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Old 08-06-2007, 12:56 PM   #1 (permalink)
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Default In game stealing and razor

This may not be the right place to ask this and if so I apologize.

I'm just wondering if there's an option in razor to keep bags open, even if the person you're snooping walks out of range. I think there was something like this in UOAssist and it'd be great to use it with razor as well.

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Old 08-06-2007, 07:14 PM   #2 (permalink)
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if they walk out of range, the bags should close, because you would no longer be able to snoop them (to far away) or steal from wither (again 2 far away)
keeping the bags open is an exploit, specialy if you could still steal from them
and i do notthink razor would allow exploits to be taken advantage of

and the corect place for razor question is in the 3rd paryty support area and razor sub section
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Old 08-07-2007, 10:05 AM   #3 (permalink)
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Well like I said, I'm fairly sure it was an option in UOAssist, which towards the end of my UO career was legal in UO. It didn't allow you to steal from people 10 paces away, only keep their bags open so if they have 30 bags you have to snoop through, you don't have to do it all over again once you are in steal range to even have a chance at stealing from them.

Don't worry, though, about me posting this in the wrong section. I'm unlikely to have a need to post here again.
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Old 08-13-2007, 05:29 AM   #4 (permalink)
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Stealing's range check is coded on the server side so there is no real cheating as far as stealing goes. As for preventing the packs from being closed that is bypassing the need to resnoop bags.

If this was happening on my server, I'd create a list of mobiles with viewing rights, when somone snoops a bag, they are added to it, when the bag should be closed they are removed from it. Using stealing on a bag you sould not be viewing results in a 72 hour ban and accout deletion if you do not have a reasonable excuse for your behavior.
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