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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Forum Novice
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Hi all.
I would like to know: on a server with Expansion.None setted, all main engines (combat, craft...) would be completed or they should be scripted from scratch? What other aspect should be scripted to run a pre-Aos shard (Expansion.None is equivalent to pre-AoS? )?^_^ |
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#2 (permalink) |
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Forum Master
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from my experience trying to help a friend with this, there are a lot of litle things that need to be tweaked to work right
this also includes those those that have posted in the script support section for it also pre-AOS is a pain to get fully working besides the scripts, there are also files that have to be modified and patched to players (like bodyconv.def - that changed the animations around) also there is no way of running it with the current OSI patch - make sure you are below 5.0.91 for the server and players (it could be done - but a shiload of map and other mods also then) It can be done, but it is not just as simple as making it expansion none
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http://www.AoAUO.com
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#4 (permalink) |
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Administrator
Join Date: Aug 2002
Location: Baltimore, MD
Age: 25
Posts: 4,868
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Bodyconv.def does not *have* to be altered. See UO Gamers: Divinity - Ulitma Online Freeshard. There are ways around most stuff. We used to have a Pre-T2A server (named "UOGamers: Rebirth") that required not a single client modification to work properly.
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Zippy, Razor Creator and RunUO Core Developer The RunUO Software Team "Intuition, like a flash of lightning, lasts only for a second. It generally comes when one is tormented by a difficult decipherment and when one reviews in his mind the fruitless experiments already tried. Suddenly the light breaks through and one finds after a few minutes what previous days of labor were unable to reveal." ~The Cryptonomicon |
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#5 (permalink) | |
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Forum Novice
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Quote:
It contains strings in this format: Code:
# <Object> <LBR version (anim2)> <AoS version (anim3)> <AoW version (anim4)><Mondain version (anim5)> 256 -1 -1 -1 15 #Chief Paroxysmus Obv if anim 256 in anim.mul doesn not exist there will be problems... However: UoGamers: Hybrid is fantastic. I've started to play there 3 days ago and feelings about walking in a pre-aos world are incredible. My question to zippy is, are there engines that have to be built from 0 to build up a server like Hybrid or Combat, Craft etc are just ready to play? ^_^ |
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#6 (permalink) |
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Forum Administrator
Join Date: Jan 2003
Location: Northern Virginia
Posts: 1,548
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I wrote combat on Hybrid to Pre-AOS specifications but I haven't ported any of the changes back to RunUO.
I'd say melee combat and spell damages are your biggest hurdles (real pre-AOS weapons use dice damages for one). |
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#7 (permalink) | |
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Forum Novice
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Quote:
PS: Today I've learnt all about svn (server side). Great! ^_^ |
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