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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,824
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So; it appears that it's not popular around here, and furthermore the RunUO team is ignoring it.
Question is: Is there anyone out there in the EMU community doing anything with it? C// |
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#2 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Not much. Some people have written some utilities for it (like a loader that removes the encryption), and the Wolfpack guys have written and shared some EMU based code for it. But overall, no one seems to be in a rush to add direct support for it.
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#3 (permalink) |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,824
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How different are the files (particularly the maps) than the original?
I.e., how far away from doing a few hacks on the server side and getting the encryption right is it from being supported in UO (not counting any extra mobs and associated code and such)? C// |
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#4 (permalink) |
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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They've changed all the MUL file formats. Also, some of the MUL files that used to be separate are now combined into an archive file of some type. I'm not sure entirely exactly HOW different they are but most of the MULs have changed.
I suppose that if you use the stock OSI stuff that it wouldn't take much on the server side to support it? Since there are still 2D client counterparts that all the MUL files RUO requires to operate, if you can log in the MUL files shouldn't be too much of any issue. |
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#5 (permalink) |
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Newbie
Join Date: Jun 2006
Age: 16
Posts: 46
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Hey, some people have already done almost 100% KR support on RunUO!
UODEV.de :: Thema anzeigen - UO:KR specifications And there already ARE some servers with KR support... |
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#6 (permalink) |
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Lurker
Join Date: Apr 2006
Posts: 6
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i found this one the other day, its new but it looks promising
RunUO: Kingdom Reborn Edition :: Index |
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#11 (permalink) | |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,824
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Quote:
Anyway, the question of the day with any open source project is how far they get with it. Taking a large project to completion is more difficult than most people suspect. C// |
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#12 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: Switzerland
Age: 25
Posts: 234
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Speaking of KR:
Much of the basic work is done with supporting KR. 'We' can read the package files (uop/myp) which seem to be borrowed from Warhammer Online, and it's possible to login to any patched shard. From here on, it's just a question of invested labor to have KR fully supported. However, I think this would just be a waste of time. Sure, KR looks better and it's better designed as well. But there are drawbacks as well. In example: As far as i currently know, KR has no way of creating fully serverside gumps... everything has to be done clientside via Lua and XML. There are many other drawbacks like this, and i hope the Freeshard'ers manage to concentrate on a fully custom client. It doesnt matter if this would be PlayUO or Iris, both are very promising, even without custom art. If you're interested in KR anyway, then take a look at the uodev boards mentioned above. One puzzle still not solved is, how to recover the correct file-name from the package file. ![]() -- Kelon |
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#13 (permalink) | |
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Forum Expert
Join Date: Sep 2007
Location: Over there
Posts: 1,571
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Quote:
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#14 (permalink) |
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Forum Expert
Join Date: Nov 2005
Location: San Diego, CA
Posts: 1,824
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Technically, Linus owns the trademark to Linux, and yet there are many "Linux" distros out there using his trademark without his permission. Using the name to identify the fork is a common enough thing, and sort of comes with the territory in open source, no matter what the legalities are. Ryan wouldn't have GPL'd his work if he didn't want people redistributing editions of it. So there you go.
C// |
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