Go Back   RunUO - Ultima Online Emulation > RunUO > General Discussion

General Discussion General discussion for the RunUO community, all off-topic posts will be deleted. This forum is NOT FOR SUPPORT!

Reply
 
Thread Tools Display Modes
Old 11-13-2007, 11:46 PM   #1 (permalink)
Forum Novice
 
Tassyon T's Avatar
 
Join Date: Sep 2007
Posts: 367
Default I Need Ideas for Custom Craftable Items

Have you ever wondered why you can't make a particular item in UO? Do you have an idea for an item that you always wished your crafter could make? Have you seen items in UO that you always wanted to be able to craft for yourself or purchase from a player crafter?

For example: Saddle Bags. They turn a regular horse into a pack horse. Why don't we make those craftable? (I did)

Does anyone else have any other cool ideas for craftables for items that would be neat to have or would be really cool to be able to craft? Go wild.

If I get some cool ideas for craftable items to make, I'll put them up in script releases and credit the people with the ideas.
Tassyon T is offline   Reply With Quote
Old 11-14-2007, 12:02 PM   #2 (permalink)
Forum Novice
 
Solinari555's Avatar
 
Join Date: May 2004
Age: 20
Posts: 178
Default

Plants. Plants need to have more uses. Like Reagent plants (that you actually have to tend and such, not just harvest), rare herbs and fungus that when eaten have special effects, things like that. One thing I've always wanted to see more of in UO is (useful) gardening.
Solinari555 is offline   Reply With Quote
Old 11-16-2007, 06:01 PM   #3 (permalink)
Forum Novice
 
Tassyon T's Avatar
 
Join Date: Sep 2007
Posts: 367
Default

Quote:
Originally Posted by Solinari555 View Post
Plants. Plants need to have more uses. Like Reagent plants (that you actually have to tend and such, not just harvest), rare herbs and fungus that when eaten have special effects, things like that. One thing I've always wanted to see more of in UO is (useful) gardening.
I can manage that. Not very difficult to do, I don't think.... but just to point out, plans aren't necessarily "craftable." I was thinking more along the lines of cool items that tailors/tinkers/smiths/carpenters/alchemists could craft.
Tassyon T is offline   Reply With Quote
Old 11-16-2007, 06:25 PM   #4 (permalink)
Forum Expert
 
shiftydaclown's Avatar
 
Join Date: Jan 2006
Location: Sparks,NV
Age: 17
Posts: 1,008
Send a message via MSN to shiftydaclown
Default

Make a Kind of cloth that Tailors can craft that take away the Hue of an item (like they polished it away)

the same hue the lesser pigments make it
lol idk
__________________
"The Characters of Shifty"
LoTus[]-Necro/Archer-
Otis[]-Fence/Ninja/Mage-
A Shifted Clown-Tailor/BS/Carp-
"Like i said man its a fact i told you once before, Im Too Fresh For That"
shiftydaclown is offline   Reply With Quote
Old 08-15-2008, 12:02 AM   #5 (permalink)
Lurker
 
hoose84's Avatar
 
Join Date: Jan 2003
Age: 36
Posts: 7
Send a message via ICQ to hoose84 Send a message via MSN to hoose84
Smile Portable Forges

But they would be forges with a limited number of uses, would have to be placed on the ground to use, could not be picked up by other players (but they would be able to walk through them to avoid wall building with them). =)

Just something that I'm toying with, but don't know enough about scripting yet to make it happen.

Hoose
hoose84 is offline   Reply With Quote
Old 08-16-2008, 09:43 PM   #6 (permalink)
Forum Novice
 
Arkryal's Avatar
 
Join Date: Jan 2003
Location: Rochester NY
Age: 27
Posts: 208
Default

Alchemist's Still

Requires:
90.0+ Tinkering
Glass Blowing
2 Ingots
12 Sand

Uses:
Unlimited

Function:
House Add-on. Similar to a keg (but Glass) converts 3 lesser potions into a single potion of the next highest level over the course of 15 to 45 min, depending on user's alchemy skill. Can hold (and convert) up to 30 potions at once. The alchemist must have the minimum skill to make the higher level potion to be successful.

Fun Ideas:
Random chance of exploding, burning items in the house, greater chance of explosion if the alchemist's skill is lower (inversely proportional).

Can distill wine to brandy, mash to whiskey etc.

Attempts to distill deadly poison into lethal have a 30% chance of releasing a noxious gas that poisons people in range, and success has a 10% of creating a Poison elemental, made manifest by the purity of the potions.
__________________
•¤•¤•Arkryal •¤•¤•

Last edited by Arkryal; 08-16-2008 at 09:47 PM.
Arkryal is offline   Reply With Quote
Old 08-17-2008, 01:14 PM   #7 (permalink)
Forum Novice
 
Join Date: Dec 2006
Location: Southern Utah
Age: 29
Posts: 905
Send a message via Yahoo to greywolf79
Default

Quote:
Originally Posted by Arkryal View Post
Alchemist's Still

Requires:
90.0+ Tinkering
Glass Blowing
2 Ingots
12 Sand

Uses:
Unlimited

Function:
House Add-on. Similar to a keg (but Glass) converts 3 lesser potions into a single potion of the next highest level over the course of 15 to 45 min, depending on user's alchemy skill. Can hold (and convert) up to 30 potions at once. The alchemist must have the minimum skill to make the higher level potion to be successful.

Fun Ideas:
Random chance of exploding, burning items in the house, greater chance of explosion if the alchemist's skill is lower (inversely proportional).

Can distill wine to brandy, mash to whiskey etc.

Attempts to distill deadly poison into lethal have a 30% chance of releasing a noxious gas that poisons people in range, and success has a 10% of creating a Poison elemental, made manifest by the purity of the potions.
This idea sounds really cool (the still)... So does the saddle bag thing (btw, were those scripts posted?)

There was an item I saw on a shard, I am not sure if it has been posted or anything... but I have yet to find it in my searches. The one I saw was the same base item as that base house add on that looks like a mini house. It was a "pet kenel" where you would double click it and add pets to it like resources to a set of keys/houses and then you could pull the pet back out and it would have the same stats/equipment(armor for a swampy for instance)/etc when it came back out... It was like a mix of resource keys with a stable. It had to be locked down in a house to use it and the pet had to be shrunk to add the pet to it (so it could not be carrying any items in packs). I would like a set of keys that do this but have not gotten to a point yet where I can make this... Think this would work well for an item to make for you? Then it just needs to be added to the right def file to be craftable on the shard...

GreyWolf.
greywolf79 is offline   Reply With Quote
Old 08-17-2008, 01:46 PM   #8 (permalink)
Forum Novice
 
Join Date: Sep 2004
Posts: 281
Default

greywolf79 - that would be a really neat idea!! I created Mini Tinkering Crafting- where you can craft all the new minatures- everyone from the tree to the mini rugs, mini furniture, mini fountain, etc.
milva is online now   Reply With Quote
Old 08-17-2008, 03:40 PM   #9 (permalink)
Forum Novice
 
Join Date: Dec 2006
Location: Southern Utah
Age: 29
Posts: 905
Send a message via Yahoo to greywolf79
Default

I thought the idea was awesome too when they introduced it into the one shard... But my skills are just not upto the task of making one of those kenels. And I think every shard should have access to this kind of stuff... What gets me is that the shard I saw it on has it set as an ultra rare taming bod reward or a donation item. I think it is great for a free shard to receive donations but a lot of items on theirs are donation rewards and you cannot get them otherwise (which is why I did some of my scripts - like the luck one) is that I think things should be available to everyone not only those that give you money... That shard also would not share any of their special creations like we all post on here.

GreyWolf.
greywolf79 is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5