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Old 08-15-2007, 02:47 PM   #1 (permalink)
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Default Lumberjacking question

If you have lumberjacking (GM) and Mace (GM) if you use an axe with best weapon skill do you get the damage increase bonus?
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Old 08-15-2007, 03:39 PM   #2 (permalink)
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in the script it actualy looks for the LJ skill for the LJ bonus

and then just checks to see if it is an axe or not

so does not matter skill level or skill used by the weapon - just has to be a base axe and you have to have LJ skill high enough


Code:
			double   lumberBonus = GetBonus( attacker.Skills[SkillName.Lumberjacking].Value, 0.200, 100.0, 10.00 );

			if ( Type != WeaponType.Axe )
				lumberBonus = 0.0;
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Old 08-15-2007, 04:18 PM   #3 (permalink)
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Awesome thank you for the info... makes for a cool template... if you can find the axe... lol
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Old 10-02-2007, 02:38 PM   #4 (permalink)
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my understanding of the script code for Mage Weapon is that for a Human it will take your Wrestling skill if it is Greater then Magery or your Weapon skill for that type. If the type is an Axe and you have Lumberjack skill then there would be a benefit from having a template like this,

Wrestling
Lumberjacking
Tactics
Anatomy
Healing
...

For use with a Mage Weapon, Axe. And gives protection from being hit after Disarm.

Wait, maybe that says Not Human.

Code:
else if ( m_AosWeaponAttributes.MageWeapon != 0 )
			{
				if ( m.Skills[SkillName.Magery].Value > m.Skills[Skill].Value )
					sk = SkillName.Magery;
				else
					sk = Skill;
			}
			else
			{
				sk = Skill;

				if ( sk != SkillName.Wrestling && !m.Player && !m.Body.IsHuman && m.Skills[SkillName.Wrestling].Value > m.Skills[sk].Value )
					sk = SkillName.Wrestling;
			}

			return sk;
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Last edited by Two Wolves; 10-02-2007 at 02:44 PM.
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