is explaining to Colette which client the RunUO devs said they would not support.
I'm not saying the KR client won't work. Maybe it will, maybe it won't. All I am saying is that the RunUO devs have stated they aren't going to provide any support for KR if it doesn't work, or if features from KR don't work. Colette thought they were talking about no longer supporting the normal 2D client. |
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#44 (permalink) |
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Forum Newbie
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Gifted minds,
Thank you so much for showing the fix the map problem from OSI. The New Haven is quite neat actually. I can finally walk around in the city now and not fall in tile holes. Now, I got to fix the regions to show the New Haven area for guards. =) Solbehlas Simply Reborn
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Do not meddle in affairs of dragons for you are crunchy and taste good with ketchup. :) |
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#45 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: Wisconsin
Age: 45
Posts: 776
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Quote:
What else do I need to do to correct this?? Thanks! Koluch
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Quote:
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#46 (permalink) |
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Forum Expert
Join Date: Sep 2004
Age: 31
Posts: 677
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Okay, just checking through this thread and noting what needs to be changed when we finally get our shard fully functional. I've checked on other shards that have had awful times of this.
Please correct me if I'm wrong anywhere here... The Trammel mul files have been 'split'. While the Trammel file has been split, the other map/static/staidx files haven't been touched/altered so that they have "hidden walls". Now adding the fact our shard is custom map/static/staidx, and we only use Felucca/Ilshenar/Malas and not Trammel, we would not need to do the changes prescribed here, correct?
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Please don't preach to me. You won't convert me. You won't convince me. I am me and you are you. I will respect you because that's who I am. Disrespect me, and you've only proven who you really are. |
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#47 (permalink) |
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Forum Expert
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I have been reading this and a few other topics about it. I have a few basic questions, at least for now, one can't make custom shards with altered maps with client 6.0.0.0 or higher?
I am pretty sure it's a no it's not possible, but there is a lot of information on the forums and I just want to make sure I got it right. The other question is, if I use a client before 6.0.0.0 will there be invisible walls and holes in Tram or Fel? Last edited by Rosetta; 06-04-2007 at 12:17 AM. Reason: typo |
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#49 (permalink) | |
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Forum Expert
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Quote:
*(Players doesn't mean the public in general, it's four people atm that are all friends. Just wanted to clear that up so no one thinks I am distributing the client freely.) But when you freeze things on the map files it saves in diff format, or has that changed? I have been away for a long time and having to relearn a lot of this. Last edited by Rosetta; 06-04-2007 at 04:01 AM. |
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#50 (permalink) |
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RyNet Worlds
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I too have been away a while... I would like to know what the implications of going forward with the 6.* client series is?
To keep performance to a maximum I of course want to freeze items into the data files as much as possible... will this still be possible? What exactly does TileMatrixPpatch setting do? Thanks guys, any insights you could provide would be greatly appreciated! |
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