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| General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT! |
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#1 (permalink) |
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Forum Expert
Join Date: Feb 2005
Age: 26
Posts: 380
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Lol. Seriously though, I want to create a 64bit runuo 2.0 server, though for the average guy like me, the internet is not cheap enough yet (but will be someday) for massive bandwidth. Anyways, I'm compiling a section for my ideas and hopefully true original uo fanatics will understand.
First, I have had complaints with all uos, since OSI to EA, but EA killed it for me. What I want to do is not recreate the bugs EA had or mindless features, but instead grow in a new direction. However I want the server to actually evolve and not feel stale after a year like most servers have for me since 2000. 1. I would like to include expansion packs lands, in a pre-1999 setting. So new lands, old rules. This would keep housing cheap, and allow growth for fun and population. I am debating on creating custom maps as well, which people could download from a torrent to reduce server stress (we could create custom mansions etc from the start, or new areas) 2. Anyone remember the old ultima online guide (the black one), I want to use the statistics, armor, weapons and spell damage from the original designers ideas, not the EA. Most of the pre-1999 servers to me are still wrong and way off from 1997. This is my opinion. Yeah this one: The Collectible ULTIMA 3. There is a fact in life, I am fat and lazy, thats a given. So I want to have user created content submitted, something most expansions have either neglected or done a half arsed beta job with EA support. What I mean is, the NPCs were unique because of the stories and keywords. I would like users to submit new writings for books, documents, npc dialog, quests, characters etc.... then I could easily implement their work into a item or document for the server... increasing the amount of fresh stuff and variety. also i would like my friends who are artists to create new artwork 4. bring back the old "talking npc" dialog like "hello what type is it doc" and the npc would talk back to you, I would like to create this along with a translator tool between languages 5. make skill points mean something again. to me, i got turned off with the new skill system that most servers use today, IPY, hybrid both use the newer crafting systems. i miss the old system! so do many of my friends. 10 skill in tinkering use to mean 10% chance to create the item (Except really hard stuff), which made it fun to have a character with like 10 tinkering, 90 smithing etc... 6. i would like to make less desirable skills worth something but cost something to a template. as lj gives axe bonus, i would like to see smithing give hammer bonus and fletching give an archery bonus... using pre-1999 stuff, i would still add new stuff to make weapons better, fun etc... (not sure if i would use a bonus like paralyze or something like % more damage) 7. barding is not pre-1999 on most servers, barding is asshole 2007. i miss being a bard where i could toy a dragon on a dragon, without 80% fail rate, its not a fun character anymore. also, in 1999 which again, even uo-hybrid does this wrong, there is line of site rules... back in the day you did not have to see a dragon to provoke it (line of site) because dragons still had ears around corners, which makes sense (though i could never find their ears) how can music not go around a corner, that beats me 8. i would like to bring the alliance system back, where guilds could friend guilds and form alliances.... then hang out or fight other guilds etc 9. i would like to promote original rpg housing, rather then the neon glittery housing tools... i love making my own house and i have made killer houses, but i would like to keep the housing tools in limited supply so these houses stick out more... offering them as awards for tournements, random drop, gifts etc... 10. i love the vet awards, just not the lame ones where you have 30 statues, get 30 more statues, and 30 ethreal steeds... i would create something unique 11. stealthing is in 12. no skills could go over 100, but i was thinking maybe a user could chose their favorite skill which would effect their display title and give them a unique bonus of their choice... something like 1 year vet + 7x gm + skill of their choice = 1 of a few bonuses.... that way they become more unique. everyone is this or that, i would like to see something new 13. ridable dragons, its needed since 1997, i want to ride a freaking dragon, i dont know why, but i do. 14. offer original spawns that are missing from most shards today or a little retarded (i want to use rat camp again) 15. newbie helping incentives.... somehow 16. bounty hunting? not sure about that one. maybe collect bounty based on # of unique heads, (based on ip? based on account? not sure) 17. limit # of accounts per IP/houses etc.... thats just a given, but offer room to grow. i think 2 per ip is fair 18. bump storage in banks just some stuff off the top of my head.
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"under the skies, under the heavens, there is but one family." B. Lee |
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#2 (permalink) |
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Forum Expert
Join Date: Jan 2006
Location: Look behind you....
Age: 44
Posts: 1,356
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2012 huh? Now.. is this going to be before the world ends (according to the Mayan calendar) or after? I guess if its after, you may not get many players, but the internet will be very cheap. Possibly even free.
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May you have the strength of eagles' wings, the faith and courage to fly to new heights, and the wisdom of the universe to carry you there. |
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#3 (permalink) | ||
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Forum Expert
Join Date: Oct 2002
Age: 45
Posts: 4,363
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Quote:
Quote:
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#4 (permalink) |
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Forum Expert
Join Date: Feb 2005
Age: 26
Posts: 380
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err... what i am referring to are the horrible things I was involved in. lol, worse then saw 6
I was a pretty active beta tester between 1999-2003 for sony, EA and 3com... what I hated was the new trend at the time for delivering incomplete games. I was in the uo3d beta for a week, a freaking week before it went gold. The beta was suppose to work out all the bugs, I wrote tons of bug reports receiving no replies and the game was still messed up when they released the 3d version, me and my friends couldn't believe it. I meant before EA took over osi completely, firing most of the staff (or did they quit with richard? ) who knows, but i fealt the creative RPG aspect died by 1999... the stories became less rich, less interaction, less stuff all together but more lands and incomplete promises. for instance, in t2a, ea promised to add housing expansion which never was implemented, most servers still do not implement it. at 16 years old (9 years ago) i wanted that! lol i just want to see some of the old things i loved that are missing brought back, but some of the amazing things like the tournement system from uohybrid brought in... i have 5 friends (real friends lol) that have played uo for at least 3 years in the old days, and all of them today still have the same complaints... the new content is wierd or the old content is to static... i'd like to see a server evolve (new mosnsters/weapons/lands) but stay traditional (stats/skills etc)... but also add new content (npc dialog/stories/books etc) to make the game more rpgish. oh on the internet... what do you guys think is the best internet connection under 100$/mo to have before the mayans nuke us? how many people could this support even?
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"under the skies, under the heavens, there is but one family." B. Lee |
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#6 (permalink) |
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Forum Expert
Join Date: Feb 2005
Age: 26
Posts: 380
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exactly what i want!
i'm only 25, but when i'm a senior citizen i'll have the best server. i'm going to try some other servers out in the meantime... thanks for your feedback ![]()
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"under the skies, under the heavens, there is but one family." B. Lee |
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#8 (permalink) |
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Forum Expert
Join Date: Feb 2005
Age: 26
Posts: 380
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ahh 0.o
who knows what i'll do. i'm not going to start designing a server until internet is cheaper.... maybe i should try other servers first? hehe.
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"under the skies, under the heavens, there is but one family." B. Lee |
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#10 (permalink) |
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ConnectUO Creator
Join Date: Jan 2004
Age: 27
Posts: 4,879
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99.9% of the time, anything you want to do with the core, you can do outside the core. If you can't figure that out. You need to learn to program some more.
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#11 (permalink) |
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Forum Expert
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well jeff the biggest problem i have atm is that in container.cs the TotalWeight wont allow it to be assigned to, only read from
![]() how do you set a value to a containers TotalWeight variable? ![]() and quite possibly the biggest core mod that needs to happen for me at least is allowing you to save/load information on the server wide level by either providing an interface to do that inside a command, a gump, or a common server namespace for customs to add that information. a method like that would allow for true pre-ren skill gains. |
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#12 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 27
Posts: 4,879
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Quote:
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#13 (permalink) |
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Forum Expert
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so rather than edit/change the container.cs which is in the core, i would have to create a new class that duplicates all the code in container.cs with my change to add a set property to TotalWeight ?
while that is always a solution, but dont you think it would be much much easier to edit container.cs to allow for a set property inside TotalWeight def? edit the core to add 1-4 lines, or duplicate lots of code because for some reason container.cs is in the core when there isnt any real need for it to be in the core. |
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#14 (permalink) |
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Forum Expert
Join Date: Dec 2005
Location: Germany
Age: 31
Posts: 401
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Not duplicate all the code - create a
public class NewBaseItem : Item { your additional code here } and do a search & replace for ": Item" => ": NewBaseItem" across your scripts (easily done with VS). (Used Item as example, but obviously can be Container as well.) |
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#15 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 27
Posts: 4,879
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Quote:
for instance in Item.cs we have Code:
public string Name { get { return m_Name; } set { m_Name = value } }
Code:
public new string Name { get { return base.Name; } set { DoSomething(value); base.Name = value; } }
__________________
Jeff Boulanger ConnectUO - Core Developer Want to help make ConnectUO better? Click here to submit your ideas/requests Use your talent to compete against other community members in RunUO hosted coding competitions If you know XNA (even if its just a little) or are a good artist(2d or 3d) and are interested in making games for a hobby send me a pm or drop by #xna in irc.runuo.com. I'm looking to put together a small game development team. Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#16 (permalink) |
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Forum Expert
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ok, to make a bag where you set the weight of the bag in a custom way, in item.cs there is:
Code:
[CommandProperty( AccessLevel.GameMaster )]
public int TotalWeight
{
get { return GetTotal( TotalType.Weight ); }
}
Code:
private new int TotalWeight{ get{ return 0; } }
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