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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#2 (permalink) |
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Forum Master
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in the script it actualy looks for the LJ skill for the LJ bonus
and then just checks to see if it is an axe or not so does not matter skill level or skill used by the weapon - just has to be a base axe and you have to have LJ skill high enough Code:
double lumberBonus = GetBonus( attacker.Skills[SkillName.Lumberjacking].Value, 0.200, 100.0, 10.00 ); if ( Type != WeaponType.Axe ) lumberBonus = 0.0;
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#4 (permalink) |
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Forum Novice
Join Date: May 2006
Age: 37
Posts: 754
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my understanding of the script code for Mage Weapon is that for a Human it will take your Wrestling skill if it is Greater then Magery or your Weapon skill for that type. If the type is an Axe and you have Lumberjack skill then there would be a benefit from having a template like this,
Wrestling Lumberjacking Tactics Anatomy Healing ... For use with a Mage Weapon, Axe. And gives protection from being hit after Disarm. Wait, maybe that says Not Human. Code:
else if ( m_AosWeaponAttributes.MageWeapon != 0 )
{
if ( m.Skills[SkillName.Magery].Value > m.Skills[Skill].Value )
sk = SkillName.Magery;
else
sk = Skill;
}
else
{
sk = Skill;
if ( sk != SkillName.Wrestling && !m.Player && !m.Body.IsHuman && m.Skills[SkillName.Wrestling].Value > m.Skills[sk].Value )
sk = SkillName.Wrestling;
}
return sk;
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