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Old 09-07-2007, 09:46 AM   #1 (permalink)
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Default Question about Expansion.None

Hi all.

I would like to know: on a server with Expansion.None setted, all main engines (combat, craft...) would be completed or they should be scripted from scratch?
What other aspect should be scripted to run a pre-Aos shard (Expansion.None is equivalent to pre-AoS? )?

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Old 09-07-2007, 01:49 PM   #2 (permalink)
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from my experience trying to help a friend with this, there are a lot of litle things that need to be tweaked to work right
this also includes those those that have posted in the script support section for it also

pre-AOS is a pain to get fully working
besides the scripts, there are also files that have to be modified and patched to players (like bodyconv.def - that changed the animations around)

also there is no way of running it with the current OSI patch - make sure you are below 5.0.91 for the server and players (it could be done - but a shiload of map and other mods also then)

It can be done, but it is not just as simple as making it expansion none
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Old 09-08-2007, 05:18 AM   #3 (permalink)
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Quote:
Originally Posted by Lord_Greywolf View Post
besides the scripts, there are also files that have to be modified and patched to players (like bodyconv.def - that changed the animations around)
i think it is actually harder to do this in reverse eg. being able to use anim3.mul with the Pre-AOS packet is not possible.
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Old 09-09-2007, 10:56 AM   #4 (permalink)
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Bodyconv.def does not *have* to be altered. See UO Gamers: Divinity - Ulitma Online Freeshard. There are ways around most stuff. We used to have a Pre-T2A server (named "UOGamers: Rebirth") that required not a single client modification to work properly.
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Old 09-10-2007, 04:16 AM   #5 (permalink)
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Quote:
Originally Posted by Zippy View Post
Bodyconv.def does not *have* to be altered. See UO Gamers: Divinity - Ulitma Online Freeshard. There are ways around most stuff. We used to have a Pre-T2A server (named "UOGamers: Rebirth") that required not a single client modification to work properly.
I think in any case bodyconv needs not to be edited.
It contains strings in this format:

Code:
# <Object> <LBR version (anim2)> <AoS version (anim3)> <AoW version (anim4)><Mondain version (anim5)>
So for a chief parox in ML:

256 -1 -1 -1 15 #Chief Paroxysmus

Obv if anim 256 in anim.mul doesn not exist there will be problems...


However: UoGamers: Hybrid is fantastic. I've started to play there 3 days ago and feelings about walking in a pre-aos world are incredible.

My question to zippy is, are there engines that have to be built from 0 to build up a server like Hybrid or Combat, Craft etc are just ready to play?

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Old 09-10-2007, 04:46 AM   #6 (permalink)
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I wrote combat on Hybrid to Pre-AOS specifications but I haven't ported any of the changes back to RunUO.

I'd say melee combat and spell damages are your biggest hurdles (real pre-AOS weapons use dice damages for one).
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Old 09-10-2007, 07:02 AM   #7 (permalink)
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Quote:
Originally Posted by Mark View Post
I wrote combat on Hybrid to Pre-AOS specifications but I haven't ported any of the changes back to RunUO.
I think runuo community would give u a virtual-nobel-prize (me first) if you could release it.

PS: Today I've learnt all about svn (server side). Great!

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