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Old 10-06-2007, 02:58 PM   #1 (permalink)
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Default Speaking of KR

So; it appears that it's not popular around here, and furthermore the RunUO team is ignoring it.

Question is:

Is there anyone out there in the EMU community doing anything with it?

C//
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Old 10-06-2007, 03:15 PM   #2 (permalink)
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Not much. Some people have written some utilities for it (like a loader that removes the encryption), and the Wolfpack guys have written and shared some EMU based code for it. But overall, no one seems to be in a rush to add direct support for it.
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Old 10-06-2007, 03:19 PM   #3 (permalink)
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How different are the files (particularly the maps) than the original?

I.e., how far away from doing a few hacks on the server side and getting the encryption right is it from being supported in UO (not counting any extra mobs and associated code and such)?

C//
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Old 10-06-2007, 03:28 PM   #4 (permalink)
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They've changed all the MUL file formats. Also, some of the MUL files that used to be separate are now combined into an archive file of some type. I'm not sure entirely exactly HOW different they are but most of the MULs have changed.

I suppose that if you use the stock OSI stuff that it wouldn't take much on the server side to support it? Since there are still 2D client counterparts that all the MUL files RUO requires to operate, if you can log in the MUL files shouldn't be too much of any issue.
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Old 10-12-2007, 03:58 AM   #5 (permalink)
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Hey, some people have already done almost 100% KR support on RunUO!
UODEV.de :: Thema anzeigen - UO:KR specifications

And there already ARE some servers with KR support...
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Old 10-15-2007, 12:56 AM   #6 (permalink)
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i found this one the other day, its new but it looks promising

RunUO: Kingdom Reborn Edition :: Index
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Old 10-15-2007, 01:07 AM   #7 (permalink)
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*remove this reply*

Last edited by demigod1986; 10-15-2007 at 01:12 AM.
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Old 10-15-2007, 01:37 AM   #8 (permalink)
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Hmm..I don't know if this would even be allowed. I mean I registered, and there are no sign's of the original RunUO team.

Isn't this Copyright of the RunUO Name?
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Old 10-15-2007, 01:40 AM   #9 (permalink)
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the biggest hope of them changing over to a 3d client is opening up the options and removing a lot of the constraints of the client.

of course if they did move to a fully 3d engine it would allow MUCH easier use of resources and adding new ones.
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Old 10-15-2007, 01:42 AM   #10 (permalink)
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I'll Believe it when the website is prooven true.
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Old 10-15-2007, 12:08 PM   #11 (permalink)
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Quote:
Originally Posted by TheRockstar2253 View Post
Hmm..I don't know if this would even be allowed. I mean I registered, and there are no sign's of the original RunUO team.

Isn't this Copyright of the RunUO Name?
Sorry? RunUO is a non-registered (I think) trademark belonging principally to Ryan McAdams and a few others. So using the name is technically a misstep, however probably not a big deal. As for the "Copyright," RunUO comes with a unilateral grant to create derivative works. That grant is called the "GPL".

Anyway, the question of the day with any open source project is how far they get with it. Taking a large project to completion is more difficult than most people suspect.

C//
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Old 10-15-2007, 01:16 PM   #12 (permalink)
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Speaking of KR:

Much of the basic work is done with supporting KR. 'We' can read the package files (uop/myp) which seem to be borrowed from Warhammer Online, and it's possible to login to any patched shard. From here on, it's just a question of invested labor to have KR fully supported.

However, I think this would just be a waste of time. Sure, KR looks better and it's better designed as well. But there are drawbacks as well. In example: As far as i currently know, KR has no way of creating fully serverside gumps... everything has to be done clientside via Lua and XML. There are many other drawbacks like this, and i hope the Freeshard'ers manage to concentrate on a fully custom client. It doesnt matter if this would be PlayUO or Iris, both are very promising, even without custom art.

If you're interested in KR anyway, then take a look at the uodev boards mentioned above. One puzzle still not solved is, how to recover the correct file-name from the package file.

-- Kelon
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Old 10-15-2007, 04:16 PM   #13 (permalink)
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Quote:
Originally Posted by Courageous View Post
Sorry? RunUO is a non-registered (I think) trademark belonging principally to Ryan McAdams and a few others. So using the name is technically a misstep, however probably not a big deal. As for the "Copyright," RunUO comes with a unilateral grant to create derivative works. That grant is called the "GPL".

Anyway, the question of the day with any open source project is how far they get with it. Taking a large project to completion is more difficult than most people suspect.

C//
Well I was just curious because I logged into the website and it's called "RunUO: Kingdom Reborn Edition". I mean I wouldn't put it passed the fact that if Ryan saw someone using his Name, I figured he would be think thats bull. But o well.
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Old 10-15-2007, 10:38 PM   #14 (permalink)
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Technically, Linus owns the trademark to Linux, and yet there are many "Linux" distros out there using his trademark without his permission. Using the name to identify the fork is a common enough thing, and sort of comes with the territory in open source, no matter what the legalities are. Ryan wouldn't have GPL'd his work if he didn't want people redistributing editions of it. So there you go.

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Old 10-16-2007, 12:28 AM   #15 (permalink)
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Completely understandable. Thnx for teaching me something new.
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